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Feat Name Requirements Description Rulebook 
Empower TurningExtra Turning, CHA 13You can turn or rebuke more undead with a single turning attempt.Faiths & Pantheons (FP)
Extra Smiting (Smite Anything)You can make more smite attacks.Defenders of the Faith: A Guidebook to Clerics and Paladins (DF)
Extra Smiting (Smite Good)You can make more smite attacks.Defenders of the Faith: A Guidebook to Clerics and Paladins (DF)
Extra Smiting (Smite Mortals)You can make more smite attacks.Defenders of the Faith: A Guidebook to Clerics and Paladins (DF)
Extra TurningYou can turn or rebuke creatures more often than normal.Player's Handbook v.3.5 (PH)
Fast Wild ShapeYou assume your wild shape faster and more easily than you otherwise could.Masters of the Wild: A Guidebook to Barbarians, Druids, and Rangers (MW)
Fast Wild ShapeDEX 13You can assume your wild shape faster and more easily than you normally could.Ghostwalk (Gh)
Heighten TurningExtra Turning, CHA 13You can affect more powerful undead with your turning or rebuking attempts.Faiths & Pantheons (FP)
Quicken TurningYou can turn or rebuke undead with a moment's thought.Libris Mortis: The Book of the Dead (LM)
Spell MasteryWizard level 1You are so intimately familiar with certain spells that you don't need a spellbook to prepare them anymore.Player's Handbook v.3.5 (PH)
Weapon SpecializationWeapon Focus (with selected weapon)Choose one type of weapon, such as greataxe, for which you have already selected the Weapon Focus feat. You can also choose unarmed strike or grapple as your weapon for purposes of this feat. You deal extra damage when using this weapon.Player's Handbook v.3.5 (PH)