d20 Logo System Reference Document v3.5
â—„ Prestige Class  â–ºHDSP/lvlBABFortRefWillAlignmentDescriptionRulebook
Abjurant Championd102 + IntAnyThe abjurant champion focuses his arcane abilities both to augment his personal defense and to hinder enemy spellcasters. Perfectly suited for martial stalwarts who dabble in magic, this class offers characters the ability to improve their combat skills in ways neither soldiers nor spellcasters can.Complete Mage(CM)
Abolisherd84 + IntAny nonchaoticI have tracked the foul illithid cult for many months now, have waded through the brainless dead they leave in their wake and the empty settlements from which they have recruited their thralls. Yet each time, they leave behind clues to their weaknesses and hints to their goals, and soon indeed I shall be ready to end their lives in the only way they deserve. When I am done, nothing shall remain, not even the memory of their taint. They shall not haunt the campfie tales of children. It shall be as if they never were. Aurah Lirilian, Circle of the True The abolisher is more than merely a devoted servant of the natural world. She is a crusader against that which taints, usurps, and replaces the ordered nature of things with alien desires and monstrous needs. She opposes aberrations with all her will and might in a constant battle to preserve what is pure in nature from that which lurks beyond the rim of sanity.Lords of Madness(LoM)
Acolyte of the Egod84 + IntBy learning to speak their own truenames, acolytes of the ego strive to unlock hidden powers lost to the cosmos.Tome of Magic(TM)
Acolyte of the Skin
Acolyte of the Skin
1d412 + IntAny nongoodAcolytes of the skin seek to gain power by replacing their skin with that of a demon's.Complete Arcane(CAr)
Tome and Blood: A Guidebook to Wizards and Sorcerers(TB)
Aerial Avengerd86 + IntA master of air combat, the aerial avenger swoops down upon his enemies like a deadly thunderbolt.Dragon Compendium(DC)
Agent RetrieverFinding items, especially long-lost ones, is an agent retriever's specialty.Epic Level Handbook(EL)
Aglarondan Griffonriderd82 + IntAny nonevilSoaring above the Yuirwood and the coasts of Aglarond, the famed Aglarondan griffonriders are an elite force of aerial knights who serve the Simbul and defend their homeland against attack.Unapproachable East(Una)
Akodo Championd104 + IntLawful GoodAkodo champions are the leaders of the mighty army of the Lion clan.Oriental Adventures(OA)
Alchemist Savantd42 + IntThe alchemist savant excels in the capacity to break down the normal barriers that lie between alchemy and magic, between potion and alchemical fluid, between science and art.Magic of Eberron(MoE)
Alienist
Alienist
1d412 + IntAlienists deal with powers and entities from terrifyingly remote reaches of space and time. For them, magical power is the triumph of the mind over the rude boundaries of dimension, distance, and often, sanity. With knowledge and determination, they pierce the barrier at the edge of time itself. In the Far Realm, outside time, Herculean minds drift, absorbed in contemplations of madness. Unspeakable beings whisper terrifying secrets to those who dare communication. These secrets were not meant for mortals, but the alienist plunges into abysses of chaos and entropy that would blast a weaker mind. An alienist's mad certainty is sometimes strong enough to sway others to believe in her own future transcendence. Alienists might, on rare occasions, gather in secluded groups to enact some obscure ritual, but more often they are encountered singly. NPC alienists sometimes haunt libraries or specialty bookshops in large cities, skulking and mumbling among stacks of rare (and dangerous) volumes.Complete Arcane(CAr)
Tome and Blood: A Guidebook to Wizards and Sorcerers(TB)
Anarchic Initiated64 + IntAny chaotic.The wilder class provides characters both the proper frame of mind and the wild surge class feature, and thus is the most standard beginning for anarchic initiates. The prestige class also draws those who, through natural talent or a desire to live on the edge, have learned to channel psionic power to great effect at a cost to their own bodies. Since anarchic initiates are still concerned with manifesting powers, very few initiates multiclass (aside from the levels they take in their original class), because few desire to lose any levels of manifesting ability.Complete Psionic(CP)
Ancient Masterd84 + IntAny evil (usually chaotic evil)Those yuan-ti who grow mightier of mind and gain additional psionic powers are called ancient masters.Serpent Kingdoms(SK)
Anima Maged42 + IntAny nongoodAnima mages see vestiges as mere tools, no different from spell component pouches or a wand of fireball.Tome of Magic(TM)
Animal Lord
Animal Lord
1d812 + IntNeutral good, lawful netural, neutral, chaotic neutral, or neutral evilEach animal lord forms a bond with one group of animals. Apelords, bearlords, birdlords, catlords, horselords, sharklords, snakelords, and wol?ords all exist. Animals in his selected group accept an animal lord as a kindred soul and a leader. They offer him their support, and he watches over them in turn. Barbarians, rangers, and druids are the most likely characters to adopt this class. Barbarians prefer the more physically powerful options, including apelord, bearlord, and horselord. Rangers gravitate toward the stealthier selections, such as catlord and wol?ord. Most birdlords are druids with the ability to use wild shape, but druids are equally likely to select any type of animal to bond with. Some scouts, rogues, and even rare monks ?nd this path rewarding as well. Among the races, elves and half-elves are the most common examples of animal lords due to their close bond to nature. A character can choose this prestige class more than once but must select a different group of associated animals and start at 1st level each time. Levels of different animal lord classes do not stack when determining level-based class features.Complete Adventurer(CAd)
Masters of the Wild: A Guidebook to Barbarians, Druids, and Rangers(MW)
Anointed Knightd102 + IntAny good.The anointed knight is a holy soldier who has taken great pains to learn the intricacies of alchemy in order to become a more capable combatant. Armed with an ancestral weapon, she searches for obscure lore, consults with alchemists and sages, and communes with the powers of good. Her unquenchable thirst for knowledge is matched only by her extraordinary combat prowess. An anointed knight crafts and draws power from magically created oils. By anointing herself with these oils, she unlocks new supernatural powers within her being. She also coats her ancestral weapon with special oils that bestow additional qualities upon the weapon. Anointed knights are typically paladins or fighters with one or more wizard or cleric levels. Occasionally, an anointed knight emerges from the ranks of single-class wizards, sorcerers, clerics, or bards.Book of Exalted Deeds(BE)
Apostle of Peaced44 + IntAny good. In a world where conflict usually means violence, where good and evil meet regularly on the field of battle, where might too often makes right and power is measured in gold pieces, the apostle of peace is a lone voice crying in the wilderness, calling for a change of heart. Having completely forsworn violence in any form, the apostle of peace is an advocate for nonviolent resolution of conflict. He is a powerful font of divine magic, but his spells are all aimed toward healing, calming hostility, and aiding his allies. Members of all classes can qualify to become apostles of peace, though barbarians, fighters, and rogues have difficulty meeting the skill prerequisites and are usually too oriented toward martial exploits to be interested. Clerics, bards, and druids often develop pacifistic philosophies and gravitate toward this class, but any character can experience a conversion of sorts and become an apostle of peace.Book of Exalted Deeds(BE)
ArachneArachnes are priestesses of Lolth who have risen to the pinnacle of drow society, worshiping Lolth only for the power she grants.Faiths & Pantheons(FP)
Arachnomancerd64 + IntAny evilBy discarding the religious traditions dominating drow culture, the arachnomancer finds a different way to serve the Weaver of Webs. Through careful study, the arachnomancer comes to understand spiders in a unique and disturbing way, developing a rapport with the vermin. It doesn't take long for the arachnomancer to shape his magical studies to awaken the Spider Queen's blessings within himself, allowing him to assume the form of a monstrous spider.Drow of the Underdark(DrU)
Arachnomancerd64 + IntAny evilMany creatures of the Underdark are drawn to the power of the spider and that of the master of spiders -- the arachnomancer.Underdark(Und)
Arboreal GuardianWithin the Spirit Wood are the Arboreal Guardians, men and women dedicated to protecting and ministering the living repositories of elf and half-elf spirits.Ghostwalk(Gh)
Arcane Archerd84 + IntThe arcane archer is a warrior skilled in using magic to supplement her combat prowess.Dungeon Master's Guide v.3.5(DMG)
Arcane Devotee
Arcane Devotee
d412 + IntEvery major faith numbers sorcerers and wizards among it's fervent followers. While some wizards ally themselves with churches close to their own beliefs out of caution and convenience, others are devout representatives of their faith and willingly subordinate their own causes to those of their patron deity, becoming arcane devotees. Arcane devotees complement the divine magic of a church's clerical leaders and are among the most important and respected members of a deity's following. They provide much of the magical firepower of their faith and collaborate with the church's clerics in the creation of magic items requiring both arcane and divine spells. Arcane devotees provide support for the church's armies in time of war, divine the intentions of the enemies of the faith, and often take the front line to decimate enemy troops or destroy spellcasters of rival faiths. Naturally, arcane devotees are always arcane spellcasters. Sorcerers and wizards are the most common type, but some music-oriented deities tend to have more bard devotees, and a rare few of the more evil deities have been known to have assassin devotees that focus on cruel and terrible forms of death magic.Forgotten Realms Campaign Setting(FRCS)
Player's Guide to Faerûn(PG)
Arcane Hierophantd64 + IntAny nonlawfulArcane hierophants wield a blending of arcane magic and divine magic with a heavy emphasis on nature and the elements.Races of the Wild(RW)
Arcane Trickster
Arcane Trickster
1d414 + IntAny nonlawfulArcane tricksters combine their knowledge of spells with a taste for intrigue, larceny, or just plain mischief.Dungeon Master's Guide v.3.5(DMG)
Tome and Blood: A Guidebook to Wizards and Sorcerers(TB)
Arcanopath Monkd84 + IntAny LawfulMartial arts and a hatred of Spellcasters combine to produce a killer feared and hunted by wizards and sorcerers.Dragon Compendium(DC)
Archmage
Archmage
d4
2 + Int
The most advanced practitioners of arcane magic are frequently archmages.Dungeon Master's Guide v.3.5(DMG)
Forgotten Realms Campaign Setting(FRCS)
Ardent Dilettanted86 + IntA diversity of interests and a moderate level of ability in one skill can lead one to become an ardent dilettante.Planar Handbook(PlH)
Argent Fistd104 + IntLawful goodOnly a precious few possess the focus, the dedication, and the physical prowess to master the abilities of the argent fist, but few enemies can stand against those who do.Faiths of Eberron(FE)
Argent Savantd42 + IntThe argent savant regards spells that evoke or apply magical force as the noblest and most fascinating spells at her disposal.Complete Arcane(CAr)
Ashworm Dragoond102 + IntAshworm dragoons have formed a bond with a single ashworm that is so strong that it is almost an extension of their wills.Sandstorm(Sa)
Assassind64 + IntAny evilThe assassin is the master of dealing quick, lethal blows.Dungeon Master's Guide v.3.5(DMG)
Astral Dancerd86 + IntA few skilled combatants learn to take advantage of conditions on the Astral Plane.Planar Handbook(PlH)
Atavistd104 + IntLawful good or lawful neutralThe discipline of an atavist strengthens his bond to the ancestral spirit and to all other kalashtar that have embraced their unique heritage.Races of Eberron(RE)
AuspicianAuspicians, who manipulate luck as if it were the strings of a worn mandolin, give credence to their claims.Faiths & Pantheons(FP)
Avenging Executionerd86 + IntAny nongoodRelentless and inventive, these stalkers wield psychology as deftly as their weapons.Complete Scoundrel(CS)
Bane of Infidelsd84 + IntAny nongoodThe bane of infidels is the leader of a xenophobic tribe.Masters of the Wild: A Guidebook to Barbarians, Druids, and Rangers(MW)
Battle Maidend102 + IntAny LawfulBattle maidens are the stuff of wonder and legend, an order of mounted female samurai whose swift, fearless attacks are renowned throughout the world. They have a supernatural bond with their mounts, an intense spiritual connection similar to the bond between a paladin and her mount. Battle maidens maintain a tradition of martial prowess tempered by spiritual purity. Their spirits burn with pure devotion; they are unquestionably loyal, eternally dedicated, and above worldly desires.Oriental Adventures(OA)
Battle ScionThis prestige class is for the wielders of legendary weapons made for the hands of fighters, barbarians, rangers, monks, and the occasional paladin.Unearthed Arcana(UA)
Battle Tricksterd104 + IntAnyThe battle trickster engages in combat not only to defeat enemies but to impress them with martial and acrobatic prowess.Complete Scoundrel(CS)
BattleragerDwarven battleragers, or kuldjargh ("axe idiots"), are legendary berserker warriors who can enter a battle frenzy through ritualist singing.Races of Faerun(Rac)
Battlesmithd102 + IntA battlesmith is a skilled dwarf armorer and weaponsmith who uses her experience in battle, as well as her masterful weaponsmithing and armorsmithing abilities, to create deadly items for her kinsmen to wield in defense of their homes.Races of Stone(RS)
Bayushi Deceiverd86 + IntAny NonlawfulThe Bayushi are charged with the dirtiest work in the empire.Oriental Adventures(OA)
Bear Warrior
Bear Warrior
1d1214 + IntBear warriors, through a special relationship with bear spirits, literally adopt a bear's strength in the rage of battle, actually transforming into bears while they fight.Complete Warrior(CW)
Oriental Adventures(OA)
Beast Heart Adeptd84 + IntAdventurers face monsters every time they descend into a new dungeon. Most view the creatures as horrid abominations that want nothing more than to cut them down where they stand. However, the beast heart adept sees through a monsterÂ’s frightening visage. By attuning himself to the bestial urges of dungeon creatures, he learns to form powerful bonds with a small number of monsters. These creatures become his devoted allies, and together they form a potent fighting combination. The role of a beast heart adept is not an easy one. A potential member of this class must throw himself into the rugged, dangerous world beneath the ground. There, he submerges his civilized urges and learns to live as a beast. He uses this experience, along with his knowledge of magic, animal husbandry, and subterranean ecology, to unleash the monstrous creature that hides within his heart. Once he completes this process, he becomes capable of forming a powerful bond with certain creatures.Dungeonscape(Du)
Beastmasterd104 + IntA beastmaster feels more at home among the animals of nature than fellow sentient beings. Over time, these wanderers befriend a wide variety of animals, from mighty dire lions to tiny weasels. Eventually, a beastmaster takes on aspects of her animal companions, becoming almost as much animal as humanoid. Druids and rangers are the most common beastmasters, thanks to those charactersÂ’ natural link with the animal world. Some barbarians, ?ghters, or scouts also become beastmasters, particularly those with a strong af?nity for nature (such as elves or hal?ings). Characters of other classes rarely pursue this path. NPC beastmasters are typically loners, relying on their animal companions for friendship on their travels. Good-aligned beastmasters might use their powers to right injustices, even allying themselves with rural villages for a time. Evil-aligned beastmasters are often openly hostile to civilization, becoming reclusive xenophobes.Complete Adventurer(CAd)
Beholder Mage
Beholder Mage
d4
2 + Int
Through ritual destruction of its central eye, a beholder can learn to channel and use magic much more quickly and efficiently than can almost any other race.Lords of Madness(LoM)
Monster Compendium: Monsters of Faerûn(Mon)
Beloved of Valariand102 + IntAny good. The beloved of Valarian (also called ValarianÂ’s beloved) are women who have foresworn the love of mortals to dedicate themselves entirely to the unicorn deity Valarian, thus fostering a close bond with unicorns. They normally come from the ranks of exalted rangers or druids, although there have been paladins and even fighters who have chosen this path. Most of ValarianÂ’s beloved are humans, elves, and half-elves, but halflings, gnomes, and dwarves are not prohibited. A beloved of Valarian is a solitary being, shunning civilization. She retreats to the woods where she maintains few contacts with the outside world. Because she champions the cause of good, she calls upon their animal allies to help repel invaders should evil invade her forest refuge. Her relationship with the unicorn is nothing less than a partnership forged in light. She has a closer emotional bond to her mount than she does with her own family members. Just as she relies on the unicorn, the unicorn relies on her to help keep its mysteries safe. All of ValarianÂ’s beloved must be chaste and must dedicate herself wholly both to good and her unicorn companion. Should a beloved of Valarian ever willingly couple with a mortal, the unicorn leaves her company without hard feelings or regret. Because of the solitary existence these women must endure, it is rare (but not unheard of ) for ValarianÂ’s beloved to join ranks with others. They prefer the companionship of paladins but associate with any good characters during times of trouble. Under no circumstances will one of ValarianÂ’s beloved agree to join with an evil character, and she barely tolerates neutral characters. The beloved of Valarian and their unicorn companions may leave their forest sanctuaries should they be needed to fight evil.Book of Exalted Deeds(BE)
Bereftd62 + IntAny neutralThe bereft are a group of truenamers who devote themselves to mastering the word of unmaking, a powerful component of Truespeech purportedly able to unravel creation.Tome of Magic(TM)
BerserkBerserks are warriors who dress themselves in bearskins, taking advantage of the fear most people have for wild animals and inviting the wild rage of the animal into the warrior's body.Deities and Demigods(DD)
Black Blood Cultistd124 + IntChaotic evil, chaotic neutral, or neutral evilBlack Blood cultists are savage fighters whose natural attacks become more fearsome as they increase in level.Champions of Ruin(CR)
Black Blood HunterMalar grants exceptional power to those who supplement their bestial level of evil with truly vile acts.Player's Guide to Faerûn(PG)
Black Dogd66 + IntTravelers might hear tales of a secret society within House Ghallanda, a cabal of vigilante assassins who specialize in the use of poison.Dragonmarked(Dra)
Black Flame Zealot
Black Flame Zealot
d6
4 + Int
Trained in unholy rites, the black flame zealots use stealth, divine magic, and the zeal of fanaticism to destroy those who have given offense to their god.Complete Divine(CD)
Unapproachable East(Una)
Blackguardd102 + Intany evilThe blackguard is the quintessential black knight.Dungeon Master's Guide v.3.5(DMG)
Blade Bravod84 + IntBlade bravos are gnomes who learn the ways of the rapier.Races of Stone(RS)
Blade Dancerd82 + IntAny LawfulTo blade dancers, the sword is more than a weapon--it is an ally, a friend, a spirit companion. Viewing combat as art, a deadly dance, blade dancers are prone to singing in battle. Blade dancers tap powerful magical energy through a combination of martial prowess and magical study, gaining phenomenal acrobatic ability and the ability to enchant their blades in combat.Oriental Adventures(OA)
Blade of Oriend84 + IntThe blade of Orien is a soldier who uses her Mark of Passage to gain a tactical edge in combat.Dragonmarked(Dra)
Bladesinger
Bladesinger
Bladesinger
1d812 + IntBladesingers are elves who have blended art, swordplay, and arcane magic into a harmonious whole.Complete Warrior(CW)
Races of Faerun(Rac)
Tome and Blood: A Guidebook to Wizards and Sorcerers(TB)
Blessed of Gruumshd104 + IntAny non-goodThis champion of orc-kind makes a formidable foe or, in the case of a half-orc PC, a valued ally.Dragon Compendium(DC)
Blighter
Blighter
1d814 + IntAny nongoodBlighters bring desolation wherever they tread.Complete Divine(CD)
Masters of the Wild: A Guidebook to Barbarians, Druids, and Rangers(MW)
Blood Magus
Blood Magus
1d412 + IntAny nonlawfulBlood magi are deceased spellcasters who gain an understanding of blood's importance when returned to life.Complete Arcane(CAr)
Tome and Blood: A Guidebook to Wizards and Sorcerers(TB)
Bloodclaw Masterd122 + IntA bloodclaw master embraces the animal within to a degree that it becomes external, partially transforming him into the beast from which the discipline was inspired.Tome of Battle: The Book of Nine Swords(ToB)
Bloodhound
Bloodhound
1d1016 + IntA bloodhound tracks down wrongdoers and brings them to whatever justice awaits them. Low-level bloodhounds depend on their keen senses and careful training to hunt their targets. As they gain experience, their obsessive determination gives them supernatural abilities that make them nearly unstoppable. Though some bloodhounds leave calling cards or even brands on their targets, most don’t kill their quarry if they can help it. They prefer instead to subdue their targets and bring them in. For those of good alignment, this practice satis?es some deeply held belief in the cause of justice. For neutral and evil bloodhounds, it ensures a steady stream of income from catching the same targets over and over when they break out of jail. Rangers and barbarians make the best bloodhounds, but rogues, bards, druids, and ?ghters can also excel in this role. Occasionally, a paladin shoulders the mantle, but never for money. Most bloodhounds are human, though elves and half-elves sometimes ?nd this lifestyle satisfying. Some of the best bloodhounds are humanoids such as gnolls, hobgoblins, and bugbears.Complete Adventurer(CAd)
Masters of the Wild: A Guidebook to Barbarians, Druids, and Rangers(MW)
Bloodscaled Furyd122 + IntAny chaoticA bloodscaled fury is a dragon whose rage surpasses that of a human barbarian as the barbarian's rage surpasses a child's tantrum.Draconomicon(Dr)
Bloodstorm Bladed124 + IntOther martial adepts rightfully look with wonder upon those who learn the bloodstorm style.Tome of Battle: The Book of Nine Swords(ToB)
Bonded Summonerd42 + IntHe who learns to leash the furies of the Elemental Planes is known as a bonded summoner.Miniatures Handbook(MH)
Bone CollectorA bone collector is a person who draws personal power from the destruction of undead.Ghostwalk(Gh)
Bone Knightd102 + IntBone knights are Karrn patriots, living protectors who fight alongside the undead legions of their land.Five Nations(FN)
BreachgnomeA breachgnome is a mighty gnome who is skilled in fighting in cramped conditions.Races of Faerun(Rac)
Brimstone Speakerd82 + IntAny goodBrimstone speakers regard the secret language of truenames as nothing less than a gift from the gods.Tome of Magic(TM)
Cabinet Tricksterd66 + IntCabinet tricksters are the changeling agents of the Cabinet of Faces.Races of Eberron(RE)
Cancer Maged66 + IntAny evilThe cancer mage makes quick, poisonous attacks and then retreats.Book of Vile Darkness(BV)
Candle CasterAlso called "spell chandlers," these specialists fill their time fashioning candles, both for esthetics and for power.Tome and Blood: A Guidebook to Wizards and Sorcerers(TB)
Cannith Wand Adeptd82 + IntThe Cannith wand adept is an artificer or other spellcaster who specializes in mastering wands.Sharn: City of Towers(Sh)
Cataclysm Maged42 + IntCataclysm mages seek after Eberron's most powerful mysteries, long lost to the past.Explorer's Handbook(EH)
Cavalier
Cavalier
1d1012 + IntLawfulRepresenting the ultimate in mounted warfare, the cavalier is the quintessential knight in shining armor.Complete Warrior(CW)
Sword and Fist: A Guidebook to Monks and Fighters(SF)
Cavelordd104 + IntA passion for the narrow, dim ways of the world burns in the breast of the cavelord.Underdark(Und)
Cavestalkerd84 + IntAnyThe Underdark's most dangerous predators are not its horrific monstrosities, but rather they are the deadly cavestalkers who move effortlessly through a jungle of living rock.Drow of the Underdark(DrU)
Celebrant of SharessCelebrants of Sharess are seducers and warriors, hedonists and pious champions of good.Player's Guide to Faerûn(PG)
Celestial Mysticd44 + IntLawful good.From their homes and studies on the Material Plane, celestial mystics strive to attain this ultimate unity with the perfect good. By contemplating the mystery of the Illuminated Heaven, they believe that they become more pure, more good, and more perfect. As they improve themselves, they become suited--after long effort and much meditation--to ascend to the seventh heaven and find what they describe as simultaneously a perfect extinction and a perfect immortality, a oneness with the highest good in all the planes. The path of the celestial mystic is esoteric and mysterious, and appeals most commonly to wizards and other characters with an academic interest in the planes, particularly the upper planes, their denizens, and the fabric of reality itself. Clerics, sorcerers, and monks are often drawn to the class as well. Barbarians, druids, fighters, rangers, and rogues rarely have the interest or discipline to follow the demanding contemplative path of the celestial mystic.Book of Exalted Deeds(BE)
Cerebremancerd42 + IntCerebremancers access both the arcane mysteries of spellcasting and the psionic powers of the mind.Expanded Psionics Handbook(XPH)
Cerebrexd48 + IntThe cerebrex's arcane talents grant him the ability to develop his vast intellect and peer into others' minds to rob them of their spells.Dragon Compendium(DC)
Chameleond84 + IntChameleons are dilettantes in every class and masters of none.Races of Destiny(RD)
Champion of Corellon Larethiand102 + IntAny nonevilThe champion of Corellon Larethian is a noble elf fighter, an elf knight or lord who can stand up to any orc or human warrior.Races of the Wild(RW)
Champion of Gwynharwyfd124 + IntChaotic good.Gwynharwyf is the celestial patron of barbarians, the model for how rage and righteousness can coexist in a single being. Her champions are mortal barbarians who strive to emulate her sublime balance of fury and reserve, using their rage to smite implacably evil foes while retaining their focus on good, with its demands for mercy and respect for life. They are among the fiercest warriors for the cause of good on the Material Plane, armed with spells they can actually cast while raging, iron-willed resistance to compulsions, and eladrinlike resistance to attacks in addition to their fearsome rage. Champions of Gwynharwyf must have at least one level of barbarian in order to meet the requirements to enter the class, and most champions are single-classed barbarians. Sometimes, a fighter/barbarian or ranger/barbarian becomes a champion of Gwynharwyf, but members of other classes do not usually pursue this course.Book of Exalted Deeds(BE)
Chaoticiand104 + IntAny chaoticChaoticians seek to enjoy the beauty of the unpredictable, and by seeking to emulate the philosophy of chaos in their actions, they create a fabulous journey through life in which nothing is a bore.Planar Handbook(PlH)
Child of Nightd62 + IntThey prefer to call themselves "black transmogrifists," but most know them as children of night.Tome of Magic(TM)
Church Inquisitor
Church Inquisitor
1d812 + IntLawful good or lawful neutralThe church inquisitor uncovers taint within the church and cuts it away.Complete Divine(CD)
Defenders of the Faith: A Guidebook to Clerics and Paladins(DF)
Cipher Adeptd82 + IntNeutralSeamless integration brings the cipher adept bliss.Planar Handbook(PlH)
Citadel Elited84 + IntAny lawfulThe elite agent of the Citadel is the best of the best, saved for the most dangerous, most important assignments or granted latitude to serve the King and Crown as he sees fit.Sharn: City of Towers(Sh)
Cloaked Dancerd66 + IntAnyThe cloaked dancer dances into the hearts and minds of her audience, beguiling those around her with boundless charm and careful dance moves, leaving her victims in a state of ecstasy even as she kills them.Complete Scoundrel(CS)
Cloud Anchorited84 + IntAny nonchaoticThe cloud anchorite seeks a way to achieve immortality while maintaining life and awareness.Frostburn(Fr)
Cognition ThiefA cognition thief's subtle ability to worm her way into a target's very consciousness makes her the ultimate secret agent.Player's Guide to Faerûn(PG)
Coiled Cabalistd82 + IntAny evil (usually chaotic evil)Standing apart from the priests of Sseth but careful never to draw their collective ire by openly opposing them, the members of the Coiled Cabal pursue the arcane arts largely in secrecy.Serpent Kingdoms(SK)
Combat Medicd62 + IntAny nonevilThe combat medic keeps her allies alive and tends to the fallen on the front lines of battle.Heroes of Battle(HB)
Combat Trapsmithd66 + IntAnyCombat trapsmiths can litter a battlefield or dungeon with devices of their own cunning design.Complete Scoundrel(CS)
Consecrated Harrier
Consecrated Harrier
1d1014 + IntAny lawfulThe consecrated harrier acts as a bounty hunter for her religion or organization.Complete Divine(CD)
Defenders of the Faith: A Guidebook to Clerics and Paladins(DF)
Contemplative
Contemplative
1d612 + IntContemplatives devote their lives to cultivating a greater closeness with their deities.Complete Divine(CD)
Defenders of the Faith: A Guidebook to Clerics and Paladins(DF)
Corrupt Avengerd12A corrupt avenger accepts any cost to have his vengeance, even to the forfeit of his very soul.Heroes of Horror(HH)
Cosmic DescryerThe cosmic descryer is interested in the infinite variety of the planes and fascinated by the different layers of the multiverse.Epic Level Handbook(EL)
Court Heraldd44 + IntThe court herald prestige class is a modified version of the loremaster prestige class, which is described in the Dungeon Master's Guide.Power of Faerun(PF)
Cragtop Archerd84 + IntCragtop archers train their eyes and minds to find target at great distances, and to quickly compensate for wind, movement, and other factors that affect shots of such difficulty.Races of Stone(RS)
Crimson Scourged106 + IntAny nongoodThe crimson scourge is a tough and efficient tracker who specializes in dealing painful but ultimately nonlethal wounds.CityScape(Ci)
Crinti Shadow Marauderd84 + IntAny nongoodCrinti shadow marauders combine the physical prowess of master rider with the stealth of the most cunning shadowdancers.Shining South(ShS)
Cryokineticistd82 + IntAny lawfulThe cryokineticist is the master of cold psionic energy.Frostburn(Fr)
Cultist of the Shattered Peakd66 + Int"The pride of wizards and arcanists nearly doomed Faerun once. Never again" -Khemal Serist, Cultist of the Shattered Peak The Cult of the Shattered Peak is a highly secretive society whose members are all direct descendants of the Netherese. Cult cells are scattered all across Faerun, but the majority are concentrated within and around the former boundaries of Netheril. Many cultists live among the Bedine tribes of the Anauroch and the folk of the North and tun. Smaller cells operate across the Western Heartlands, monitoring Netherese ruins both known and unknown. Most of the tales about secret netherese cults depict their members as power-mad wizards bent on raising the Empire of Magic once again, or exploiting its secrets for personal gain. But the Cult of the Shattered Peak bears no resemblance to the cults in these stories, since its membership includes not a single arcane spellcaster. The members of this cult recall the hubris of Netheril and its citizenz' oppression of the those they viewed as "lesser races," and they seek to ensure that the ways of old Netheril remain dead and buried. To that end, they employ a variety of tactics-spreading misinformation, discrediting scholars who get too close to resurrecting some aspect of Netherese life, and even outright assassination, if necessary. Their methods may be ruthless at times, but the cultists firmly believe that they are working toward the greater goodLost Empires of Faerun(LE)
Cyran Avengerd84 + IntThese survivors of the Day of Mourning seek to uncover the cause of the cataclysm and avenge their people against the architects of the Mournland.Five Nations(FN)
Cyre Scoutd82 + IntCyre scouts combine the creative traditions of House Cannith with the ability to survive in the most hazardous environments.Dragonmarked(Dra)
Daggerspell Maged66 + IntAny nonevilDaggerspell mages see the quick movements of their deadly daggers as an attendant part of their spellcasting. These sometimes reclusive ?gures remain spellcasters ?rst and melee combatants second. Daggerspell mages, like their colleagues the daggerspell shapers, seek truth and justice, but they de?ne such concepts in the heat of the moment. Daggerspell mages do not see morality as an absolute, and their ideals are guided by their sense of what is right and fair. Daggerspell mages are closely related to the daggerspell shapers, the other half of the organization known as the Daggerspell Guardians (see page 167). Both preserve the work of good folk and balance the concerns of civilized communities against the sanctity of nature, but where a shaper is quiet and calculating, a daggerspell mage is wild and impulsive. The two halves of the organization work together amicably, but they have decidedly different approaches to most problems. Almost every daggerspell mage begins his career as a wizard or sorcerer, taking a level or two of rogue after a few successful adventures. Drawn to the exotic ?ghting style and balanced ideas of the Daggerspell Guardian, these individuals enjoy the enigmatic reputation and unorthodox techniques of the guild. Although members of the guild are primarily spellcasters, some follow more complicated multiclass pathways that include ?ghter or paladin levels. These characters follow all precepts of the guild, but they are more likely to defend truth with the sharp points of their daggers than with the arcane power of their spells.Complete Adventurer(CAd)
Daggerspell Shaperd66 + IntAny nonevil.Daggerspell shapers see the precise martial powers of their twin-dagger style and their magic as an extension of one powerful philosophy. The shapers seek truth in all things, believing that you can separate right from wrong and nature from corruption with the clean slice of a blade. Although never numerous, shapers are respected as judges, warriors, and defenders of the weak. Daggerspell shapers are closely related to the other half of their guild, the daggerspell mages. Both preserve the work of good folk and balance the concerns of civilized communities against the sanctity of nature, but where a daggerspell mage is wild and impulsive, a shaper is quiet and calculating. The two halves of the Daggerspell Guardians organization (see page 167) work together amicably, but they have decidedly different approaches to most problems. Almost every daggerspell shaper begins her career as a druid, taking a level or two of rogue or scout after a few successful adventures. These individuals are drawn to the exotic ?ghting style and balanced ideals of the guild. Although most daggerspell shapers are primarily spellcasters, some have more complicated multiclass pathways that include ranger or barbarian levels. These shapers follow all the precepts of the guild, but they are more likely to defend nature with the steel of their daggers than with their spells.Complete Adventurer(CAd)
Daidoji Bodyguardd124 + IntAny LawfulThe Daidoji concentrate on defensive maneuvers and a style of fighting that induces their opponents to defeat themselves.Oriental Adventures(OA)
Dark Hunterd84 + IntDark hunters specialize in hunting down and eliminating creatures in the dark, twisting caves of the Underdark.Complete Warrior(CW)
Dark Lanternd84 + IntThe Dark Lanterns serve the crown of Breland as spies and assassins.Five Nations(FN)
Dark Scholard42 + IntDark scholars are arcanists who have delved deeply into texts regarded as too revolutionary or too dangerous for others.The Shattered Gates of Slaughtergarde(ShG)
DarkmaskDarkmasks strike a balance between their faith and their skills at stealth.Lords of Darkness(LD)
Darkrunnerd66 + IntAnySee that? The circular patch of ground thatÂ’s all muddy and smooth, when all the stone around it is rough and solid? One of them gibbering mouthers jumped someone here, and recently. Hand me that shovel. Sometimes they leave their victims buried in the mud they make, and they donÂ’t take the poor foolÂ’s gear when theyÂ’re done. Jasper Ringlerock of the Darkrunner Guild Darkrunners devote their lives to traveling the haunted underground depths. Some hire out their services as guides to those who wish to navigate the lightless ways, while others are lone wolves who simply wish to explore the deepest reaches of this wondrous and dangerous realm. They understand the lay of the subterranean world like no other, and use its terrain and features to great advantage in combat.Lords of Madness(LoM)
Darkwood Stalkerd84 + IntSome elves train as elite hunters of orcs; these hunters are called darkwood stalkers.Complete Warrior(CW)
Dawncallerd86 + IntDawncallers are goliath bards responsible for guarding their tribe throughout the night.Races of Stone(RS)
Deadgrimd84 + IntAny non-evilThe deadgrim are an elite faction with in the Red Watchers, a new organization of undead hunters within Karrnath.Magic of Eberron(MoE)
Death Delverd82 + IntThe death delver is that rare individual, who, rather than fearing and avoiding death, delves as deeply into its mysteries as he can, to better understand and eventually gain some small power over it.Heroes of Horror(HH)
Death's Chosend102 + IntAny nongoodIf chosen by his would-be undead master, a death's chosen serves as the master's living minion.Libris Mortis: The Book of the Dead(LM)
Deathwarden ChanterThe Deathwarden chanters are the most prestigious, respected, and mysterious members of the dwarven Deathwarden clan.Ghostwalk(Gh)
Deep Divinerd42 + IntDeep diviners are intimates of the earth and all that it hides.Underdark(Und)
Deepstone Sentineld102 + IntThe Stone Dragon discipline traces its roots back to an ancient order of dwarves that used the power of the earth to enhance their combat style.Tome of Battle: The Book of Nine Swords(ToB)
Deepwardend126 + IntDeepwardens are dwarves who serve as a living early warning system against threats from both the environment and other creatures.Races of Stone(RS)
Deepwood Sniperd84 + IntA deepwood sniper is patient, careful, quiet , and deadly accurate.Masters of the Wild: A Guidebook to Barbarians, Druids, and Rangers(MW)
Defender of Sealtield122 + IntLawful good.Sealtiel is the celestial paragon who serves as patron of defenders--those who protect the weak from the depredations of the strong, fight off the forces of evil when they assault the good, and defend the ideals of goodness and truth from evil deception and lies. His mortal champions are the defenders of Sealtiel, a knightly order sworn to uphold those ideals. While the fists of Raziel take the fight against evil onto evil's home ground, the defenders of Sealtiel remain at home, guarding against evil's counterassault. Most defenders of Sealtiel are paladins, fighters, and rangers. Occasionally clerics or monks (often multiclass cleric/fighters or the like) adopt the class as well, and even more rarely, fighter/rogues take up Sealtiel's cause. Arcane spellcasters rarely find the class appealing.Book of Exalted Deeds(BE)
Defiantd82 + IntDefiants take the teaching of the Athar to heart in a way that grants them tremendous powers against those who claim to wield divine might.Planar Handbook(PlH)
Demonbinderd42 + IntChaotic evilThe demonbinder draws the essence of demons into herself to acquire their power.Drow of the Underdark(DrU)
Demonologistd44 + IntChaotic evilA demonologist is a mortal who has devoted his life to the study of demons.Book of Vile Darkness(BV)
Demonwreckerd82 + IntSpellcasters specializing in demon eradication can gain great fame and prestige -- if they survive long enough.Expedition to the Demonweb Pits(EDP)
Demonwrecker Arcaned62 + IntExpedition to the Demonweb Pits(EDP)
Deneith Wardend104 + IntAny lawfulThe Deneith warden is devoted, body and soul, to the apprehension of lawbreakers wherever they are found.Dragonmarked(Dra)
Dervishd104 + IntAnyThe dervish epitomizes speeds, quickness, and abandon.Complete Warrior(CW)
Devoted Defenderd122 + IntThe devoted defender is a professional guardian.Sword and Fist: A Guidebook to Monks and Fighters(SF)
Diabolistd42 + IntLawful evilA diabolist does not serve devils -- she wants to be one.Book of Vile Darkness(BV)
Diamond Dragond82 + IntNeutral good, neutral evil, lawful neutral, chaotic neutral, or neutralThe boldest of the sages study the link between gem dragons and psionics, learning to tap into what they refer to as the draconic psionic collective.Dragon Magic(DM)
Dirgesingerd64 + IntAny nongoodDirgesingers voice melodies not of celebration and joy, but of sorrow and grief.Libris Mortis: The Book of the Dead(LM)
Disciple of Ashardalond84 + IntAny evilDisciples of Ashardalon bind fiendish spirits to their own hearts, eventually taking on the characteristics of demonic spawn themselves.Draconomicon(Dr)
Disciple of Asmodeusd64 + IntLawful evil or neutral evilA disciple of Asmodeus uses his power and influence to learn secrets, which in turn gains him more power.Book of Vile Darkness(BV)
Disciple of Baalzebuld66 + IntAny evilA disciple of Baalzebul uses deceit and trickery to get what she wants.Book of Vile Darkness(BV)
Disciple of Dispaterd104 + IntAny evilA disciple of Dispater is a warlike general of evil.Book of Vile Darkness(BV)
Disciple of Mammond64 + IntAny evilA disciple of Mammon takes what she wants any way she can.Book of Vile Darkness(BV)
Disciple of Mephistophelesd84 + IntAny evilA disciple of Mephistopheles wields hellfire as his weapon.Book of Vile Darkness(BV)
Disciple of Thrymd102 + IntAny nongoodAside from predictions of Ragnarok, disciples of Thrym spend a large portion of their time undermining those who serve Thor and Loki, the deities who conspired against Thrym.Frostburn(Fr)
Disciple of the Eyed84 + IntAny lawfulAs a disciple of the eye, you know the messages that the eyes alone can impart.Races of the Dragon(RDr)
Disciple of the Wordd84 + IntAny lawfulDisciples of the word are intellectual warrior monks who, through a deeper understanding of their truenames, transcend the limits of their mortal form.Tome of Magic(TM)
Dispassionate Watcher of Chronepsisd82 + IntAny neutralTaking the role of observers rather than active participants, dispassionate watchers of Chronepsis remain aloof from the events of the world.Draconomicon(Dr)
Divine Agentd84 + IntThe divine agent is a specially selected agent of her deity, and she acts in the service of that power or deity.Manual of the Planes(MP)
Divine Champion
Divine Champion
d102 + IntDivine champions are mighty warriors who dedicate themselves to their deity's cause, defending holy ground, destroying enemies of the church, and slaying mythical beasts and clerics of opposing faiths.Forgotten Realms Campaign Setting(FRCS)
Player's Guide to Faerûn(PG)
Divine Crusaderd82 + IntMust match chosen deityThe divine crusader embodies devotion and dedication to a chosen deity.Complete Divine(CD)
Divine Disciple
Divine Disciple
d82 + IntDivine disciples interpret the divine will, act as teachers and guides to other members of the clergy, and arm lay followers of their deity with the power of their patron.Forgotten Realms Campaign Setting(FRCS)
Player's Guide to Faerûn(PG)
Divine EmissaryDeities have need of powerful servants, many of whom are epic clerics, paladins, and other characters.Epic Level Handbook(EL)
Divine Oracle
Divine Oracle
1d612 + IntSome mortals hear the words of deities; these can be divine oracles.Complete Divine(CD)
Defenders of the Faith: A Guidebook to Clerics and Paladins(DF)
Divine Pranksterd66 + IntThese gnomes embrace Garl's methods of teaching through harmless object lessons and dedicate their lives to acting as his agents in the world.Races of Stone(RS)
Divine Seeker
Divine Seeker
d64 + IntThe divine seeker infiltrates dangerous places to rescue prisoners, reclaim stolen relics, or eliminate enemy leaders.Forgotten Realms Campaign Setting(FRCS)
Player's Guide to Faerûn(PG)
DoomdreamerDoomdreamers are the elite among the ranks of the cult of Tharizdun.Return to the Temple of Elemental Evil(RT)
DoomguideDoomguides belong to an elite order of spellcasting warriors in service to the Judge of the Damned.Faiths & Pantheons(FP)
Doomlordd122 + IntThe doomlord's life holds the greatest appeal for fighters and barbarians who enjoy smashing and destroying.Planar Handbook(PlH)
Dracolexid64 + IntAs a dracolexi, you try to understand that primordial vocabulary by devoting yourself to the study of ancient dialects and languages, hoping to discover how certain Draconic words were once uttered.Races of the Dragon(RDr)
Dracolyted82 + IntThe dracolyte takes up worship of the draconic gods.Draconomicon(Dr)
Dragon Ascendantd126 + IntDragon ascendants seek to transcend the limitations of material existence so as to become nothing less than deities.Draconomicon(Dr)
Dragon Descendantd84 + IntA secret monastic order, dragon descendants tap into the power of their draconic heritage to call on their ancestors in times of need.Dragon Magic(DM)
Dragon Devoteed64 + IntSome individuals feel the call of dragons more strongly, which may lead them into an attempt to awaken their blood and bring those traits to the fore.Races of the Dragon(RDr)
Dragon Disciple
Dragon Disciple
d12
2 + Int
Dragon disciples use their magic as a catalyst to ignite their dragon blood.Dungeon Master's Guide v.3.5(DMG)
Tome and Blood: A Guidebook to Wizards and Sorcerers(TB)
Dragon Lordd102 + IntA dragon lord is the general at the head of an army, the emperor at the helm of an empire, or the warleader who dominates a battlefield.Dragon Magic(DM)
Dragon Prophetd44 + IntThe dragon prophet is a member of one of the "lesser races" who shares the dragons' ambitious goal of understanding the complex and convoluted draconic Prophecy.Magic of Eberron(MoE)
Dragon Riderd84 + IntDragon riders develop a strong bond with their mounts that allows the two to work together.Dragonlance Campaign Setting(DCS)
Dragon Samuraid102 + Int Dragon samurai are dedicated warriors, members of a special, self-selected class who revered dragonkind and emulate dragons' ferocious martial abilities to the point of taking on some draconic traits.Miniatures Handbook(MH)
Dragonheart Maged62 + IntThe dragonheart mage is perfect for the dedicated spellcaster who wishes to embrace the power of dragon blood while still advancing in magical expertise.Races of the Dragon(RDr)
Dragonkithd84 + IntDragonkith are creatures that serve and aid dragons.Draconomicon(Dr)
Dragonmark Heird84 + IntDragonmark heirs have the ability to improve the dragonmarks they have manifested, as well as to develop additional abilities related to their dragonmarks.Eberron Campaign Setting(ECS)
Dragonriderd102 + IntDragonriders soar through the clouds atop a draconic steed.Draconomicon(Dr)
Dragonslayerd102 + IntDragonslayers combat dragons.Draconomicon(Dr)
Dragonsong Lyristd64 + IntAny nonevilThe dragonsong lyrist taps into the power of dragonsong.Draconomicon(Dr)
Dragonstalkerd84 + IntThe dragonstalker uses stealth and guile to combat dragons.Draconomicon(Dr)
Dread Commandod86 + IntDread commandos are the elite scouts and strike force of a well-trained mercenary band.Heroes of Battle(HB)
Dread Fang of Lolthd84 + IntLawful evilThe dread fangs of Lolth are elite soldiers who fight for the drow matriarchs.Drow of the Underdark(DrU)
Dread Pirate
Dread Pirate
1d616 + IntAny nonlawfulThugs and cutthroats in every port lay claim to the title “pirate,” but actually making a fortune through piracy is no easy task. A dread pirate, however, has mastered every aspect of larceny on the high seas. Some dread pirates accomplish their goals through fear, killing indiscriminately and ruling their ships at rapier-point. Others minimize bloodshed and exhibit a curious sort of chivalry, perhaps realizing that the captain and crew of a prize ship are more likely to surrender if they believe they will live to see port again. Now and then a dread pirate takes his chivalric streak a step farther and preys only on the ships of enemy nations—or even solely on other pirates. A dread pirate’s lifestyle is ideal for most rogues, because the job requires a number of skills that other classes don’t have the time or inclination to learn. However, the class also attracts some spellcasters, who can use magic to conceal their ships or incapacitate a prize vessel’s crew.Complete Adventurer(CAd)
Song and Silence: A Guidebook to Bards and Rogues(SaS)
Dread Witchd42 + IntThe dread witch is a spellcaster who manipulates fear as readily and effectively as other casters manipulate magic itself.Heroes of Horror(HH)
DreadmasterDreadmasters seek to rule absolutely, preferably through terror and domination.Faiths & Pantheons(FP)
Drow Judicatord82 + IntAny evilA mortal imbued with fiendish cruelty, the drow judicator is a knight most foul.Underdark(Und)
Drunken Master
Drunken Master
1d814 + IntBy weaving and staggering about as if inebriated, drunken boxers avoid many blows.Complete Warrior(CW)
Sword and Fist: A Guidebook to Monks and Fighters(SF)
Duelist
Duelist
1d1014 + IntThe duelist is a nimble, intelligent fighter trained in making precise attacks with light weapons.Dungeon Master's Guide v.3.5(DMG)
Sword and Fist: A Guidebook to Monks and Fighters(SF)
Dungeon Delver
Dungeon Delver
1d618 + IntIn many ways, the dungeon delver is the ultimate adventuring rogue. He’s skilled at moving stealthily through all types of dungeon terrain, detecting and disarming inconvenient traps, bypassing locks, locating treasure, and ?lching protected items. Since a dungeon delver frequently works alone, he must learn to think and act independently, relying upon no one but himself. Even when exploring a dungeon in the company of other adventurers, he often keeps to himself—scouting ahead, disarming traps a safe distance from the group, or seeking treasure while the others are distracted. The typical dungeon delver has forsaken interaction skills to concentrate on the nuts and bolts of dungeon exploration and treasure retrieval. Rogues and scouts make excellent dungeon delvers, as do the rare few ninjas and spellthieves who choose to pursue this track. Multiclass rogue/rangers who favor the darkness of caverns to the light of the sky also make good dungeon delvers.Complete Adventurer(CAd)
Song and Silence: A Guidebook to Bards and Rogues(SaS)
Dungeon Lordd82 + IntSome creatures become so familiar with their hoome that they can navigate it with their eyes closed and are attuned to the smallest change. Intruders tread on dangerous ground, facing a foe wiht a significant edge. When the home is a dungeon, teh result is a dungeon lord. Undisputed masters of their environment, dungeon lords possess a supernatural awareness of their home and a fierce desire to crush those who dare to invade it. Although the entry requirements for hte dungeon lord prestige class are relatively simple, aspirants must have complete familiarity with one entire, specific dungeon environment. This requirement excludes most adventurers from the class and opens it up to creatures that actually live in the dungeon. Although the abilities of a dungeon lord do not add to a creature's spellcasting progression or other typical class features, they grant impressive powers in relation to dungeons, making this prestige class ideal for a number of monsters.Dungeonscape(Du)
Duraak'ashd86 + IntA duraak'ash is an implacable foe who uses her Mark of Finding to form a link to her prey: a bond that grants her benefits both during the hunt and in the inevitable battle at its end.Dragonmarked(Dra)
Durthand42 + IntAny nongoodDurthans are an order of spellcasters who tap into the darker spirits of Rashemen.Unapproachable East(Una)
Dwarven Defenderd122 + IntAny lawfulThe defender is a sponsored champion of a dwarven causeDungeon Master's Guide v.3.5(DMG)
Dweomerkeeper
Dweomerkeeper
d62 + IntDweomerkeepers are Mystra's shepherds, safeguarding the Weave against threats to its integrity.Faiths & Pantheons(FP)
Complete Divine(CD)
Earth Dreamerd42 + IntEarth dreamers move within the ancient dreams of the mountains, attuning themselves to their power and mastering strange abilities over the earth.Races of Stone(RS)
Ebon Saintd64 + IntThe ebon saint lives in the darkness, but seeks to expose his enemies to the light. Flitting from the shadows to learn the secrets of his enemies and dispatch them quickly, the ebon saint seeks to further his personal agenda by gathering and exploiting information on those who oppose him. The goal of these dark infiltrators is to sneak into the lairs of their enemies, uncover their dark secrets, and expose them to the world. Whether an ebon saint seeks to right the wrongs of the world, maintain the status quo, or strike tyrannical fear into the hearts of the oppressed, he does so from the cold, unchanging certainty of the darkness in which he resides. Ebon saints nearly all begin their careers as lurks, since that class provides the necessary foundation for ebon saint abilities. A fair number, however, are rogues with the Wild Talent feat. Whereas a lurk might use the shadows to achieve his ends, an ebon saint lives in them, seeking to master the art and discipline of the dire strike in the service of an ideology that is greater than any one person. The nature of that ideology is determined by each ebon saint, and is molded by his alignment and life experiences.Complete Psionic(CP)
Ebonmar Infiltratord66 + IntThe infiltrator is a master of stealth and deception, an interpreter, and an escape artist.CityScape(Ci)
Ectopic Adeptd42 + IntEctoplasm is the preferred medium of creation for the ectopic adept, and his mind serves as the mold, kiln, and wheel upon which his works are turned. An adept sees each new astral construct he creates as a unique work of art, an exquisite sculpture serving a specific purpose in the arsenal of this most dangerous crafter. Other psionic characters seek to perfect mind and body in the fire of their own will. An ectopic adept is more concerned with achieving perfection by creating the ideal astral construct, regardless of the transitory nature of his creations. An adept seeks any opportunity, martial or otherwise, to demonstrate his skills in sculpting the changeable astral medium of ectoplasm. While any psionic character with the astral construct power might be eligible for this prestige class, the truest potential adept is a shaper, who begins and ends each day considering all the uses and permutations that can be achieved with ectoplasm. Constantly looking for new ways to sculpt ectoplasm, an ectopic adept is largely unconcerned with developing his mental abilities except so far as such development advances his psionic sculpting craft.Complete Psionic(CP)
Effigy Masterd42 + IntThe effigy master is an expert in the imitation of true life.Complete Arcane(CAr)
Eldeen Rangerd86 + IntAn Eldeen ranger learns special techniques and abilities that help him to fulfill the goal of his sect.Eberron Campaign Setting(ECS)
Eldritch Discipled82 + IntA multiclass warlock and divine spellcaster.Complete Mage(CM)
Eldritch Knightd62 + IntStudying the martial and arcane arts to equal degree, the eldritch knight is a versatile combatant.Dungeon Master's Guide v.3.5(DMG)
Eldritch Theurged42 + IntAnyMost of those who find themselves blessed (or cursed) with magic burning in their fiendish blood become warlocks, but a rare few study formal magic to better understand and control their powers. The result is the eldritch theurge, a master of both spells and invocations, a mage with the terrifying combination of potent spells and a reserve of abilities he can't possibly exhaust.Complete Mage(CM)
Elemental ArchonElemental archons are servants of powerful, seemingly uncaring elemental forces who want to once and for all tip the balance in favor of their chosen element.Faiths & Pantheons(FP)
Elemental Masterd122 + IntElemental masters strive to attain the purity of perfect attunement with both the energy of their breath weapons and the elemental nature of their core.Draconomicon(Dr)
Elemental Savant
Elemental Savant
d4
2 + Int
Elemental savants study the basic building blocks of existence -- air, earth, fire, and water -- learning to harness their powers.Complete Arcane(CAr)
Tome and Blood: A Guidebook to Wizards and Sorcerers(TB)
Elemental Scion of Zilargod82 + IntThe elemental scion of Zilargo attempts to understand the true nature of the elements through bizarre methods.Magic of Eberron(MoE)
Elemental Warriord102 + IntThe elemental warrior sees that great strength comes from focusing on the most basic aspects of reality.Planar Handbook(PlH)
Elocaterd66 + IntElocaters are renowned for their agile combat stratagems, using their knowledge of motion and space to set themselves up for quick attacks against slower opponents. Elocaters excel on the ?eld of battle, slipping in and out of harm’s way like a violent wind, surprising foes with their sudden opportunistic attacks and then darting away before foes are able to retaliate. Elocaters are also known for “getting there,” wherever “there” is. They are swift travelers, pro?cient in simple scouting or in gaining entrance into locked and trapped treasure vaults. Psychic warriors seem most attracted to the elocater class, though combat-oriented wilders and psions of the kineticist and nomad disciplines also ?nd elocater class features of interest.Expanded Psionics Handbook(XPH)
Elven High MageElven high mages are the masters of creating their own epic spells -- mythals that can grow to engulf entire cities.Races of Faerun(Rac)
Emancipated Spawnd122 + IntThose spawn of undead who find themselves free of their masters can begin to recall their former lives and a measure of redemption.Savage Species(SS)
Emissary of Barachield64 + IntLawful good.Ruler of the first heaven of Celestia, Barachiel is patron of lawful good heralds and messengers. He is charged with the defense of Celestia and the promulgation of law and goodness on the Material Plane, and his emissaries help him carry out this latter mission. The emissaries of Barachiel are peacemakers, diplomats, and evangelists, as well as staunch opponents of evil and corruption. Emissaries of Barachiel are often clerics, paladins, or even rogues, but members of almost every other class sometimes take up Barachiel's mission as well.Book of Exalted Deeds(BE)
Enlightened Fistd84 + IntEnlightened fists master the use of touch spells, creating new forms of combat with their fists.Complete Arcane(CAr)
Enlightened Spiritd62 + IntAny goodSome warlocks start down the fiendish path, then repent and turn toward the light. Such rare individuals are called enlightened spirits.Complete Mage(CM)
Entropomancerd82 + IntAny nongoodEntropomancers gain attunement to the great nothingness they say lies at the center of the universe.Complete Divine(CD)
Ephemeral Exemplard124 + IntEphemeral exemplars are paragons of incorporealness.Libris Mortis: The Book of the Dead(LM)
Epic Arcane ArcherThe epic arcane archer is a living extension of the bow, capable of achieving wonders of archery that cause lesser beings to gape in awe.Epic Level Handbook(EL)
Epic AssassinThe epic assassin flits from shadow to shadow, lying in wait until his target is vulnerable, then striking like a cobra.Epic Level Handbook(EL)
Epic BlackguardThe epic blackguard is a twisted reflection of the epic paladin, radiating evil power from every pore of his body.Epic Level Handbook(EL)
Epic Dwarven DefenderThe epic dwarven defender becomes the very definition of immovable object.Epic Level Handbook(EL)
Epic InfiltratorThe epic infiltrator is an agent of espionage, an undercover operative, and sometimes a saboteur.Epic Level Handbook(EL)
Epic LoremasterIf the epic loremaster doesn't know something, it probably isn't worth knowing.Epic Level Handbook(EL)
Epic ShadowdancerWhile the epic assassin udes the shadows, the epic shadowdancer becomes the shadows, indistinguishable from the darkness cloaking her.Epic Level Handbook(EL)
Escalation Maged42 + IntBy giving themselves over to the Shadow and focusing on the dark side of magic, these arcane spellcasters learn how to bargain with their god to make their spells more effective -- for a price.Faiths of Eberron(FE)
Eternal Bladed102 + IntAn eternal blade is an elf who learns a variety of exotic fighting maneuvers with the aid and advice of the spirit of a mighty, ancient elf warrior.Tome of Battle: The Book of Nine Swords(ToB)
Eunuch Warlockd64 + IntAny EvilEunuchs are the power behind the throne of a decadent, corrupt emperor. Eunuchs serve as spies, couriers, and informants, while eunuch warlocks are the elite leaders of this group of the emperor's most loyal minions. In some cases, provincial governors even report directly to one or more eunuchs, not to the emperor himself.Oriental Adventures(OA)
Evangelistd66 + IntAs a cleric of the chosen deityEvangelists travel the world proclaiming their devotion to a particular deity, pantheon, or religious doctrine.Complete Divine(CD)
Evereskan Tomb Guardiand64 + IntThe Evereskan tomb guardians are on hand to ensure that the defenses of the tombs are very good indeed.Player's Guide to Faerûn(PG)
Exalted Arcanistd44 + IntAny good. Tales say that sorcerers gain their innate magical ability from draconic blood, and many sorcerers (especially kobold sorcerers) loudly champion this legend. Aasimar sorcerers, meanwhile, smile to themselves, knowing that dragons are not the only source of spontaneous arcane power. Among both sorcerers and bards, some trace the source of their power back to celestial influence, either bloodline or simply favor. These are the exalted arcanists, spontaneous spellcasters who gain access to spells that channel celestial energy. Only characters who spontaneously cast arcane spells can become exalted arcanists, which means that in most campaigns the class is limited to sorcerers and bards.Book of Exalted Deeds(BE)
Exemplard68 + IntAn exemplar is someone who believes that most individuals and creatures possess a wellspring of untapped talent and capability, and that the multiverse would be a better place if only they would all try to live up to their potential. To her mind, the best way to encourage this behavior in others is to exemplify it herself. An exemplar focuses her energy on improving the skills she possesses until she is able to perform them with ?uidity, grace, and art. She believes that even the simplest action (such as climbing a tree or building a chair) can be done with such skill and ?air as to inspire awe and stimulate a desire for self-betterment. No matter what area a particular exemplar excels in, be it walking a tightrope, deciphering forgotten languages, or remembering the names of every arch?end in the Abyss, she performs it with passion and joy. Bards are the characters most likely to become exemplars, but wizards, rogues, rangers, and druids sometimes choose this path as well. All of these classes have a fair number of people who believe that their actions can be viewed as art, and like most artists they want to inspire others with their abilities. Clerics, paladins, and monks also choose this prestige class on rare occasions, but their dedication to promoting a philosophy or a higher power sometimes con?icts with the exemplarÂ’s belief that the best way to inspire others is simply to be a good role model.Complete Adventurer(CAd)
Exorcist of the Silver Flamed82 + IntAny goodExorcists of the Silver Flame lead the Church of the Silver Flame's efforts in combating extraplanar threats.Eberron Campaign Setting(ECS)
Exotic Weapon Master
Exotic Weapon Master
1d1012 + IntThe only real requirement for exotic weapon master is commitment and perseverance.Complete Warrior(CW)
Masters of the Wild: A Guidebook to Barbarians, Druids, and Rangers(MW)
Extreme Explorerd86 + IntThe extreme explorer is the iconic action hero of Eberron.Eberron Campaign Setting(ECS)
Eye of Gruumsh
Eye of Gruumsh
1d1212 + Intchaotic evil, chaotic neutral, neutral evilAn orc or half-orc who heeds the call to serve Gruumsh in his image can become an eye of Gruumsh.Complete Warrior(CW)
Masters of the Wild: A Guidebook to Barbarians, Druids, and Rangers(MW)
Eye of Horus-red82 + IntLawful goodEyes of Horus-Re are champions of good, sworn enemies of Set, and bane to undead.Player's Guide to Faerûn(PG)
Eye of Lolthd64 + IntThe eyes of Lolth are stealthy servants and watchers faithful to the Church of Lolth.Drow of the Underdark(DrU)
Faith ScionThis prestige class is meant for characters who wield legendary weapons of divine power for claerics, druids, and paladins.Unearthed Arcana(UA)
Fang of Lolthd66 + IntAny nonlawful and nongoodFangs of Lolth undergo a transformation that both provides them power and changes them in ways they may not necessarily want.Song and Silence: A Guidebook to Bards and Rogues(SaS)
Fang of Ssethd82 + IntAny evil (usually chaotic evil)The Fangs of Sseth constitute the strike force of the Vipers -- the stealthy killers who leave no trace.Serpent Kingdoms(SK)
Fatemakerd66 + Int"There are two paths to take; one is easy, and that is its only reward."Planar Handbook(PlH)
Fatespinner
Fatespinner
d4
2 + Int
A fatespinner has pulled back the curtain of chance, circumstance, and chaos to glimpse a deeper truth: probability.Complete Arcane(CAr)
Tome and Blood: A Guidebook to Wizards and Sorcerers(TB)
Fiend of BlasphemyThe fiend of blasphemy is a master of the infernal art of perverting the desire to worship and turning it toward the corrupt veneration of fiendish masters.Fiend Folio(FF)
Fiend of CorruptionFiends of corruption are preoccupied with corrupting mortals to ensure that their souls end up on the Lower Planes after death.Fiend Folio(FF)
Fiend of PossessionA fiend of possession is an invasive presence that taints the very soul, corrupting from within.Fiend Folio(FF)
Fiend-bloodedd42 + IntAny nongoodWith careful exploration, a spellcaster who feels a call from within can slowly bring the power of their fiendish lineage to the surface.Heroes of Horror(HH)
Fiendbinderd62 + IntAny nongoodA fiendbinder seeks to unlock the truenames of demons, devils, and other vile fiends, and use that knowledge to bind them to service.Tome of Magic(TM)
Fist of Dal Quord102 + IntThe Fists of Dal Quor are a combat order drawing supernatural power from the Region of Dreams.Secrets of Sarlona(SoS)
Fist of Hextord102 + IntLawful evil, neutral evil, or lawful neutral.Fists of Hextor are templars sworn to the service of their unforgiving master.Sword and Fist: A Guidebook to Monks and Fighters(SF)
Fist of Razield102 + IntLawful goodThe fists of Raziel represent a knightly order dedicated to the celestial patron of holy warfare against evil.Book of Exalted Deeds(BE)
Fist of Zuokend64 + IntThe Fists of Zuoken are members of an order of martial artists devoted to mastering their own physical and mental development while protecting psions and other psionic creatures. The fists of Zuoken believe that mental powers are to be nurtured in all who possess them. In addition to their formidable prowess in combat, fists of Zuoken develop mental powers that surprise and astound their enemies. Almost all fists of Zuoken are monks who are affiliated with a specific order created to guard centers of psionic learning—usually fortresses in the middle of forbidding wastelands. Naturally, the monks learned from the psionic masters as well, and thus the fists of Zuoken were born.Expanded Psionics Handbook(XPH)
Fist of the Forestd102 + IntFor some among the Guardians of the Green, the pursuit of an animalistic lifestyle is a form of asceticism.Complete Champion(CC)
Flayerspawn Psychicd62 + IntWilling to sacrifice her life, appearance, and even her sanity, the flayerspawn psychic walks a dangerous road, growing in psionic power as she slowly embraces her secret mind flayer heritage. Some psionic characters take up this class to gain more power, while others do so to gain greater understanding of the illithids. A few do so because they secretly believe mind flayers to be a superior psionic organism. Potential flayerspawn psychics, whether multiclass or single-classed, must possess psionic ability. Potential flayerspawns are restricted in how they obtain this psionic power—only psions and erudites (page 153) possess the proper frame of mind. From this beginning, potential flayerspawns undergo a slow process, transforming mind and body as they gain and practice abilities common to mind flayers. Unfortunately, this power comes along with the temptation to embrace portions of their heritage that are truly evil (suck as the Illithid Extraction feat, page 61). Those who resist the hunger are capable of maintaining their moral and personal attitudes. Those who give in and indulge the hunger find their personalities changing to more closely match the creature they are becoming.Complete Psionic(CP)
Fleet Runner of Ehlonnad82 + IntNeutral GoodThese dedicated clerics and druids of Ehlonna fight and move with divine speed.Dragon Compendium(DC)
Fleshwarperd64 + IntAny nonlawfulThe fleshwarper finds no greater canvas than flesh itself.Lords of Madness(LoM)
Flux Adeptd62 + IntThe flux adept learns to use her magic to alter and control her body.Dragon Compendium(DC)
Fochlucan Lyristd66 + IntNeutral good, neutral, chaotic neutral, or neutral evil.The Fochlucan lyrist is a legendary figure who serves as the herald and teacher to great kings, the champion of the common folk, and the keeper of lore long forgotten elsewhere. Those who aspire to join the Fochlucan College face a long and dif?cult road. The great bards who lead the school choose only individuals who have demonstrated skill at arms and stealth, learning and cleverness, superb talent with the lute and an ear for the stories of old. Finally, all applicants must ?rst study the lore of the druids, learning the ways of growth and the hidden secrets of nature. Few indeed can stand up to the rigorous scrutiny of the Fochlucan masters. Fochlucan lyrists adventure to gain information. They are spies and rumormongers, ever on the watch for news of events that may upset the balance they seek to preserve. A lyrist can serve as a diplomat, messenger, or assassin, as needed. The Fochlucans strongly believe in fostering the careers of other adventurers whose viewpoints align with their own, and many lyrists attach themselves to adventuring companies speci?cally for the purpose of guiding their comrades to oppose the right enemies and advance the interests of the Fochlucan College.Complete Adventurer(CAd)
Foe Hunterd104 + IntThe foe hunter has but one purpose in life: to kill creatures of the type she hates.Masters of the Wild: A Guidebook to Barbarians, Druids, and Rangers(MW)
Force Missile Maged42 + IntMages of this class focus on magic missile to push that spell beyond its normal limits.Dragon Compendium(DC)
Forest MasterGuardians of the pristine wilderness and defenders of the ancient trees, forest masters are the living embodiments of sentient nature.Faiths & Pantheons(FP)
Forest Reeved106 + IntForest reeves are chosen by Guardians of the Green to patrol local wilderness areas to check for dangers and humanoid activities that could be harmful to the land.Complete Champion(CC)
Forsakerd122 + IntThe forsaker rebels against the magic of the fantastic world around him.Masters of the Wild: A Guidebook to Barbarians, Druids, and Rangers(MW)
Fortune's Friendd66 + IntAnyThe fortune's friend lives by his luck.Complete Scoundrel(CS)
Frenzied Berserker
Frenzied Berserker
1d1212 + IntAny nonlawfulThe frenzied berserker is constantly seeking out more conflict to feed her craving for battle.Complete Warrior(CW)
Masters of the Wild: A Guidebook to Barbarians, Druids, and Rangers(MW)
Frost Maged42 + IntFrost mages usually hail from lands of cold, snow, and ice: tundra, glaciers even outer planes perpetually shrouded in winter.Frostburn(Fr)
Frostragerd122 + IntThe frostragers are powerful and dangerous warriors believed by some to be gifted from (and others cursed by) the frost giant deity Thrym with an unstable but powerful supernatural battle rage.Frostburn(Fr)
Gatecrasherd68 + IntAny nonlawfulGatecrashers see themselves as cosmic free agents, independent forces who can influence the natives of the planes and even the dynamic forces of magic itself.Manual of the Planes(MP)
Gatekeeper Mystagogued84 + IntAny non-evilHeirs to a tradition over sixteen millennia old, the gatekeeper mystagogues stand among the greated foes of the daelkyr and their aberration spawn.Player's Guide to Eberron(PE)
Geomancer
Geomancer
1d614 + IntTo the geomancer, all magic is the same.Complete Divine(CD)
Masters of the Wild: A Guidebook to Barbarians, Druids, and Rangers(MW)
Geometerd42 + IntThe geometer is the master of written magic and spells inscribed within a perfectly rendered diagram.Complete Arcane(CAr)
Ghost SlayerThe ghost slayer studies ghost so that they can be dispatched easily and no longer bother the living with their presence.Ghostwalk(Gh)
Ghost-faced Killerd84 + IntAny evil.Long ago, a persecuted clan of dangerous warriors sought a way to take revenge against their oppressors. Through sorcery, the spellcasters of the clan beseeched dark spirits to reveal a way that their clan might survive the coming strife and take revenge on the emperor who sought to crush them. The clan members struck a dark bargain, and the demon-spirits they had contacted provided the clan with a means to the bloody ends they desired. Donning terrifying masks to hide their identities, warriors of the clan crept into the imperial palace, and through the evil power of the pact they had made, passed invisibly and intangibly into the imperial household and murdered the entire imperial family, plunging the country into bloody civil war once again. No one ever discovered the clanÂ’s honorless actions, and to this day, no one knows what clan the ghost-faced killers came from. Today ghost-faced killers act as assassins and spies for hire, a mercenary clan that hides behind a guise of open and honorable conduct. When on a mission, they wear porcelain demon-masks of ghostly white to hide their identities and as a symbol of the pact their clan made with the demon-spirits. Through training and discipline, ghost-faced killers learn the deadliest and most terrifying ways to attack foes, and through their mystic connection with spirits, ghost-faced killers learn to turn invisible, walk through walls, and even see with the eyes of the spirits themselves. Most ghost-faced killers begin their careers as rangers or rogues, though ninjas are also common. Fighters are only slightly less common. Few monks, barbarians, or members of spellcasting classes choose to become ghost-faced killers, but such characters are not unknown.Complete Adventurer(CAd)
Ghostwalkerd104 + IntLawful good, lawful evil, chaotic good, chaotic evil, or true neutral.Ghostwalkers have abilities that point to some underlying, mysterious mysticism.Sword and Fist: A Guidebook to Monks and Fighters(SF)
Giant-killerGiant-killers are great heroes so long as they are killing giants.Silver Marches(SM)
Gladiatord104 + IntRich or poor, all gladiators face death whenever they step into the arena.Sword and Fist: A Guidebook to Monks and Fighters(SF)
Glorious Servitord82 + IntAny"Let the enemies of my lord and god fall before my might. I am his chosen, and I shall let none stand who dare oppose his will!" -Netheris Ket, Glorious Servitor of Sebek Glorious Servitors are exceptionally loyal and devout servants of the Mulhorandi gods. Exalted above most other mortals, a glorious servitor strives to live an exemplary life that embodies her deity's beliefs and values. She has many rivals and enemies both inside and outside her deity's cult, but she welcomes any challenge that gives her an opportunity to demonstrate her faithfulness and dedication.Lost Empires of Faerun(LE)
Gnome ArtificerGnome artificers dabble in technology to create fantastic devices, delving into shadow magic when their mundane equipment is insufficient for the task.Magic of Faerun(Mag)
Gnome Giant-slayerd102 + IntThe gnome giant-slayer relies on a combination of agility, combat prowess, and pure craftiness to deal with foes.Complete Warrior(CW)
GoldeyeGoldeyes are agents and promulgators of commercial intercourse, seeking to increase the wealth of their communities and realms by promoting the exchange of coins in trade.Faiths & Pantheons(FP)
Goliath Liberatord104 + IntGoliath liberators are experts at infiltrating giant dwellings, freeing the captives within, then exacting revenge on the giants while the freed goliaths escape.Races of Stone(RS)
Gray Guardd102 + IntLawful goodGray guards are less restrained by their knightly vows, doing what must be done, no matter how unpleasant.Complete Scoundrel(CS)
Gray Hand Enforcerd102 + IntAny nonevilGray Hand enforcers are highly trained members of the Gray Hands, Waterdeep's elite, high-powered fighting force.City of Splendors: Waterdeep(CSW)
Great Rift Deep Defenderd122 + IntAny lawfulThe Great Rift deep defender has a keen understanding of the importance of making a stand.Shining South(ShS)
Great Rift SkyguardThe hippogriff-mounted skyguards of the Great Rift patrol the skies, ever watchful for the enemies of the gold dwarves.Races of Faerun(Rac)
Great Sea CorsairAdapt the dread pirate prestige class from Song and Silenceto create the Great Sea corsair prestige class.Shining South(ShS)
Green Star Adeptd82 + IntA Green Star adept is the master of the strange and powerful magic derived from Alhazarde's glittering green starmetal.Complete Arcane(CAr)
Guardian ParamountThe guardian paramount is an extraordinary bodyguard, a protector of others who is skilled in preventing harm to his charge.Epic Level Handbook(EL)
Guild ThiefGuild thieves are thieves who operate in urban areas as part of an organized thieves' guild.Forgotten Realms Campaign Setting(FRCS)
Guild Wizard of WaterdeepThe wizards of the order study and exchange information, create magic items to help support the guild's financial independence, and offer their services to others in the city as watch-wizards or fire guards.Magic of Faerun(Mag)
Halfling Outrider
Halfling Outrider
1d1012 + IntHalfling outriders are elite champions whose task is to warn their fellows of, and protect them from, danger.Complete Warrior(CW)
Sword and Fist: A Guidebook to Monks and Fighters(SF)
Halruaan Elderd42 + IntHalruaan elders are the epitomy of magic cast with panache, and their dazzling and unique displays of arcane force make them the most respected practitioners in the land.Shining South(ShS)
Halruaan Magehoundd42 + IntMagehounds are Halruaa's inquisitors.Shining South(ShS)
Hammer of Moradind102 + IntAn elite order of warrior-priests stands ready to defend the dwarven people against the onslaught of fell giants, dark elves, and goblinoids.Player's Guide to Faerûn(PG)
Hand of the Adamad82 + IntLawful good or lawful neutral.The hand of the Adama is a benign leader, judge and jury, and protector of the common folk all rolled into one.Shining South(ShS)
Hand of the Winged Mastersd86 + IntDragons often need expert servants to be their eyes, ears, and hands in humanoid society.Dragon Magic(DM)
Harper Agentd66 + IntAny nonevilHarper agents are the "field agents" of the Harper organization, acting directly to gather intelligence and eliminate threats to the greater good.Player's Guide to Faerûn(PG)
Harper MageThe Harper mage has two principal responsibilities: They aid the Harpers with spells and arcane knowledge, and they study, record, and pass on ancient lore.Magic of Faerun(Mag)
Harper ParagonA Harper paragon actively promotes the welfare of other creatures while preventing evil forces from preying on innocents.Player's Guide to Faerûn(PG)
Harper PriestSome Harpers choose to pursue a closer relationship to the deities who inspired the creation of the Harpers.Magic of Faerun(Mag)
Harper ScoutHarper scouts are members of the Harpers, a secret society dedicated to holding back evil, preserving knowledge, and maintaining the balance between civilization and the wild.Forgotten Realms Campaign Setting(FRCS)
Hathran
Hathran
d42 + IntLawful good, lawful neutral, or neutral goodHathrans comprise an elite sisterhood of spellcasters who lead Rashemen.Forgotten Realms Campaign Setting(FRCS)
Player's Guide to Faerûn(PG)
Havoc Maged82 + IntAnyThe havoc mage shares as much in common with a fighter as with a wizard.Miniatures Handbook(MH)
Haztarataind84 + IntThe ascetic nature of the Haztaratain order appeals to those who focus on self-mastery; its martial spirit draws those who concentrate on might rather than mysticism.Secrets of Sarlona(SoS)
HeartwarderHeartwarders are aesthetes and hedonists who actively seek out pleasure and beauty in all things and who nurture the creation of beautiful objects.Faiths & Pantheons(FP)
Heir of Siberysd62 + IntThe magic of a Siberys mark is undeniably powerful, and an heir of Siberys manifests one.Eberron Campaign Setting(ECS)
Hellbreakerd66 + IntAny chaoticHellbreakers are consummate adventurers. Called thieves by their detractors and heroes by their apologists, they specialize in infiltrating infernal strongholds and relieving them of their treasures.Fiendish Codex II: Tyrants of the Nine Hells(FCII)
Hellfire Warlockd62 + IntThe hellfire warlocks are a secretive group of specialist warlocks who have mastered hellfire, a dangerous energy found only in the Nine Hells.Fiendish Codex II: Tyrants of the Nine Hells(FCII)
Hellreaverd102 + IntAny goodHellreavers are warriors whose outrage at the actions of the fiends and their ability to corrupt and seduce without consequences fuels and array of combat abilities.Fiendish Codex II: Tyrants of the Nine Hells(FCII)
Henshin Mysticd84 + IntAny lawfulHenshin mystics are members of a monastic order that teaches what they consider a great mystery of the universe: that humanity is capable of a transformation (henshin) into divinity. Their training and discipline is aimed toward the ultimate perfection not only of themselves, but of all humanity. They believe this perfection is the future of the world and of humanity, and this belief fills them with a hopeful peace.Oriental Adventures(OA)
Hexerd62 + IntAny nongoodThe hexer uses the power of his gaze.Masters of the Wild: A Guidebook to Barbarians, Druids, and Rangers(MW)
Hida Defenderd122 + IntAny NonevilHida defenders train in great armor, a unique characteristic that fits in well with the Crab philosophy of strength and endurance. They have the stamina to fight for hours without tiring, and can hold a formation against any aggressor.Oriental Adventures(OA)
Hidecarved Dragond104 + IntAny lawfulHidecarved dragons are members of an enigmatic order of dragons and half-dragons.Draconomicon(Dr)
Hierophant
Hierophant
d8
2 + Int
A divine spellcaster who rises high in the service of his deity gains access to spells and abilities of which lesser faithful can only dream.Dungeon Master's Guide v.3.5(DMG)
Forgotten Realms Campaign Setting(FRCS)
High Elemental Binderd62 + IntAs a high elemental binder, you can reach into the planes and immediately draw elemental beings into objects -- coating your armor in stone or your blade in fire.Player's Guide to Eberron(PE)
High ProselytizerThe high proselytizer is the holy inspiration that begins religious movements.Epic Level Handbook(EL)
Highland Stalkerd84 + IntThe mountains are unforgiving, and the ability to ?nd food at high altitude often means the difference between survival and starvation. For those who live in such climes, hunters provide not only food but also clothing, shelter, and tools when they bring back animal skins and bones. The best high-altitude hunters—highland stalkers—are consummate trackers with an instinctive knowledge of their mountainous territories. Scouts (see page 10) are the most likely candidates to become highland stalkers, but rogues are well represented, and the prestige class attracts a fair number of multiclass barbarians and rangers who qualify.Complete Adventurer(CAd)
Hin FistLawful goodAdapt the sacred fist prestige class from Complete Divineto create a hin fist.Shining South(ShS)
Hoardstealerd66 + IntAny nonlawfulThe hoardstealer specializes in relieving wealthy individuals from large amounts of said wealth.Draconomicon(Dr)
Holt Wardend64 + IntHolt wardens are the highest spiritual leaders in the Guardians of the Green (see page 68). They provide the religious inspiration for the organization’s ongoing struggles, and the Guardians of the Green choose their leaders from this august circle. Among the standard classes, those most likely to pursue the path of holt warden are druids and clerics of Ehlonna or Obad-Hai. Druids appreciate a holt warden’s spiritual connection with the earth—particularly with plants and trees—while clerics pursue this path to ?nd a more intimate communion with nature and its mysteries. Complete Champion(CC)
Holy Liberator
Holy Liberator
1d1012 + IntChaotic goodThe holy liberator is a holy warrior, a distant cousin of the paladin.Complete Divine(CD)
Defenders of the Faith: A Guidebook to Clerics and Paladins(DF)
Holy Scourged62 + IntAny goodThe holy scourge is a multitalented soldier in the endless war against evil, an arcane caster who instills within his magic the power to cleanse the world of wickedness and depravity. Although he lacks actual divine spellcasting power, he makes up for this shortfall by infusing his evocations with holy power and developing abilities that help him smite evil wherever it appears.Complete Mage(CM)
HordebreakerThe hordebreaker is a person who makes destroying the horde threat the perfect engine of orc destruction.Silver Marches(SM)
Horizon Walkerd84 + IntThe horizon walker is an unceasing traveler to the universe's most dangerous places.Dungeon Master's Guide v.3.5(DMG)
Horned HarbingerThe horned harbingers are agents of the fallen Lord of Bones.Faiths & Pantheons(FP)
Hospitaler
Hospitaler
1d812 + IntAny nonchaoticHospitalers are a fighting force of necessity, sworn to poverty, obedience, and the defense of those in their care.Complete Divine(CD)
Defenders of the Faith: A Guidebook to Clerics and Paladins(DF)
Hulking Hurlerd102 + IntHulking hurlers belong to those races of generously proportioned creatures who enjoy nothing more than wrenching boulders, trees, and even buildings free of their earthly bonds and throwing them at their foes.Complete Warrior(CW)
Hunter of the Dead
Hunter of the Dead
1d812 + IntAny nonevilThe hunter of the dead spends each restless night tracking undead to their lairs and cleansing the land of their foul presence.Complete Warrior(CW)
Defenders of the Faith: A Guidebook to Clerics and Paladins(DF)
Iaijutsu Masterd104 + IntAny LawfulIaijutsu is the martial art of drawing a weapon (almost always a katana) and attacking with it in the same fluid motion. It is the foundation of some forms of dueling, and its masters are feared and respected throughout lands where iaijutsu is practiced. Iaijutsu masters harness their ki energy to strike with blinding speed and devastating power.Oriental Adventures(OA)
Illithid Body Tamerd102 + IntIllithids who embrace the Tamer Creed believe that military might is the most important factor in their race's future mastery of the multiverse.Underdark(Und)
Illithid Savantd42 + IntThe illithid savant is an academic who deals in applied science, acquiring new knowledge from the brains he consumes.Savage Species(SS)
Illithid Slayerd84 + IntA primary illithid slayer credo is “Do or die,” where “do” means “?nd and slay illithids.” Slayers have no use for those with faltering hearts (another of their credos—which, truth be told, number in the hundreds). It is a poorly kept secret that while slayers are most adept at hunting and slaying illithids, their abilities make them deadly to any psionic creature. Any character with some psionic ability can become an illithid slayer, as long as he or she hates illithids enough. Dwarves who take this prestige class are known as caradhaker, which loosely means “mindstalker.” In fact, illithid slayers as a distinct class may have ?rst originated among the dwarves, though the slayers themselves say they received their lore from a different, secret source.Expanded Psionics Handbook(XPH)
Illumine Sould104 + IntAny non-evil.The illumine soul is a living conduit of positive energy. He is able to forge a blade of semisolid psychic energy and infuse it with the essence of the Positive Energy Plane to deal lethal strikes to undead opponents. As an illumine soul practices this unique talent, he learns to fill up his being with the power of the Positive Energy Plane, becoming a light in the darkness and turning undead away from his radiance. Desirous of something more than raw psychic energy, an illumine soul learns to reach behind the sky and form a mental link with the Positive Energy Plane. He entwines this energy with that of his own psionic mastery to create a formidable weapon of brilliance that extinguishes all shadows. Whether multiclass or single-classed, illumine souls must have some levels in the soulknife class, since it is that class from which they gain some of their necessary requirements. However, while soulknives focus on working with pure psychic energy, illumine souls infuse their mind blade (and mind and body as well) with positive energy. While not necessarily interested in or beholden to divine agencies, illumine souls focus a portion of their studies on religious matters to better understand the source of powerdrawn upon by clerics and paladins.Complete Psionic(CP)
Imaskari Vengeance Takerd64 + IntAny lawfulA secret society dedicated to righting wrongs, the Imaskari vengeance takers are trained by hidden masters in the rites and rituals of revenge.Underdark(Und)
Impure Princed84 + IntOf those who make it their special mission to rid the world of aberrations and their masters, only impure princes can claim the distinction of using daelkyr-inspired corruptions and symbionts as their most effective tool in aberration cleansing.Magic of Eberron(MoE)
Incandescent Championd102 + IntAny goodThe incandescent champion seeks to dispense with barriers and obstacles both tangible and intangible so that she can touch the cosmic soul with her unveiled body, mind, and spirit.Magic of Incarnum(MoI)
Incantatrix
Incantatrix
1d412 + IntThe incantatrixes are the practitioners of metamagic in Faerûn, studying spells that affect other spells and having a fondness for magic that thwarts extraplanar beings.Magic of Faerun(Mag)
Player's Guide to Faerûn(PG)
Incarnum Bladed102 + IntAny except neutralUsing a secret passed down through the generations, the incarnum blade shapes soul energy drawn from the greatest warriors of the past into a special soulmeld that is incorporated into his melee weapon of choice.Magic of Incarnum(MoI)
Initiate of Pistis Sophiad84 + IntLawful goodThe path of these initiates requires great sacrifices (in the form of at least three sacred vows), but brings great rewards of spiritual power.Book of Exalted Deeds(BE)
Initiate of the Draconic Mysteriesd84 + IntSome become students of draconic knowledge that leads to greater power.Draconomicon(Dr)
Initiate of the Sevenfold Veild42 + IntA master of defensive magic, the Initiate of the Sevenfold Veil approaches the prismatic barrier by mastering one by one its constituent veils or layers.Complete Arcane(CAr)
Inquisitord66 + IntAny nonchaoticBy definition, an inquisitor is one who inquires, someone who hunts for people, information, or answers.Dragonlance Campaign Setting(DCS)
Inquisitor of the Drowning Goddessd84 + IntLawful evil or lawful neutralSome kuo-toa monks go on to become inquisitors of the Drowning Goddess, who are tasked with protecting the community from inside threats.Underdark(Und)
Insidious Corruptord64 + IntAny evilThe insidious corruptor is a manipulator, a devious and sinister villain who lures individuals to their doom.Drow of the Underdark(DrU)
Invisible Bladed64 + IntInvisible blades are deadly fighters who prefer to use daggers and related weapons in combat.Complete Warrior(CW)
Iron Mindd102 + IntElite warriors trained to resist mental compulsions of all kinds, members of the iron mind prestige class defend dwarf and gnome kingdoms against intrusions by mind flayers, dark elf enchanters, and the like.Races of Stone(RS)
Ironsoul Forgemasterd82 + IntAny nonevilOnly the ironsoul forgemaster can craft a weapon that combines these arts with the shaping of soul essence.Magic of Incarnum(MoI)
Jade Phoenix Maged62 + IntAny nonevilLong ago, a fellowship of swordsages known as the Masters of the Jade Phoenix took up the study of arcane magic in search of a new martial discipline.Tome of Battle: The Book of Nine Swords(ToB)
Jaunterd84 + IntThe jaunter is a consummate expert on travel who specializes in getting exactly where he wants to go -- whether it's across the multiverse or just across the battlefield.Expedition to the Demonweb Pits(EDP)
Jordain Vizierd68 + IntAny lawfulThe Jordaini are a special servitor caste, though still upper class, in the magocracy of Halruaa.Shining South(ShS)
Justice of Weald and Woed84 + IntAnyThe justice of weald and woe is the go-to person when something unsavory -- usually involving the removal of humans -- needs doing.Champions of Ruin(CR)
Justiciard104 + IntAny lawfulJusticiars make a living kicking the daylights out of criminals who desperately deserve it.Complete Warrior(CW)
Justiciar of TaiiaJusticiars of Taiia fulfill the role of carrying out Taiia's sentence against wrongdoers.Deities and Demigods(DD)
Justiciar of Tyrd82 + IntLawful goodJusticiars are the very elite of Tyr's mortal servants, and they act as living embodiments of their god's portfolio.Player's Guide to Faerûn(PG)
Keeper of the Cerulean Signd66 + IntThe Cerulean Sign is an ancient rune of power, created untold eons ago by a race or deity long since vanished; now it has keepers.Lords of Madness(LoM)
Kensaid104 + IntAny lawfulThe kensai masters body, mind, weapon, and will.Complete Warrior(CW)
King/queen of the Wildd124 + IntWhere nature's fury is at its height, there you'll find the kings and queens of the wild.Masters of the Wild: A Guidebook to Barbarians, Druids, and Rangers(MW)
Kinslayerd84 + IntThough the ancient conflict that rent the elves and the drow asunder has long passed into antiquity, neither race has forgotten.Drow of the Underdark(DrU)
Kishi Chargerd104 + IntKishi chargers are cavalry soldiers trained to make the greatest possible use of a horse's speed and a rider's agility. Kishi chargers share a special bond with their mounts and are capable of truly devastating attacks when charging.Oriental Adventures(OA)
Knight Phantomd82 + IntThe knight phantom prestige class takes capable wizards and gradually turns them into capable melee fighters, without slowing their spellcasting too much.Five Nations(FN)
Knight Protectord102 + IntLawful neutral or lawful good.Knight protectors are martial characters dedicated to restoring the ideals of knightly chivalry before they fade forever.Complete Warrior(CW)
Knight Protector of the Great Kingdomd102 + IntLawfulKnight protectors are martial characters dedicated to restoring the ideals of knightly chivalry before they fade forever.Sword and Fist: A Guidebook to Monks and Fighters(SF)
Knight of the Blue Moond82 + IntAny goodKnights of the Blue Moon are elite soldiers in the endless battle against the Mistress of the Night.City of Splendors: Waterdeep(CSW)
Knight of the Chalice
Knight of the Chalice
1d1212 + IntLawful goodThe knight of the Chalice is a member of an elite knightly organization devoted to fighting demons and other evil outsiders.Complete Warrior(CW)
Defenders of the Faith: A Guidebook to Clerics and Paladins(DF)
Knight of the Crownd102 + IntLawful GoodThe Order of the Crown is the first tier of the Solamnic Knights.Dragonlance Campaign Setting(DCS)
Knight of the Flying Huntd102 + IntLawful good, neutral good, or lawful neutralFireside tales of noble knights astride graceful winged horses, wearing armor of glass, have enchanted listeners across Faerûn for years. All who hear of such breathtaking imagery are fascinated with thoughts of donning their own suit of magic armor, climbing atop a snowy white pegasus, and taking to the skies in defense of goodness. The stories are a pale imitation of the true glory of the Knights of the Flying Hunt. Defenders of Nimbral, protectors of the island realm's quiet, simple folk, noble soldiers answering to the powerful but mysterious Nimbral Lords--the Knights of the Flying Hunt epitomize valor and grace in word, deed, and bearing.Champions of Valor(CV)
Knight of the Iron Glacier2 + IntLawful good or lawful neutralThe Knights of the Iron Glacier continue to honor the memory of General Aengrist in their deeds and actions.Frostburn(Fr)
Knight of the Lilyd102 + IntLawful EvilThe Knights of the Lily are the order of warriors within the Knights of Neraka.Dragonlance Campaign Setting(DCS)
Knight of the Middle Circled104 + IntGood. nonchaoticKnights of the Middle Circle provide security for Stargazer chapterhouses and may be called upon for similar service for allies of the Stargazers.Defenders of the Faith: A Guidebook to Clerics and Paladins(DF)
Knight of the Pearld102 + IntLawful goodThe knight of the pearl is a loyal defender of the aventi people, dedicated to the service of Aventernus and his appointed kings.Stormwrack(Sto)
Knight of the Ravend82 + IntAny good.Before evil descended on the land of Barovia, it was home to an order of virtuous champions, the Knights of the Raven.Expedition to Castle Ravenloft(Rav)
Knight of the RoseThe Knights of the Rose are the highest tier of the Solamnic Knights.Dragonlance Campaign Setting(DCS)
Knight of the Sacred Seald102 + IntAny nonchaoticA knight of the sacred seal is never alone because she has formed a true partnership with a single vestige.Tome of Magic(TM)
Knight of the SkullEntering battle with strength and divine magic, Knights of the Skull are the spirit of the Dark Knights.Dragonlance Campaign Setting(DCS)
Knight of the SwordKnights of the Sword are warriors of the Solamnic Knights who fight with power and faith to defend justice and truth.Dragonlance Campaign Setting(DCS)
Knight of the ThornThe Knights of the Thorn are also known as the "gray robes" for the ash-colored robes they wear to indicate that they do not serve the Orders of High Sorcery.Dragonlance Campaign Setting(DCS)
Knight of the Weaved82 + IntAny non-evilOver a dozen deities have worshipers who are paladins, promoting law and good across Faerûn, but it is the Weave itself that empowers and strengthens the Knights of the Weave. Distinct from the worship of Mystra, members of this mystic order of sacred defenders cherish the Weave like a fine wine, knowing that its existence enriches all of Faerûn. They drink deeply of its power, use that energy to extend its reach, and utterly smash those who would hurt the object of their love. Their power comes from pure magic, and unlike typical paladins, their power is arcane rather than divine. Over time they become imbued with the power of the Weave, capable of unleashing magic in its raw form.Champions of Valor(CV)
Knight-errant of SilverymoonCharged with the safety of the city of Silverymoon and its citizens, the professional fighting force known as the Knights in Silver is often all that stands between Silverymoon and the dangers of the frontier.Silver Marches(SM)
Landforged Walkerd84 + IntEven as they speak for nature, landforged walkers coax the living bounty of the earth to grow on their metal hides, drawing power from the environment around them.Secrets of Xen'drik(SX)
Lasherd102 + IntThe lasher prestige class uses the whip as an extension of herself.Sword and Fist: A Guidebook to Monks and Fighters(SF)
Legacy Championd84 + IntYou are so devoted to the history and chronicle of a particular item of legacy that you enjoy enhanced access to your item's legacy abilities.Weapons of Legacy(WL)
Legendary Captaind84 + IntA legendary captain might be the commander of a fleet's flagship or a bloodthirsty pirate, but whatever the role, her reputation is widespread and her crew fanatically loyal.Stormwrack(Sto)
Legendary DreadnoughtThe legendary dreadnought is the ultimate foot soldier, an absolute force of destruction, a total warrior who excels at sheer combat prowess.Epic Level Handbook(EL)
Legendary Leaderd84 + IntLegendary leaders are the stufffards' tales come to life.Heroes of Battle(HB)
Legendary TacticianLegendary tacticians are respected (or feared) for their ability to inspire their troops.Dragonlance Campaign Setting(DCS)
Leviathan Hunterd104 + IntThe leviathan hunter is dedicated to hunting down creatures of the perilous depths.Stormwrack(Sto)
Lifedrinkerd124 + IntAny EvilLifedrinkers are vampires who have been undead for a very long time.Book of Vile Darkness(BV)
LightbringerThe Lightbringers are an expansive guild of undead hunters that readily hands out charter memberships to anyone who wants to stamp out undead. The Lightbringers have no central headquarters. Generally affiliated good-aligned temples in large cities set aside meeting rooms for those who sign the guild's charter. Pelor's temples are best known for hosting Lightbringers--believers and nonbelievers alike. For more about guilds, see page 223 of _Dungeon Master's Guide II. *Symbol:* The Lightbringers' symbol is a stylized half-sun, half-moon disc. *Credo: "Suffer no false life."Expedition to Castle Ravenloft(Rav)
Lion of Talisidd84 + IntNeutral goodThe lions of Talisid protect nature and emulate their patron in more concrete ways.Book of Exalted Deeds(BE)
Lord of Tidesd84 + IntA lord of tides can sense the movement of magma, summon beings of elemental might, and open portals to the Elemental Planes.Sandstorm(Sa)
Loredelverd66 + IntLoredelvers are illumian spellcasters who find and explore ruins, disable the magical protections that guard them, and sift through the ancient secrets found within.Races of Destiny(RD)
Loremasterd44 + IntLoremasters are spellcasters who concentrate on knowledge, valuing lore and secrets over gold.Dungeon Master's Guide v.3.5(DMG)
Luckstealerd44 + IntAs a luckstealer, you're part spellcaster, part professional gambler -- and 100% mischief-maker.Races of the Wild(RW)
Luiren Marchwardend86 + IntAny nonevilThe Luiren marchwarden is the defender of the frontier in the land of the halflings.Shining South(ShS)
Lurking Terrord124 + IntLurking terrors are the quintessential hunting undead, displaying great prowess with their special abilities and amazing powers of stealth.Libris Mortis: The Book of the Dead(LM)
Lyric Thaumaturged64 + IntAnyThe lyric thaumaturge has learned to make her magic and her music resonate into harmonic chords that enhance the effects of both.Complete Mage(CM)
Maesterd44 + IntMaesters are the master crafters of the gnome world, combining technical and magical expertise to create incredible marvels. They specialize in the creation of magic items, bending all their skill and ability toward the construction of items that are their art and livelihood. Maesters are usually wizards, although sorcerers occasionally take up the class. Some bards also have been known to become maesters, but typically not until they have spent a number of years adventuring.Complete Adventurer(CAd)
Mage of the Arcane Order
Mage of the Arcane Order
d4
2 + Int
Also called a "guildmage," a member of this prestige class is a spellcaster who belongs to an academy and guild known as the Arcane Order.Complete Arcane(CAr)
Tome and Blood: A Guidebook to Wizards and Sorcerers(TB)
Mage-killerMage-killers master magic designed for combat against other spellcasters.Magic of Faerun(Mag)
Magelordd42 + IntAny"So they ran me out of Secomber. They said I wasn't good enough. They said my spells were to weak. Now they will see what kind of wizard I've become. They'll see. Who'll be sorry then?" - Rimmen the Magelord Quick to anger, haughty, and proud of his Art, the magelord is an arcane spellcaster who studies an ancient magical tradition known for extremely fast and versatile spellcasting. Sometimes a spellslinger for hire, sometimes a professional arcane duelist, the typical magelord believes he has the right to wring respect, wealth, and power from the world around him through the use of arcane force. In reality, he is little more than a cruel bandit lord who uses his magical gifts to dominate and intimidate less talented individuals. Like a school of fencing or a martial arts style, the magelord tradition has been passed down over the centuries from one practitioner to another. Few magelords give away such knowledge-indeed, anyone who would study this aspect of the Art must either bribe a magelord with princely gifts and service or undertake years of research to unearth ancient texts describing the techniques. The way of the magelord rewards ambition and recklessness, and it tends to encourage a certain contempt for the risks of power. Thus, most magelords regard their power as a tool with which to fulfill their own desires as opposed to a gift they can use to serve others. A few however, study magelord lore in hopes of using their magic against tyranny and injustive. Magelords are relatively rare, but societies and fellowships of them have arisen in many lands over the centuries. The most famous of these was based in the old realm of Athalantar, the Kingdom of the Staf. Bards still sing of the cruelty and evil of the magelords who ruled over the nation, evoking terrible images of a century when tyranny and deadly ambition reigned. The wizards of the Stag Kingdom were cruel, avaricious, driven men with an exceptional talent for magic. Ostensibly, they served as high officials of the realm who brutally enforced their prince's will, but in truth they ruled the Stag Kingdom from behind the throne.Lost Empires of Faerun(LE)
Magical Tricksterd64 + IntAnyRelying as much on her wits as on her spellcasting prowess, the magical trickster can sacrifice her spellcasting ability to gain even greater access to skill tricks.Complete Scoundrel(CS)
Maho-bujinWhen Taint overcomes a character, she may find her way to the Festering Pit of Fu Leng and become a maho-bujin.Oriental Adventures(OA)
Maho-tsukaiMaho (blood magic) wielders are called maho-tsukai.Oriental Adventures(OA)
Maiden of PainLoviatar's most dedicated servants, the maidens of pain, are depraved women who literally make pain their meat and drink.Player's Guide to Faerûn(PG)
Malconvokerd42 + IntAny nonevilDaring summoners known as malconvokers bargain with their lives.Complete Scoundrel(CS)
Mantis MercenaryMantis mercenaries make use of peasant weapons and a rolling motion.Oriental Adventures(OA)
Maquar Crusaderd82 + IntLawful good or lawful neutralA Maquar crusader follows a strict code of conduct that not only limits what he can own or where he can live, but also limits the ways in which merchants can influence him.Shining South(ShS)
Martyred Champion of IlmaterHaving already offered his life in sacrifice once, the martyred champion of Ilmater perseveres in Ilmater's faith.Player's Guide to Faerûn(PG)
Master AlchemistThe master alchemist is a spellcaster who specializes in producing potions and elixirs that reproduce the effects of spells of 4th level or higher.Magic of Faerun(Mag)
Master Inquisitived86 + IntThe master inquisitive takes the art of investigation and deduction to the ultimate level, rising to the top of the field.Eberron Campaign Setting(ECS)
Master Samuraid122 + IntThe master samurai is a military retainer of a feudal overlord; he practices a code of behavior that emphasizes the value of personal honor over life itself.Sword and Fist: A Guidebook to Monks and Fighters(SF)
Master Specialistd42 + IntMany wizards choose to specialize in a specific school, focusing on a particular branch of magic. The master specialist studies the very notion of specialization. Though she, too, focuses on one school above all others, she so thoroughly devotes her attention to mastering her chosen discipline that she gains insight beyond the reach of any mere specialist. If a specialist is a student of a school of magic, the master specialist is that school's teacher. h4. Becoming a Master Specialist The path of the master specialist requires the kind of dedicated and studious mind that only a wizard can provide—other arcane casters simply don't have the capability to meet this class's needs. The best way to become a master specialist is to be a specialist wizard and take 1st level in the prestige class as your 4th character level. Then you can advance through all ten levels of the class and, after completing it at 13th level, either return to wizard or move on to another prestige class such as archmage. Elements of this prestige class use the term "chosen school." This term refers to the school in which you are specialized.Complete Mage(CM)
Master Throwerd84 + IntAnyMaster throwers depend on quick reflexes, good planning, and deadly aim.Complete Warrior(CW)
Master Transmogrifistd42 + Intany nonlawfulThe master transmogrifist is a sorcerer or wizard who has chosen to specialize in spells that change his form.Complete Arcane(CAr)
Master Vampired124 + IntAny vampire can create spawn, but it takes a very special vampire to rule over an entire gang of minions.Libris Mortis: The Book of the Dead(LM)
Master of Chainsd104 + IntAny nongoodThe master of chains is a combatant specializing in the use of chains -- specifically the spiked chain -- as a weapon.Sword and Fist: A Guidebook to Monks and Fighters(SF)
Master of Fliesd86 + IntAny nongoodThe master of flies is an intelligent swarm that can form a massive being at need, or a single creature that can dissolve into a cloud of vermin.Savage Species(SS)
Master of Many Formsd84 + IntA master of many forms has no shape that she calls her own. Instead, she occupies whatever body is most expedient for her at the time. While others base their identities largely on their external forms, a master of many forms actually comes closer to her true self through her transformations. Of necessity, her sense of self is based not on her outward form, but on her soul, which is truly the only constant about her. It is the inner strength of that soul that enables her to take on any shape and remain herself within. The path of the master of many forms is ideal for a spellcaster of any race who has experienced shapechanging and yearns for more of it. Such a character can be a great force for either good or ill in the world. An evil master of many forms in particular poses a terrible threat, for she can appear anywhere, in any body. The same opponents may face her again and again, in one shape after another, never realizing that they are actually facing a single enemy.Complete Adventurer(CAd)
Master of Masksd64 + IntAnyWearer of a thousand faces, with an identity as fluid as that of a crowd of strangers, this thespian of possibilities decides what is real and what can be.Complete Scoundrel(CS)
Master of Nined86 + IntSome savants of the Nine Disciplines believe that none of the paths are complete, true disciplines in and of themselves.Tome of Battle: The Book of Nine Swords(ToB)
Master of Radianced84 + IntAny nonevilMasters of radiance channel the pure, undiluted power of the sun.Libris Mortis: The Book of the Dead(LM)
Master of Shadowd82 + IntSome driven or domineering souls seek nothing less than mastery of darkness itself -- the ability to turn the very shadows into their agents and allies.Tome of Magic(TM)
Master of Shrouds
Master of Shrouds
Master of Shrouds
1d812 + IntThe master of shrouds is an evil spellcaster who magically seizes incorporeal undead and sets them to do her bidding. Plucking vile creatures such as wraiths and shadows from their restless haunts, she summons them to her presence and commands them to work her will. Furious at their forced servitude, the wrathful undead spread fear and death in their wake. Most masters of shrouds have experience as clerics. Paladins never become masters of shrouds, though ex-paladins may do so, particularly if they turn far enough from their lawful good roots to become blackguards. Multiclass clerics are also common followers of this path, including cleric/fighters and cleric/rogues. A small number of cleric/necromancer/mystic theurges take up the role of master of shrouds at their highest levels. NPC masters of shrouds operate in secret, pursuing their evil plans under cover of darkness. They may work individually or in groups, depending on their assignment. They rarely stay in one place for long, and rarely work in groups larger than four, to avoid attracting too much attention from paladins and good clerics, not to mention hunters of the dead.Defenders of the Faith: A Guidebook to Clerics and Paladins(DF)
Libris Mortis: The Book of the Dead(LM)
Complete Divine(CD)
Master of Vipersd86 + IntAny evil (usually chaotic evil)Outcast yuan-ti learn to hunt not only to feed themselves, but also to spread destruction far and wide for the pure pleasure of it.Serpent Kingdoms(SK)
Master of the Unseen Handd42 + IntMasters of the unseen hand delight in crushing their foes with invisible force, flinging massive objects into the sky, and disarming enemies with a single thought.Complete Warrior(CW)
Master of the Yuirwoodd84 + IntAny nonevilThe masters of the Yuirwood are an elite group of foresters who work to keep the ancient Yuirwood free of evil influence.Unapproachable East(Una)
Medani Prophetd64 + IntAs a Medani prophet, you learn to draw on your dragonmark to peer into the future -- and potentially, to unlock the secrets of the past.Dragonmarked(Dra)
Menacing Bruted104 + IntAny nongoodThe menacing brute takes advantage of how must humans fear half-orcs, playing on that dread to make his living.Races of Destiny(RD)
Merchant Princed66 + IntA merchant prince (known as a merchant princess if female) is a member of the merchant nobility who has acquired his position and wealth either by being born into a wealthy family or by earning every last coin himself.Power of Faerun(PF)
Metamindd44 + IntMetaminds know that accumulating the most power in the shortest time is the key to psionic superiority. All metaminds strive for “power to burn”—they are unconcerned with glamor or flashy behavior, but rather are singlemindedly determined to amass as much psychic power as possible. Someone who takes one or more levels of metamind is sometimes colloquially referred to as a “head” by other psionic characters. In game terms, a metamind is all about power points. Any character with some manifesting ability can become a metamind to enhance his or her mental strength—at the expense of discovering higher-level powers. Psions and wilders who need an extra edge for prolonged use of speci? c powers often take several levels of metamind.Expanded Psionics Handbook(XPH)
Mindbender
Mindbender
d4
2 + Int
Mindbenders seek to control the thoughts and dreams of others.Complete Arcane(CAr)
Tome and Blood: A Guidebook to Wizards and Sorcerers(TB)
Mindspyd82 + IntBy reading the minds of her enemies, a mindspy knows exactly what they're going to do a fraction of a second before they do it.Complete Warrior(CW)
Mirumoto Niten Masterd102 + IntThe Mirumoto school teaches a unique style of swordplay, rooted in this sense of duty.Oriental Adventures(OA)
Monk of the Enabled Handd84 + IntAny LawfulThis prestige class encompasses a fighting style that incorporates a variety of special unarmed attacks.Dragon Compendium(DC)
Monk of the Long Deathd84 + IntAny nongoodMonks of the long death are members of a macabre, secretive order of scholars seeking to understand the true nature of death.Player's Guide to Faerûn(PG)
Moon Guardiand82 + IntAny goodWhen a werewolf or other evil lycanthrope passes on the curse of lycanthropy, the victim must either find a cure quickly or succumb slowly to the ravening evil of a bestial nature. But good or neutral divine spellcasters who have strong connections to their deities or to the divine powers they choose to represent can sometimes use their divine connections to stave off the slide into evil. Those who succeed are known as moon guardians.Complete Divine(CD)
Moonsea Skysentineld82 + IntMoonsea skysentinels are the eyes in the sky for the Knights of the North, scouting the landscape, looking for evidence of Zhentarim activity. They employ trained dire hawks as swift aerial mounts and a variety of combat tactics that allow them to swoop in, strike enemies quickly, and race away again before reinforcements can arrive. Whether spying on a caravan flying the banner of the Black Network, delivering battle orders to a Knight raiding party, or hunting and dueling one of the hated Zhentarim skymages, a Moonsea skysentinel is the light cavalry of the Knights' forces.Champions of Valor(CV)
Moonspeakerd84 + IntBound to the magic of their lycanthrope ancestors, moonspeakers breathe the magic of the world, guided by the twelve moons of Eberron.Races of Eberron(RE)
Moonstar Agentd64 + IntAnyMoonstar agents, also known as Teukiir, are members of the Tel Teukiira, a group founded by Khelben "Blackstaff" Arunsun when he broke from the Harpers.City of Splendors: Waterdeep(CSW)
Morninglord of Lathanderd82 + IntAny goodMorninglords are, in many ways, the epitome of the classical cleric archetype.Player's Guide to Faerûn(PG)
Mortal Hunterd104 + IntAny evilMortal hunters are fiends who specialize in killing mortals.Book of Vile Darkness(BV)
Moto AvengerThe Moto avenger is dedicated to a war against the Shadowlands and its evils.Oriental Adventures(OA)
Mountebankd64 + IntAny nonlawfulMountebanks are frauds and con artists, capable of slipping into new identities as others change clothing.Complete Scoundrel(CS)
Mystic Theurged42 + IntBlurring the line between divine and arcane, mystic theurges draw power from divine sources and musty tomes alike.Dungeon Master's Guide v.3.5(DMG)
Mystic WandererMystic wanderers are divine spellcasters who eschew normal church hierarchies and instead embrace freedom, wanderlust, and independence.Magic of Faerun(Mag)
Mythic Exemplard84 + IntFew are as devoted to history as the Disciples of Legend, and none among that august group are as committed to their paragons as the mythic exemplars.Complete Champion(CC)
Naga Overlordd82 + IntAny evilNaga overlords are evil masterminds who operate in secret, usually behind cults of devoted followers.Serpent Kingdoms(SK)
Nar Demonbinderd62 + IntMaster of the black art of demon summoning, the Nar demonbinder keeps alive the sinister traditions of the old Empire of Narfell.Unapproachable East(Una)
Nature's Warriord102 + IntAny neutralNature's warriors are defenders of the wild, protectors of the natural world . . . and often druids who have spent "too much time" in wild shape form.Complete Warrior(CW)
Necrocarnated62 + IntAny evilDealers in death and torturers of souls, necrocarnates number among the most evil creatures in any world.Magic of Incarnum(MoI)
Nentyar Hunterd64 + IntAny nonevilSworn to defend the great forests and serve the Nentyarch, druidic ruler of the Circle of Leth, the Nentyar hunters roam the wild lands of the East, uprooting foul and evil things.Unapproachable East(Una)
Night Mask Deathbringerd68 + IntAny evilNight Mask deathbringers are highly trained members of the Westgate thieves' guild who have caught the favorable attention of the vampires in charge of the organization.Champions of Ruin(CR)
Nightcloak
Nightcloak
d82 + IntAny evilNightcloaks are the apple of Shar's eye -- devoted to her vision, preserving her secrets, practicing her magic, as twisted and bitter as it is.Faiths & Pantheons(FP)
Complete Divine(CD)
Nightmare Spinnerd44 + IntAnyThe nightmare spinner can reach into the darkest recesses of the mind, draw forth his victim's nightmares, and make them seem all too real.Complete Mage(CM)
Nightsong Enforcerd84 + IntThe enforcers of the Nightsong Guild (see page 177) focus on the stealth-centered combat training that rogues usually learn; they forgo some of the sleight of hand or fast-talking aspects of being a thief. However, nightsong enforcers are not mere thugs. They are deadly opponents who strike from hidden positions and move silently behind their foes. When in battle, their goal is to eliminate their enemies, not to ?ght. Thus, they strike quickly from the shadows. They do not worry about honor or ?ghting fair, scof?ng at such ideals as childish. Rogues most often become nightsong enforcers, although bards, ?ghters, and urban rangers are also known to undertake the class. On occasion a wizard or sorcerer will endure the intensive training required to join the enforcersÂ’ ranks. When working with others, a nightsong enforcer is the linchpin. She is the very picture of ?delity when it comes to supporting teammates on a mission. It is common for an enforcer to lead a team composed of not only other enforcers, but ?ghters, spellcasters, or rogues. Complete Adventurer(CAd)
Nightsong Infiltratord68 + IntAn expert at breaking into “secure” areas, a nightsong in?ltrator is the perfect thief and the perfect spy. Whether she is there to steal gold, information, jewels, or secrets, an in?ltrator of the Nightsong Guild (see page 177) is trained to do her job quickly and ef?ciently. She practices extensively with locks and traps, focusing on doing her job under pressure and in unfavorable conditions. For example, nightsong in?ltrators train extensively in climbing, since they often have to scale walls and reach high windows. They have little time to work on combat training and relegate such concerns to their companions, the nightsong enforcers (see page 60). Rogues most frequently and most easily become nightsong in?ltrators. Bards, urban rangers, and intelligent ?ghters can make good members of the class as well. Rarer, but possible, are spellcasting nightsong in?ltrators who use spells to get in and out of places. Woe to those wishing to protect their valuables from a Nightsong Guild member who can become invisible, walk through walls, or teleport. Members of the Nightsong Guild rarely work alone. Usually they operate in teams, often in pairings of a nightsong in?ltrator and a nightsong enforcer. (For a PC nightsong in?ltrator, the other team member can be an adventuring ally.) When working as part of a team, a nightsong in?ltrator works best as the advance scout and point person, while the other team members take care of threats that she is unable to deal with (guards, mostly).Complete Adventurer(CAd)
Ninja Spyd66 + IntAny Nonchaotic, NongoodWhile some ninja are little more than assassins, true ninja spies are masters of exotic weapons, tools of stealth, and strange ki powers. Ninja spies are members of a secretive ninja clan, the head of which holds absolute authority over the ninja's life and death. They are sworn to secrecy to protect the identities of their clan members and must never reveal that they are ninja. Despite their inclination to evil, ninja believe strongly in a code of honor, and risk offending their family (and earning a death sentence) if they break that code of honor.Oriental Adventures(OA)
Ninja of the Crescent Moond84 + IntThe Ninja of the Crescent Moon is a mercenary clan whose members engage in sabotage and other covert missions for an outlandish fee.Sword and Fist: A Guidebook to Monks and Fighters(SF)
Noctumancerd42 + IntNoctumancers bridge the gap between shadow and arcane magic.Tome of Magic(TM)
Nosomatic Chirurgeond82 + IntAny nongoodA nosomatic chirurgeon is a halfling student of sickness, and a master of the ebb and flow of the energies of life and death.Dragonmarked(Dra)
Occult Slayerd82 + IntThe occult slayer is driven to confront any arcane or divine spellcaster who crosses her path.Complete Warrior(CW)
Ocular AdeptOcular adepts have pledged their religious devotions to the alien entity known as the Great Mother, the deity matron of all beholders.Faiths & Pantheons(FP)
Olin Gisird42 + IntThe Olin Gisiae are elite elf mages who have taken it upon themselves to guard dark secrets from the rest of the worldLost Empires of Faerun(LE)
Ollamd86 + IntLawful goodIn Dwarven, the word “ollam” means teacher. The education of the dwarf people is considered a sacred duty, and those who are considered knowledgeable in dwarf history and legend - and thought to possess above-average common sense - are often called upon to take up the respected role of teacher in the community. While other cultures might see this as a job for young girls or old men, the dwarves see an ollam as a protector of their cherished culture. No one in the dwarf community takes that position lightly. An ollam is granted a special position in the temple hierarchy - Moradin gives her spells that allow her not only to delve into the secrets of the universe but also to heal and keep an eye on her charges. While most ollams are clerics or bards, individuals of other classes are welcomed, as long as they possess the knowledge needed to teach the children properly.Complete Adventurer(CAd)
Oozemasterd84 + IntOozemasters relate one-on-one with things that relate to nothing at all.Masters of the Wild: A Guidebook to Barbarians, Druids, and Rangers(MW)
Orc ScoutPart wilderness warrior and part spy, the orc scout is a hero to his people.Silver Marches(SM)
Orc WarlordThe orc warlord is a savage general of an unruly army, the leader of one of the deadly and all too common orc hordes that rampage down from the Spine of the World.Races of Faerun(Rac)
Ordained Championd82 + IntAny lawful, neutral good, or neutral evilSteeped in a tradition older than most religions, the ordained champions stride through the chaotic fog of violence and bloodshed.Complete Champion(CC)
Order of the Bow Initiate
Order of the Bow Initiate
1d1012 + IntBy learning the meditative art of the Way of the Bow, the archer improves his discipline, precision, and spirituality.Complete Warrior(CW)
Sword and Fist: A Guidebook to Monks and Fighters(SF)
Osteomancerd82 + IntThis spellcaster learns to weave magic that allows him to control the structure of bones, whether his own or his enemies'.Dragon Compendium(DC)
Outcast Championd104 + IntOutcast champions bring hope to those who have no place in society.Races of Destiny(RD)
Outlaw of the Crimson Roadd66 + IntAn outlaw of the crimson road might be a revolutionary, a loyal supporter of some deposed ruler, or merely an ordinary individual who angered the wrong person at the wrong time.Song and Silence: A Guidebook to Bards and Rogues(SaS)
Pact-bound Adeptd42 + IntPact-bound adepts are sorcerers who have learned to transcend their beliefs about spells and magic and embrace arcane power as dragons do.Dragon Magic(DM)
Pale Master
Pale Master
d4
2 + Int
Arcane casters can become pale masters, who draw on necromantic lore that provides a macabre power all its own.Libris Mortis: The Book of the Dead(LM)
Tome and Blood: A Guidebook to Wizards and Sorcerers(TB)
Paragnostic Apostled44 + IntThe paragnostic apostles are the most devoted of the Paragnostic Assembly (see page 72)--the most erudite of a sect dedicated, mind and soul, to the acquisition of knowledge. These eminent scholars use the secrets they've learned to augment their spells, and to shape the world around them in ways that other casters cannot. Knowledge is indeed power, and the paragnostic apostle understands that power better than most.Complete Champion(CC)
Paragnostic Initiated86 + IntNot all who follow the precepts of the Paragnostic Assembly (see page 72) are spellcasters. Melee fighters, archers, and practitioners of mundane skills can also join the eternal hunt for knowledge. Paragnostic initiates, as the most devoted of these seekers are known, are no less dedicated to the hunt for secrets than are the apostles. Initiates, however, tend to focus less on magic and more on other aspects of the world. By combining their knowledge with their other abilities, they learn new ways to apply their skills and can even augment the beneficial magics that others cast upon them.Complete Champion(CC)
Peerless Archerd102 + IntThe peerless archer devotes her life to perfecting her skill with the bow.Silver Marches(SM)
Peregrine Runnerd86 + IntWhen goliaths need to send a message to another tribe, they send an elite, fleet-of-foot warrior known as a peregrine runner.Races of Stone(RS)
Perfect WightThe perfect wight is a master of skulking, the ultimate prowler and thief.Epic Level Handbook(EL)
Pious Templard102 + IntAnySworn to the defense of a temple site, the pious templar is a holy warrior blessed by her deity with combat prowess and great endurance.Complete Divine(CD)
Planar Championd104 + IntThe planar champion moves between the planes, always driven to battle.Manual of the Planes(MP)
Planar Shepherdd84 + IntSome druids, especially among the Greensingers or those who have dealt extensively with that sect, reject narrow interpretations of what constitutes the natural world.Faiths of Eberron(FE)
Planeshifterd44 + IntThe planeshifter is a magical scholar and expert in planar travel, and through arcane research develops not only the ability to sense planar portals, but also the ability to create his own demiplane.Manual of the Planes(MP)
Platinum Knightd82 + IntAny goodThe platinum knight protects good-aligned dragonkind from their natural enemies.Draconomicon(Dr)
Prestige Bardd66 + IntAny nonlawfulThe prestige bard is a jack-of-all-trades, master of none.Unearthed Arcana(UA)
Prestige Paladind102 + IntLawful goodAfter training in the arts of combat and the mysteries of the divine, the prestige paladin is anointed as a holy warrior dedicated to the protection of law and goodness.Unearthed Arcana(UA)
Prestige Rangerd86 + IntThe prestige ranger navigates the dark forests, craggy mountains, or desert wastes of her homeland with unparalleled skill.Unearthed Arcana(UA)
Primal Scholard44 + IntPrimal scholars are spellcasters bent on uncovering and mastering the ancient magic that lies buried in the jungles, deserts, and mountains of Xen'drik.Secrets of Xen'drik(SX)
Prime Underdark Guided64 + IntAny nonevilThese skilled guides not only know how to overcome the physical challenges of the Underdark, but they also can help them over the social and cultural hurdles they are sure to face.Underdark(Und)
Primevald102 + IntAny nonlawfulThe primeval is a warrior who has tapped into his racial memories to find and forge a bond with an ancient creature.Frostburn(Fr)
Prophet of Erathaoid62 + IntLawful goodThe prophet of Erathaoi is a seer and visionary, a medium of the heavenly will, pronouncing judgment on corruption and evil in the world.Book of Exalted Deeds(BE)
Psibond Agentd66 + IntAnyA psibond agent sees through the eyes of others, gently guiding (or in some cases forcefully commanding) her puppet to go places she could never enter herself.Complete Scoundrel(CS)
Psion Uncarnated42 + IntFormless, ?eshless, and unbound by the limits of corporeality—this is the goal of every psion uncarnate. “Flesh is weak, but mind is strong,” or so goes the mantra taught by the Golden Mind. The Golden Mind’s origin is rumored to be offworld or offplane, and the Golden Mind is said to be an entity that has lost its way home (or has been exiled; the truth is unclear). What is clear is that the Golden Mind teaches a potent skill—the ability to loose one’s spirit from its shell and become a psion uncarnate. Only hardcore manifesters are likely to be drawn to becoming uncarnate. Thus, psions and wilders most often take the uncarnate path, while combat specialists such as psychic warriors are happy in their physicality.Expanded Psionics Handbook(XPH)
Psychic Theurged42 + IntSimilar in nature to the mystic theurge and the cerebremancer, the psychic theurge combines psionics with the divine.Web(Web)
Purifier of the Hallowed Doctrined82 + IntAny good or true neutralPurifiers of the Hallowed Doctrine consider themselves servants not of gods but of the spiritual well-being of the world itself.Heroes of Horror(HH)
Purple Dragon Knight
Purple Dragon Knight
Purple Dragon Knight
1d1012 + IntAny nonevil and nonchaoticPurple Dragon knights develop uncanny skills related to coordinating and leading soldiers.Complete Warrior(CW)
Forgotten Realms Campaign Setting(FRCS)
Player's Guide to Faerûn(PG)
Pyrokineticistd82 + IntAny chaotic.Pyrokineticists know that a little psionic power goes a long way—for those interested only in fire. They find both beauty and utility in the chaotic shape of flame, its spectrum of fuel-dependent colors, its warming heat, and its never-ending hunger. Those who take one or more levels in the pyrokineticist class are sometimes colloquially referred to as “pyros.” Pyrokineticists like fire. A lot. Any character with some psionic ability is a possible candidate for this prestige class. Psions (particularly kineticists) and wilders might consider it acceptable to give up power acquisition in other areas if they have a passion for flame. Psychic warriors also enjoy the pyro’s powers. Soulknives often take levels in this class to gain access to the weapon afire ability for their mind blades. Any character with the Wild Talent feat may also find this class appealing.Expanded Psionics Handbook(XPH)
Quori Mindhunterd62 + IntAny non-evilThe quori mindhunter has a single mission: to hunt down and destroy the quori spirits that corrupt humanity, and the possessed Inspired that further the aims of the Dreaming Dark.Magic of Eberron(MoE)
Quori Nightmared84 + IntThe quori nightmare taps into the primal horrors and urges of the subconscious.Races of Eberron(RE)
Radiant Servant of Pelord62 + IntNeutral goodThe radiant servants of Pelor put the dogma of demonstrating strength through charity and modesty into living practice.Complete Divine(CD)
Rage Maged82 + IntAny nonlawfulThe rage mage's approach to magic is based on the primal passion of magic more than the studious quasi-scientific approach.Complete Warrior(CW)
Rainbow Servantd42 + IntAny nonevil and nonchaoticThose who have learned what the couatl temples have to offer are known as rainbow servants.Complete Divine(CD)
Raumathari Battlemaged42 + IntEmploying sword and spell with dauntless courage and deadly force, the handful of Raumathari battlemages remaining in the world comprise a lonely and little-known order of adventurers, explorers, and mercenaries in search of battle.Unapproachable East(Una)
Ravager
Ravager
1d1012 + IntChaotic evil, chaotic neutral, neutral evilThe infamous ravager has dedicated himself to the service of Erythnul, deity of slaughter.Complete Warrior(CW)
Sword and Fist: A Guidebook to Monks and Fighters(SF)
Reachrunnerd84 + IntKnown for their mastery of the untamed world, some shifters rise above others in woodslore, physical ability, and stamina to claim the revered mantle of the reachrunner -- the greatest of shifter trackers and scouts.Races of Eberron(RE)
Reaping Maulerd102 + IntReaping maulers are the back-breakers, the limb-twisters, and the neck-snappers among pit fighters.Complete Warrior(CW)
Recasterd42 + IntTo the recaster, the change her own body is capable of is a simple reflection of the mutability of the world around her.Races of Eberron(RE)
Red Avengerd84 + IntThe Red Avenger is the master of ki,an ancient and formidable discipline that allows the user to accomplish the extraordinary.Sword and Fist: A Guidebook to Monks and Fighters(SF)
Red Wizard
Red Wizard
d4
2 + Int
The Red Wizards are the masters of Thay, the would-be magical overlords of the land of Faerûn.Dungeon Master's Guide v.3.5(DMG)
Forgotten Realms Campaign Setting(FRCS)
Reforgedd84 + IntThe reforged represents the realized ideal of the warforged's living aspects.Races of Eberron(RE)
Renegade Mastermakerd64 + IntA renegade mastermaker applies the secrets of warforged creation methods to his own body, slowly replacing parts of his body with mechanical augmentations.Magic of Eberron(MoE)
Revenant Bladed84 + IntThe revenant blade is a Valenar elf who can draw on the skills of ancient heroes, the giant-slayers of Xen'drik.Player's Guide to Eberron(PE)
Righteous ZealotThe righteous zealot is a person with a cause that directs every aspect of life.Dragonlance Campaign Setting(DCS)
Rimefire Witchd62 + IntA rimefire witch is one who has followed a mysterious call to the core of a rimefire iceberg and becomes infused with great power by the rimefire eidolon.Frostburn(Fr)
Risen Martyrd122 + IntAny goodA risen martyr is an exalted character who continues in his earthly existence after his martyrdom in order to finish some unfinished task.Book of Exalted Deeds(BE)
Ronind102 + IntAny nonlawfulA ronin is a masterless warrior cast adrift in the world, but still clinging to the remnants of his former life.Complete Warrior(CW)
Royal Explorerd86 + IntSome monarchs sponser crack teams of explorers.Song and Silence: A Guidebook to Bards and Rogues(SaS)
Ruathard64 + IntAlso known as "elf-friend" or "star-friend," a ruathar is a person of some other race who has earned the special friendship of the elven folk.Races of the Wild(RW)
Ruby Knight Vindicatord84 + IntThe Ruby Knights are a crusader order in the service of Wee Jas, goddess of death and magic.Tome of Battle: The Book of Nine Swords(ToB)
Runecaster
Runecaster
d82 + IntThose that choose to master the ability to create runes of power are runecasters.Forgotten Realms Campaign Setting(FRCS)
Player's Guide to Faerûn(PG)
Runescarred Berserkerd104 + IntDeadly barbarians who bear magical runes carved into their flesh, runescarred berserkers are among the most feared of Rashemen's defenders.Unapproachable East(Una)
Runesmithd62 + IntA runesmith has learned to harness the power of runes and can fling fireballsand other staple arcane spells even while encased in full plate armor.Races of Stone(RS)
Sacred Exorcist
Sacred Exorcist
1d812 + IntAny goodThrough elaborate rites that may include dancing, drumming, beating a possessed person on the soles of the feet, liberal use of holy water, or many other means, sacred exorcists hope to drive away the spiritual forces of evil, preventing them from causing harm to the bodies and souls of humanity. Sacred exorcists are serious about their work and very devoted to their religion. Not all of them are dour and grim, but most are. Their determination to combat the forces of evil in the world—along with their special ability to do so—more than makes up for their lack of humor. Most sacred exorcists are clerics or paladins who are specifically trained by their church for the work they are called to do. Most churches select only those who have shown a clear dedication to the work of opposing evil outsiders, as well as exemplary faith and devotion. Occasionally, a wizard qualifies to fill this role in a church that is tolerant toward arcane magic, but members of other classes rarely become sacred exorcists. NPC sacred exorcists are usually loners who travel from city to city in the service of their church. As highly specialized professionals, their services are frequently in demand, though few cities would have need for a full-time sacred exorcist. Adaptation: As written, the prestige class mandates the sanction of a church or order, and it indicates that sacred exorcists are loners. You could reverse either of those elements; sacred exorcists could function independently of a larger organization (or even be castoffs from the larger church). Maybe teams of exorcists (with paladin and arcane spellcaster backup) patrol the land, seeking out hidden evil wherever it may gather.Complete Divine(CD)
Defenders of the Faith: A Guidebook to Clerics and Paladins(DF)
Sacred Fist
Sacred Fist
1d814 + IntSacred fists are independent organizations found within many temples.Complete Divine(CD)
Defenders of the Faith: A Guidebook to Clerics and Paladins(DF)
Sacred Purifierd82 + IntAny goodSacred purifiers are priestly characters who specialize in destroying undead.Libris Mortis: The Book of the Dead(LM)
Sacred Warder of Bahamutd102 + IntLawful good or neutral goodSacred warders of Bahamut protect others from the power of Tiamat's brood.Draconomicon(Dr)
Sanctified Mindd84 + IntAny nonevilA sanctified mind believes that all evil-aligned psionics-using creatures must be crushed.Lords of Madness(LoM)
Sanctified Oned82 + IntMust match that of deity chosen.The cleric, the paladin, the priest, and the holy warrior--all these are classic divine hero archetypes. Whatever differences they may have, all divine heroes owe their power to deities or to their faith and devote themselves to the service of powers beyond the mortal plane. But not all deities have paladins as their martial champions, or clerics as their most iconic servants. In some cases, the sanctified one fills both roles.Complete Champion(CC)
Sand Shaperd64 + IntSand shapers are part prophet, part priest, part magician, and part assassin.Sandstorm(Sa)
Sapphire Hierarchd62 + IntLawfulThe elite members of an order of priests of law defend the temple, contemplate the mysteries of the Sapphire Eidolon, and seek to fulfill its single command by perfecting themselves and bringing order out of chaos wherever they find it.Magic of Incarnum(MoI)
Savant Abolethd86 + IntSavant aboleths are the eldest, most intelligent, wisest and most forceful of personality.Lords of Madness(LoM)
Scaled Horrord104 + IntScaled horrors are elite amphibious soldiers.Savage Species(SS)
Scar Enforcerd86 + IntAny nongoodScar enforcers are angry, embittered half-elves who have rejected both sides of their ancestry.Races of Destiny(RD)
Scarlet Corsaird84 + IntAny nonlawfulThe scarlet corsair relies on the reputation of her quick blade and terrible fighting skills to drive her prey before her.Stormwrack(Sto)
Scion of Dantaliond82 + IntThe scions believe that their destiny is to one day take up the crown of a long-forgotten human empire, bear the scepter of rulership, and rebuild the empire that could rival the stars.Tome of Magic(TM)
Scion of Tem-et-nud102 + IntPaladins of the temple of Tem-Et-Nu are sometimes selected to become the guardians of the rivers.Sandstorm(Sa)
Scorpion Heritord68 + IntScorpion heritors, through a special relationship with the scorpion spirit, gain the mystical abilities of the scorpion, and can even take its shape.Sandstorm(Sa)
Scorpion Wraithd86 + IntScorpion wraiths are the elite warriors of the drow.Secrets of Xen'drik(SX)
Scourge Maidend82 + IntLawful evil, lawful neutral, or neutral evilScourge maidens are warrior-priestesses of Loviatar dedicated to pain and anguish.Shining South(ShS)
Sea Mother Whipd82 + IntLawful evil, neutral evil, chaotic evil, or neutralDevout worshipers of Blibdoolpoolp who seek closer communion with the Sea Mother often gain additional abilities in the Sea Mother whip prestige class.Underdark(Und)
Sea Witchd42 + IntAny chaoticA sea witch is a terrible chaotic mage who wields the powers of water and calls on the living horrors of the deep.Stormwrack(Sto)
Seeker of the Misty Isled86 + IntAnySeekers search for the lost elves of Misty Isle.Complete Divine(CD)
Seeker of the Songd64 + IntSeekers of the song wield the power of music in ways that amaze even the most skilled bards.Complete Arcane(CAr)
Sentinel of Bharraid44 + IntAny goodRespect for the power of nature, the desire to further the ends of good, and the resolve to destroy evil are the core beliefs of a sentinel of Bharrai.Book of Exalted Deeds(BE)
Serene Guardiand82 + IntAny lawfulThose who master the esoteric, mind-enhancing techniques of the Luminous Order have earned the right to call themselves serene guardians.The Shattered Gates of Slaughtergarde(ShG)
Serpent Slayerd82 + IntSome individuals devote their entire lives to thwarting the yuan-ti.Serpent Kingdoms(SK)
Shaaryan Hunterd104 + IntOn the backs of their swift horses, Shaaryan hunters can run down even the fastest prey and either spear it with a lance or pelt it with arrows from horseback.Player's Guide to Faerûn(PG)
Shade Hunterd88 + IntAny evilThe shade hunter is a breed of adventurer who lives for the thrill of finding lost treasure, defeating ancient traps, and surviving deadly curses laid by the priests of dead gods.Champions of Ruin(CR)
Shadow Adept
Shadow Adept
d42 + IntAny nongoodShadow adepts hurl themselves into the abyss of the Shadow Weave, immediately acquiring all the gifts available to casual students and discovering secrets unavailable to all but the most dedicated.Forgotten Realms Campaign Setting(FRCS)
Player's Guide to Faerûn(PG)
Shadow Hunterd86 + IntA shadow hunter is a warrior of his house, and must be familiar with the arts of battle as well as stealth.Dragonmarked(Dra)
Shadow Scoutd104 + IntAny NonevilThe camouflage of a tiger, the stamina of a horse, the eyes of an eagle: these are the ingredients of the shadow scouts, elite spies, trackers, and runners. Shadow scouts are trained to blend into their surroundings, to observe and remember the smallest details about an opposing force, and to run like the wind to bring a report back alive.Oriental Adventures(OA)
Shadow Sentineld102 + IntShadow sentinels are elite illumian warriors who protect their people from githyanki raiders, demonic invastions, and hordes of barely imaginable monsters from the Plane of Shadow.Races of Destiny(RD)
Shadow Sun Ninjad84 + IntAny goodA Shadow Sun ninja is a martial artist who studies the balance between good and evil, light and dark.Tome of Battle: The Book of Nine Swords(ToB)
Shadow Thief of Amnd66 + IntA shadow thief of Amn knows only her own minions, her coworkers, and her superior.Player's Guide to Faerûn(PG)
Shadowbane Inquisitord104 + IntLawful goodShadowbane inquisitors battle incessantly against evil in whatever form it takes.Complete Adventurer(CAd)
Shadowbane Stalkerd86 + IntLawful goodShadowbane stalkers find evil hidden in civilized areas so that the martial arm of the order (the inquisitors) can spearhead the attack. Those they name as heretics or servants of evil call them zealots. Those they protect from darkness call them saviors and defenders of the truth. Whatever their label, shadowbane stalkers rank as some of the most feared individuals wherever they go.Complete Adventurer(CAd)
Shadowbladed82 + IntShadowblades are martial combatants with an innate link to shadow.Tome of Magic(TM)
Shadowcraft Maged44 + IntSome gnomes have an even greater affinity for illusions than the average representative of their race, resulting in the prestige class known as the shadowcraft mage.Races of Stone(RS)
Shadowcrafterd42 + IntShadowcrafters long ago mastered illusions and glamers.Underdark(Und)
Shadowdancerd86 + IntOperating in the border between light and darkness, shadowdancers are nimble artists of deception.Dungeon Master's Guide v.3.5(DMG)
Shadowmindd64 + IntAnyA shadowmind blends psionic powers and uncanny stealth into an effective whole.Complete Adventurer(CAd)
Shadowsmithd86 + IntShadowcasters draw power from darkness, and masters of shadow command it, but no one truly manipulates the darkness as does the shadowsmith.Tome of Magic(TM)
Shadowspyd66 + IntAny goodShadowspies are the covert arm of Pelor's Shadow Guard.Complete Champion(CC)
Shadowstrikerd102 + IntAny goodThe elite group known as the shadowstrikers is the military arm of Pelor's Shadow Guard.Complete Champion(CC)
Shaper of Formd62 + IntInitiates into this rare magical tradition learn from mysterious entities to reshape objects with incredible ease.Dragon Compendium(DC)
Shapeshifterd84 + IntShapeshifters are masters of these transforming powers, whose natural forms eventually become as fluid as water.Oriental Adventures(OA)
Sharn Skymaged82 + IntBy studying the properties of the manifest zone in which Sharn is situated, learning its intricacies and methods for manipulating it, a spellcaster can improve her magical or natural ability to fly.Sharn: City of Towers(Sh)
Shiba Protectord102 + IntThe warriors of the Shiba family are sworn to protect the Isawa family.Oriental Adventures(OA)
Shifterd84 + IntThe shifter has no form that she calls her own.Masters of the Wild: A Guidebook to Barbarians, Druids, and Rangers(MW)
Shining Blade of Heironeousd102 + IntLawful goodThe shining blade of Heironeous is a member of an order of knights dedicated to prowess in melee combat.Complete Divine(CD)
Shintao Monkd84 + IntLawful GoodShintao monks are dedicated to following the teachings of Shinsei, both to further their own quest for enlightenment and to continue his crusade against the evil of the Shadowlands.Oriental Adventures(OA)
Shou Discipled102 + IntShou disciples are martial artists who have studied or observed the monks of Kara-Tur and seek to emulate their style.Unapproachable East(Una)
Silver Keyd66 + IntA silver key is a master of stealth and security, and an expert at getting into and out of tight places.Dragonmarked(Dra)
Silver Pyromancerd62 + IntLawful goodThe silver pyromancer is an arcane champion of the Church of the Silver Flame, taking his place alongside clerics, paladins, and exorcists in the Church's cause.Five Nations(FN)
SilverstarSilverstars are dedicated advocates of freedom and tolerance, wanderers on the path of truth, and absolute foes of Shar.Faiths & Pantheons(FP)
Singer of Concordanced64 + IntThe Singers of Concordance are a small order of wandering draconic spiritual guides who begin as servitors of Io, the Ninefold Dragon, creator of all dragonkind.Races of the Dragon(RDr)
Singh Ragerd122 + IntAny LawfulSingh ragers draw their furious strength from the noble lion (called a singh or singha in some societies). The singh ragers' fury never robs them of their discipline and control, which to many minds makes them only more terrifying. They are paragons of warrior virtue whose speed, strength, and courage are unrivaled.Oriental Adventures(OA)
Sirend44 + IntA harpy siren is an artist who constantly seeks to expand and improve upon her innate sonic ability.Savage Species(SS)
Skullclan Hunterd66 + IntAny GoodThe skullclan hunter is the acclaimed foe of unlife.Miniatures Handbook(MH)
Skylordd102 + IntAny goodAn elf crusader, the skylord uses his kinship with creatures of the sky and the power of the winds to fight evil.Book of Exalted Deeds(BE)
Skypledgedd64 + IntThe skypledged represent a mystical tradition among the raptorans that hearkens back to an ancient pact with powerful lords of the Elemental Plane of Air.Races of the Wild(RW)
Slaad Brooderd82 + IntAny ChaoticThe brooder's sole purpose is to implant as many eggs pellets as he can to produce the widest possible range of progeny.Savage Species(SS)
Slayer of Domield64 + IntLawful goodSometimes the skillset of an assassin is required for more noble pursuits.Book of Exalted Deeds(BE)
Slime LordSlime lords, the most favored of Ghaunadar's servants, are not clerics; they are spies and infiltrators who can change their shapes in order to move unnoticed among members of any race.Player's Guide to Faerûn(PG)
Solar Channelerd82 + IntAny goodHoly warriors ready to defend the Material Plane against demonic invasion, solar channelers are effective healers and spellcasters until the situation demands melee combat. Then they become furious angels.The Shattered Gates of Slaughtergarde(ShG)
Soldier of LightThe Soldiers of Light are a military order dedicated to open warfare against the minions of their church's enemies.Deities and Demigods(DD)
Soul Eaterd84 + IntAny evilThe soul eater is a monstrous being that feeds on the very essence of life force.Book of Vile Darkness(BV)
Soulbowd104 + IntIn the tradition of the soulknife, a soulbow realizes the direct capacity of her own mind to give shape to weapons of psionic perfection. Through desire alone, a soulbow creates a semisolid blade composed of psychic energy, just as any soulknife can. Unlike a soulknife, however, a soulbow can also produce dazzling shafts of deadly grace that she can project with all the force of a composite longbow—using nothing but her mind. The soulbow relishes her ability to attack foes at a distance. Accuracy, speed, distance, and lethality are all skills a soulbow pursues and perfects—and in so doing, discovers serenity in lethal mastery. Any character with a desire to become a master of mental archery might be drawn to train as a soulbow. In practice, however, becoming a soulbow requires a character to take at least two levels of the soulknife class to gain the throw mind blade prerequisite.Complete Psionic(CP)
Soulcasterd42 + IntSoulcasters excel at incorporating soul energy into their magic.Magic of Incarnum(MoI)
Soulguardd84 + IntLawful good or lawful neutralSoulguards openly oppose fiendish practices and go to great lengths to protect those beset by the power of Baator.Fiendish Codex II: Tyrants of the Nine Hells(FCII)
Sovereign Speakerd82 + IntAlthough devotion to a single god enables some individuals to gain additional power, overridingFaiths of Eberron(FE)
Spell ScionThis prestige class is for characters who wield legendary weapons designed for use by arcane spellcasters, such as wizards, sorcerers, and sometimes bards.Unearthed Arcana(UA)
Spellcarved Soldierd104 + IntSpellcarved soldiers are warforged warriors who engrave magic runes into the plating of their inherently magic bodies, gaining remarkable defensive abilities.Races of Eberron(RE)
SpelldancerSpelldancers are an energetic sort of spellcaster who draw on the quasi-primal energy of song and dancing to power their magic.Magic of Faerun(Mag)
Spellfire ChannelerThose who practice their spellfire can hone their talent into a tool with fantastic abilities that most dabblers can only dream of.Magic of Faerun(Mag)
Spellguard of Silverymoond42 + IntAny nonevilThe Spellguard, Silverymoon's elite cadre of battle-trained arcane spellcasters, protects the city against the threat of hostile magic and aids the Knights in Silver against more mundane threats.Player's Guide to Faerûn(PG)
SpellsingerSpellsingers are rare practitioners of an ancient elven bardic tradition.Races of Faerun(Rac)
Spellsword
Spellsword
d8
2 + Int
The dream of melding magic and weaponplay is fulfilled in the person of the spellsword.Complete Warrior(CW)
Tome and Blood: A Guidebook to Wizards and Sorcerers(TB)
Spellwarp Sniperd64 + IntAnyThe spellwarp sniper contorts spells, changing area effects into rays that deliver precise, devastating attacks.Complete Scoundrel(CS)
Spinemeld Warriord102 + IntAny lawfulWhen a spinemeld warrior trains, he is participating in a tradition that has long been venerated in skarn society.Magic of Incarnum(MoI)
Spur LordThe Spur Lords are elite zealots of the church, wielding the dark power of Cyric and commanding the attention of even the most fanatical clerics.Lords of Darkness(LD)
Spymaster
Spymaster
1d818 + IntSpymasters do their work quietly and in private, and they often have a cover identity.Complete Adventurer(CAd)
Song and Silence: A Guidebook to Bards and Rogues(SaS)
Squire of Legendd86 + IntNot everyone who reveres the Six from Shadow desires to shape her entire life around her chosen paragon.Complete Champion(CC)
Stalker of Kharashd86 + IntNeutral goodThe stalkers of Kharash are a loose-knit order of rangers, rogues, and other characters devoted to fighting evil under Kharash's patronage.Book of Exalted Deeds(BE)
Steel LegionnaireSteel legionnaires are members of the Legion of Steel.Dragonlance Campaign Setting(DCS)
Stoneblessedd82 + IntA stoneblessed bonds to the stone of the mountains, blending into a dwarf, gnome, or goliath community and making it her home.Races of Stone(RS)
Stonedeath Assassind66 + IntMost stonedeath assassins are hobgoblin rogues or rangers, but bugbears and even exceptional goblins have been known to undertake stonedeath training and learn the ways of infiltrating dwarf strongholds by disarming traps, weakening gates, and assassinating dwarf leaders.Races of Stone(RS)
Stonelordd82 + IntThe earth whispers to special dwarves known as stonelords.Complete Warrior(CW)
Stonespeaker Guardiand84 + IntThe stonespeaker guardian taps into the divine power of the earth itself to defend her fellow stonespeakers, as well as other goliaths and friendly races, from their enemies.Races of Stone(RS)
Storm Discipled102 + IntAny chaotic.A storm disciple is a character who decides that the best, most glorious way to serve his ideals is through the natural power, fury, and splendor of the storm. While he retains knowledge of mantles, he might have come to feel that those mantles are of lesser value than his connection to the storm. A disciple delights in singing the song of the raging storm, of blackened skies where the thunder is born. He seeks to master the flow of electrical energy that infuses his chosen weapon with power, becoming a conduit for that astonishing energy. Almost all storm disciples, whether multiclass or single-classed, begin as divine minds or ardents. Ardents are often drawn to the universal truth embodied by the natural world and its energies. For them, becoming a storm disciple is a natural extension of their powers. Most divine minds who become storm disciples, on the other hand, are confident in their ability to serve their deity however they deem most fit, taking on the fury of the storm and their training in its use all on their own. Complete Psionic(CP)
Storm Sentryd104 + IntA storm sentry is a soldier first and foremost, and must be a capable combatant.Dragonmarked(Dra)
Stormcasterd4Any nonlawfulThe stormcaster is one who seeks to tap into the power of a strange and terrifying phenomenon: the raging storm.Stormwrack(Sto)
Stormlord
Stormlord
d8
2 + Int
Stormlords often live as brigands, indulging their personal desires for wealth, food, luxury items, and wanton behavior as they crave random, spectacular acts of violence.Complete Divine(CD)
Faiths & Pantheons(FP)
Stormsingerd64 + IntThe stormsingers have learned the secret methods of harnessing the magic powers of music to influence and control the weather.Frostburn(Fr)
Stormtalond102 + IntThe stormtalons are consummate aerial warriors, using both their weapons and their razor-sharp foot talons to dive on their hapless foes.Races of the Wild(RW)
Streetfighterd84 + IntAnyStreetfighters seek the challenges of the back alleys as a way of testing themselves and their experience in the wilder world.Complete Adventurer(CAd)
StrifeleaderStrifeleaders are the chief instruments of the Dark Sun, charged with spreading the One True Way of Cyric through force and deception.Faiths & Pantheons(FP)
Sublime Chordd64 + IntIn return for abandoning her continuing study of bardic music, a sublime chord instead masters a number of spells more powerful than most bards can ever use.Complete Arcane(CAr)
Suel Arcanamachd84 + IntArcanamach formerly served as elite guards and agents for powerful wizards.Complete Arcane(CAr)
Sun Soul Monkd84 + IntLawful good or lawful neutralMonks of the Sun Soul Order believe that they each harbor a small fragment of the sun's divine essence.City of Splendors: Waterdeep(CSW)
Sunmasterd82 + IntAny lawfulThe sunmasters are members of a sect within the church of Lathander who believe that the Morninglord is the living reincarnation of Amaunator.Lost Empires of Faerun(LE)
Survivord62 + IntThose who survive a program of frequent assaults and other dangers emerge a few weeks later -- tougher, faster, and less vulnerable to attacks.Savage Species(SS)
Swanmayd84 + IntAny goodSwanmays are members of a secretive order sworn to protect wilderness areas from evil.Book of Exalted Deeds(BE)
Swift ScionThis prestige class is for those who wield legendary weapons that make use of or improve the wielder's stealth, speed, or dexterity (in the general sense).Unearthed Arcana(UA)
Swift Wingd84 + IntSwift wings are church servants who see themselves as the fast-moving, hard-hitting crusaders of their god's cadre of worshipers.Dragon Magic(DM)
Sword DancerSword dancers are expected to lead the drow migration and work to promote harmony between drow and surface-dwelling races.Faiths & Pantheons(FP)
Sword of Righteousnessd84 + IntAny goodPursuit of a commitment to righteousness and purity that exceeds the norm is a quality of a sword of righteousness.Book of Exalted Deeds(BE)
Sybild46 + IntNeutralSteeped in ancient lore, or maddened by divine inspiration, the sybil is a reclusive prophet.Savage Species(SS)
Tactical Soldierd102 + IntAnyThe tactical soldier is the master of teamwork in melee.Miniatures Handbook(MH)
Tainted Scholard62 + IntNo secret is barred from the tainted scholar's grasp, and if such forbidden knowledge comes at the cost of his soul, he's willing to pay that price.Heroes of Horror(HH)
Tainted SorcererTainted sorcerers find an easy path to tremendous magical power.Unearthed Arcana(UA)
Tainted WarriorWhen a character's taint threatens to exceed the capacity of his body and soul to contain it, he may become possessed by its evil power and transformed into a creature of taint.Unearthed Arcana(UA)
Talon of Tiamatd82 + IntAny evilThe talon of Tiamat furthers the goals of evil dragonkind.Draconomicon(Dr)
Talontar Blightlordd82 + IntAny evilCorrupt priests who revel in decay, the blightlords of Talona are feared and reviled throughout the Unapproachable East.Unapproachable East(Una)
Tamer of Beastsd84 + IntThrough magic and his overwhelming concern for his charges, the tamer of beasts can make them tougher and more intelligent.Masters of the Wild: A Guidebook to Barbarians, Druids, and Rangers(MW)
Tattooed Monk
Tattooed Monk
1d814 + IntAny LawfulCertain monastic orders bestow supernatural or spell-like powers on their members by inscribing magic tattoos on their skin. These tattooed monks shave their heads, speak in cryptic riddles and maxims, and--in many cases--travel the countryside furthering their quest for enlightenment by facing and conquering temptation.Complete Warrior(CW)
Oriental Adventures(OA)
TechsmithTechsmiths are devoted to the development of new inventions and the progression of achievement in the name of the Wonderbringer.Faiths & Pantheons(FP)
Telflammar Shadowlordd64 + IntAny nongoodAbove all the criminals of the Shadowmasters of Telflamm stand the Telflammar shadowlords,the secret captains of iniquity who demand unquestioned obedience from their numerous minions.Unapproachable East(Una)
Tempest
Tempest
1d1012 + IntA tempest is the point of calm within a whirling barrier of deadly blades.Complete Adventurer(CAd)
Masters of the Wild: A Guidebook to Barbarians, Druids, and Rangers(MW)
Templard102 + IntSworn to the defense of a temple site, the templar is a holy warrior blessed by her deity with combat prowess and great endurance.Defenders of the Faith: A Guidebook to Clerics and Paladins(DF)
Temple Raider of Olidammara
Temple Raider of Olidammara
1d614 + IntAny chaoticThe temple raiders are an elite cadre of thieves who worship the Laughing Rogue and specialize in stealing valuables and secret lore from the temples of other deities.Complete Divine(CD)
Song and Silence: A Guidebook to Bards and Rogues(SaS)
Tenebrous Apostated82 + IntAny nongoodThe remnant of divinity once possessed by Orcus, Tenebrous is perhaps the only vestige still worshiped in some places as a god. Some followers, however, believe that Tenebrous is a separate deity, so these Tenebrous apostates revere him as such.Tome of Magic(TM)
Thaumaturgistd42 + IntThe thaumaturgist reaches out with divine power to other planes of existence, calling creatures there to do his bidding.Dungeon Master's Guide v.3.5(DMG)
Thayan Gladiatord122 + IntAny evilPopular and skillful gladiators fill the arenas of Faerûn from Calimshan to the Dragon Coast, but the brutal Thayan gladiators are the best of the best.Champions of Ruin(CR)
Thayan Knight
Thayan Knight
d10
2 + Int
Thayan knights have mastered the art of swordplay, are familiar with magic, and are loyal to none but the tattooed mages.Complete Warrior(CW)
Lords of Darkness(LD)
Thayan Slaverd64 + IntAny evilThayan slavers are cruel marauders who use their awful abilities to abduct creatures and then break their wills.Unapproachable East(Una)
Thief of Lifed66 + IntWhen the prize is immortality, there is precious little a thief of life will not do to grasp it.Faiths of Eberron(FE)
Thief-acrobat
Thief-acrobat
1d616 + IntAny nonlawful.A thief-acrobat excels in getting in and getting out.Complete Adventurer(CAd)
Song and Silence: A Guidebook to Bards and Rogues(SaS)
Thrall of Demogorgond84 + IntChaotic evilA thrall of Demogorgon thrives on the chaotic nature of mutation and deformity.Book of Vile Darkness(BV)
Thrall of Graz'ztd64 + IntAny evilThe thrall of Graz'zt is a sinister, conniving, and thoroughly evil master of arcane lore and dark secrets.Book of Vile Darkness(BV)
Thrall of Juiblexd102 + IntAny EvilA thrall of Juiblex oozes a horrible slime and is surrounded by a nauseating stench.Book of Vile Darkness(BV)
Thrall of Orcusd82 + IntAny evilA thrall of Orcus has devoted herself to the demon prince of undeath.Book of Vile Darkness(BV)
Thrallherdd42 + IntThrallherds manipulate the minds of others as if they were clay in the hands of a sculptor. Some creatures are more susceptible than others to the thrallherdÂ’s unconscious, but continual, call to service. And so they come, eager to be led, happy to follow, and completely under the thrallherdÂ’s control. In this way, thrallherds keep a minor menagerie of enthralled servants that are anxious to do their will. This class doesnÂ’t offer much for those who enjoy doing things themselves. Because thrallherds delegate most tasks, including their own physical defense, psions (especially telepaths) are most apt to follow this path.Expanded Psionics Handbook(XPH)
Thunder Guided104 + IntBodyguards to nobles on safari, shepherds to spelunking university professors, and the real-life heroes of chronicle serials across Khorvaire, thunder guides provide the strong blades, keen senses, and local knowledge necessary to survive a trip across the Thunder Sea.Explorer's Handbook(EH)
Tomb Wardend124 + IntAny nonchaoticTomb wardens serve as selfless, undying protectors of the dead.Libris Mortis: The Book of the Dead(LM)
Topaz Guardiand82 + IntAny goodResolute crusaders, the topaz guardians are the elite initiates of the Holy Order of the Supernal Topaz Defenders.Lords of Madness(LoM)
Totem Ragerd104 + IntThe totem rager embodies the wrath of nature in its most bestial form.Magic of Incarnum(MoI)
Trapsmithd66 + IntMany adventurers view traps as nuisances—just more obstacles to be overcome—but some see traps as an art form. Similar to a rogue in many respects, a trapsmith hones her craft to a level of perfection that few can hope to emulate. Simple and crude traps offend her, and complicated death traps cause her to leap about (cautiously, of course) in wonderment and joy. More than just an expert at disarming devices, a trapsmith excels at rigging deadly surprises to harm her enemies, secure her camp, and confound pursuers. A trapsmith needs a high number of skills and the trapfinding class feature, so many members of this prestige class begin their careers as rogues. Other classes can qualify, including ninjas, scouts, and spellthieves (all from Complete Adventurer), factotums (see page 14), and rangers who have the trap expert alternative class feature (see page 12). But rogues have the easiest time of it. Because the trapsmith is a skill-based character, she must have a high Intelligence score. A high Dexterity score also proves to be of great value, adding to a number of her skills.Dungeonscape(Du)
Triadic Knightd102 + IntLawful goodTriadic knights are holy warriors who worship the Triad of Tyr, Torm, and Ilmater. Triadic knights trace their history back to the Fiend Wars of Impiltur (729--732 DR), when the three churches joined forces to proclaim the Triad Crusade, but they no longer comprise a single order of paladins. Triadic knights believe that to truly embody the virtues of a paladin, one must draw on the strengths of all three gods. Through courage and perseverance, Triadic knights seek justice for all.Champions of Valor(CV)
Tribal Protectord102 + IntThe same alignment as the majority of the character’s tribe.The tribal protector is the battlefield champion of a savage humanoid race.Sword and Fist: A Guidebook to Monks and Fighters(SF)
Troubadour of Starsd66 + IntChaotic GoodBards who channel their celestial music through their mortal voices and instruments are troubadours of stars.Book of Exalted Deeds(BE)
True Necromancer
True Necromancer
d6
2 + Int
Those who seek to raise an unyielding obedience from the dead willingly tread the path of necromancy.Libris Mortis: The Book of the Dead(LM)
Tome and Blood: A Guidebook to Wizards and Sorcerers(TB)
Twisted Lordd68 + IntThe stealthy assassins of the Ebon Cabal, twisted lords can turn their visages fearsome at a moment's notice.The Shattered Gates of Slaughtergarde(ShG)
Ultimate Magusd42 + IntAnySorcerers channel unknowable powers, and wizards are expert in ancient lore, but few individuals have as thorough an understanding and mastery of arcane magic as the ultimate magus.Complete Mage(CM)
Umbral Discipled66 + IntThe umbral disciple is a student of shadow in both a literal and a metaphysical sense.Magic of Incarnum(MoI)
Unbound Scrolld42 + IntUnbound scrolls are drawn from the most gifted artificers and wizards of House Sivis, though a few exceptional magewrights have made their way into the order.Dragonmarked(Dra)
Uncanny Tricksterd68 + IntAnyThe uncanny trickster combines the features of his primary class with a wider range of skill tricks than any other character can achieve.Complete Scoundrel(CS)
Unholy Ravager of Tiamatd102 + IntLawful evil or neutral evilThose who devote themselves to Tiamat's cause become unholy ravagers of Tiamat.Draconomicon(Dr)
Union SentinelA Union Sentinel is a member of an elite police force that guards the demiplane city of Union.Epic Level Handbook(EL)
Unseen Seerd46 + IntAnyMysterious and elusive, the unseen seer trades in secrets. Subterfuge is her business in the same way that death is the assassin's business, and she uses her magic to help her gather other people's secrets while keeping her own.Complete Mage(CM)
Ur-priest
Ur-priest
1d812 + IntAny evilA small number of ur-priests have learned to tap into divine power and use it without praying to or worshiping a god.Book of Vile Darkness(BV)
Complete Divine(CD)
Urban Savantd66 + IntAn urban savant is a scholar at heart, with a voracious appetite for information.CityScape(Ci)
Urban Sould86 + IntUrban souls are the chosen champions of the deity Urbanus, charged with protecting city denzens from external dangers and from subtler threats to the city.Races of Destiny(RD)
Vadalis Beastkeeperd86 + IntVadalis beastkeepers are scouts and guides, hunters and warriors.Dragonmarked(Dra)
Vassal of Bahamutd102 + IntLawful goodA vassal of Bahamut is a devout, nondraconic champion in the service of the Dragon King.Book of Exalted Deeds(BE)
Vengeance Knightd102 + IntLawful evil, lawful neutral, or neutral evilVengeance knights roam the Lands of Intrigue in search of those who have committed acts of treachery against their employers, the Knights of the Shield.Champions of Ruin(CR)
Verdant Lordd84 + IntAny nonevilThe verdant lord is the final defender of the forest.Masters of the Wild: A Guidebook to Barbarians, Druids, and Rangers(MW)
Vermin Keeperd84 + IntTo a vermin keeper, insects are perfect killers.Underdark(Und)
Vermin Lordd64 + IntAny evilThe vermin lord offers itself as a host for all manner of parasitic organisms.Book of Vile Darkness(BV)
Vigilant Sentinel of Aerenald86 + IntPart spy, part assassin, and completely loyal to the Sibling Kings and Aerenal's undying rulers, the sentinels roam across Eberron.Magic of Eberron(MoE)
Vigilante
Vigilante
1d616 + IntAny nonevilThe vigilante combines magical and mundane investigative techniques to assess a crime scene.Complete Adventurer(CAd)
Song and Silence: A Guidebook to Bards and Rogues(SaS)
Virtuoso
Virtuoso
1d614 + IntThe typical virtuoso is outgoing, charismatic, and gregarious.Complete Adventurer(CAd)
Song and Silence: A Guidebook to Bards and Rogues(SaS)
Visionary Seekerd64 + IntA visionary seeker knows how to navigate the mental plain stretching out ahead, finding landfall and truly discovering what it means to know.Planar Handbook(PlH)
Void Disciple
Void Disciple
1d612 + IntAny NeutralOf all the elemental forces that make up the universe, the most powerful and the most difficult to control is the one that lies between and joins the others: Void. Void disciples understand that everything in the world contains all the basic elements, held together by the least tangible essence. Void is like the silence between notes of music, giving rhythm and shape to the whole. To those who understand the relationship of Void to all other things, and who have the innate ability to personally perceive that relationship, distance and form become inconsequential.Complete Divine(CD)
Oriental Adventures(OA)
Walker In the Wasted62 + IntA walker in the waste embodies the harsh, unforgiving nature of the desert.Sandstorm(Sa)
War Chanterd84 + IntAny nonlawfulA war chanter's music flows across the battlefield like a raging torrent, catching friends and foes alike in its wake.Complete Warrior(CW)
War Hulkd122 + IntAnyThe war hulk is a creature of great size and talent who is specifically trained to shock and awe opposing massed troops.Miniatures Handbook(MH)
War Mindd102 + IntAny nonchaotic.War minds are expert fighters who claim to possess unequaled knowledge in the art of war. Through a combination of inner contemplation and external study of an ancient text called the Talariic Codex, war minds grow in their craft of arms and war. Those who study the Talariic Codex learn several tenets, collectively known as chains of war. As a war mind masters one chain, he opens himself to learn the next chain in the series, should he desire to continue to bend his mind to the intensive studies required to advance in this class. Soulknives and psychic warriors are most likely to take up study of the Talariic Codex, though finding a copy of the ancient text may prove a task all its own. Even those who initially begin their careers as fighters or barbarians may pick up some training in a psionic class for the express purpose of eventually being able to study as a war mind.Expanded Psionics Handbook(XPH)
War Weaverd42 + IntBy weaving together strands of pure arcane power, the war weaver becomes a force to be reckoned with on the battlefield.Heroes of Battle(HB)
War Wizard of Cormyrd42 + IntThe Cormyrean war wizards are some of the most respected battle-mages in Faerûn.Magic of Faerun(Mag)
Warchiefd102 + IntA warchief leads a primitive, aggressive tribe of humanoids, especially when they turn to marauding.Miniatures Handbook(MH)
Warforged Juggernautd122 + IntAs a machine of war, the juggernaut is among the best at dealing damage and sustaining punishment.Eberron Campaign Setting(ECS)
Warmasterd104 + IntAny nonchaotic, nonevil.Warmasters are trained at the College of War and can become a formidable presence on the battlefield.Sword and Fist: A Guidebook to Monks and Fighters(SF)
Warpriest
Warpriest
1d812 + IntWarpriests are fierce, earthy clerics who pray for peace but prepare for war.Complete Divine(CD)
Defenders of the Faith: A Guidebook to Clerics and Paladins(DF)
Warrior SkaldAccompanying heroes of great renown, warrior skalds fight at their sides while composing the epics that will be told for centuries to come.Races of Faerun(Rac)
Warrior of Darknessd104 + IntAny evilThe warrior of darkness, sometimes called the dark knight, is a practitioner of black magic.Book of Vile Darkness(BV)
Warshaperd82 + IntThe warshaper grows and evolves her own weapons and armor to suit the threat at hand.Complete Warrior(CW)
Warsling SniperThe warsling sniper is an expert in the use of the weapon commonly associated with the halfling race.Races of Faerun(Rac)
Watch Detectived86 + IntAny nonevilThe watch detective specializes in solving mysteries.Masters of the Wild: A Guidebook to Barbarians, Druids, and Rangers(MW)
Wavekeeperd84 + IntAny neutralSome druids feel the call of the primal deeps.Stormwrack(Sto)
Waveriderd102 + IntThe waverider and her companion animal defend their city with a vigor that exceeds either's individual powers.Savage Species(SS)
WaveservantWaveservants server the Bitch Queen as both tribute gatherers and enforcers.Faiths & Pantheons(FP)
Wayfarer Guide
Wayfarer Guide
d6
2 + Int
The wayfarer guide focues on honing her skill at instantaneous magical transportation.Complete Arcane(CAr)
Tome and Blood: A Guidebook to Wizards and Sorcerers(TB)
Weapon Masterd102 + IntFor weapon masters, the perfection of kiis found in the mastery of a single melee weapon.Sword and Fist: A Guidebook to Monks and Fighters(SF)
Weapon Master (Kensei)d102 + IntFor weapon masters (kensei), the perfection of ki is found in the mastery of a single melee weapon. Weapon masters seek to unite this weapon of choice with the body, to make them one, and to use the weapon as naturally and without thought as any other limb.Oriental Adventures(OA)
Wearer of Purple
Wearer of Purple
Updated from Faiths and Pantheons.Dragons of Faerun(DrF)
Faiths & Pantheons(FP)
Weretouched Masterd82 + IntWeretouched masters are shifters who learn to enhance their shifting ability to accentuate the power of their lycanthrope heritage.Eberron Campaign Setting(ECS)
Whisperknifed86 + IntThe halfling whisperknife seeks to repay murder, theft, or humiliation in the same coin.Races of the Wild(RW)
Wild Maged42 + Intany chaoticWild mages aspire to cast spells without structure.Complete Arcane(CAr)
Wild Plains Outriderd84 + IntAnyWild plains outriders work tirelessly to keep the plains as safe as such remote places can be.Complete Adventurer(CAd)
Wild ScoutWild scouts are the spies of the wilderness, traversing the open and wild country in search of valuable information.Silver Marches(SM)
Wild Sould42 + IntAny nonlawfulAs druids are divine casters who share a link with the animals of nature, wild souls develop a similar link to the world's fey. And like the fey themselves, wild souls swear allegiance - or at least an alliance - with one of the two great courts.Complete Mage(CM)
Wildrunnerd104 + IntAny good or chaoticWildrunners give themselves almost wholly to nature, seeking to return to their untamed roots and eventually become fey creatures.Races of the Wild(RW)
Windriderd102 + IntThe windrider is a specialist in mounted combat, but hers is no ordinary mount.Masters of the Wild: A Guidebook to Barbarians, Druids, and Rangers(MW)
WindwalkerWindwalkers learn to shape the winds with their hands and ride them to lands as yet unseen.Faiths & Pantheons(FP)
Windwright Captaind66 + IntThe self-proclaimed masters of sky and sea, the windwright captains are the finest pilots of airships and wind galleons on Eberron.Explorer's Handbook(EH)
Winterhaunt of Iborighud82 + IntChaotic neutral, chaotic evil, or neutral evilAs minions of the Frozen King, the winterhaunts of Iborighu lust for nothing less than eternal winter.Frostburn(Fr)
Witch Hunterd84 + IntAny NonevilWitch hunters combine magical training with combat expertise to battle the spiritual forces of evil in the world. Ghosts and other evil spirits, demons and oni, and practitioners of black magic are the witch hunters' sworn enemies, and they bring unique abilities and expertise to bear in combating these foes.Oriental Adventures(OA)
Witch Slayerd84 + IntWitch slayers devote themselves to capturing and destroying those who share their souls with other entities.Tome of Magic(TM)
Witchborn Binderd64 + IntElite agents within the Vigilant Servants, a society whose members make it their business to frustrate the plans of the witchborn, witchborn binders are incarnum-wielding mage-hunters who can use the power of soul energy to create shields, traps, and shackles.Magic of Incarnum(MoI)
Wizard of High SorceryOnce a wizard successfully completes (and survives) the Test of High Sorcery, his choices dictate his robe color and which deity of magic grants him power.Dragonlance Campaign Setting(DCS)
Wonderworkerd64 + IntAny goodWonderworkers sacrifice some of their spellcasting ability to grow closer to the ideal of goodness they revere.Book of Exalted Deeds(BE)
Wyrm Wizardd44 + IntWyrm wizards are spellcasters who learn new spells not through research and experimentation but rather by tapping into the vast wealth of arcane knowledge possessed by dragons.Dragon Magic(DM)
Yakuzad68 + IntAny Nonchaotic, NongoodThe yakuzas are many different things, depending on who is asked. Some call them protectors of the common folk, others think of them as thugs and extortionists, still others rely on them as an unofficial police force. They are simultaneously despised and respected, sometimes even supported by the local authorities. On one hand, they represent the shadowy underworld, directing and controlling local activities. On the other hand, they provide protection for the helpless and watch over those in their care. Of course, such care has a price, and that is how the yakuzas make their living.Oriental Adventures(OA)
Yathchol Webriderd86 + IntWith their intimate understanding of webspinning and their familiarity with the Overweb, Yathchol webriders can move about the Underdark as they choose.Underdark(Und)
YathrinsheeYathrinshees, the elite ranks of Kiaransalee's priests, are powerful masters of necromantic magic, both arcane and divine.Player's Guide to Faerûn(PG)
Yuan-ti Cultistd42 + IntThe mysteries of the evil deities of the yuan-ti are mastered by yuan-ti cultist masters.Savage Species(SS)
Zerth Cenobited84 + IntThe core of a zerth cenobites studies involve strict meditation on the nature of time and the body's movements through it, culminating in a martial art known as zerthin. Zerthin was first used at a special githzerai monastery called Zerth'Ad'Lun, located deep in the chaos-boil of Limbo. The chronal art has since been disseminated more widely, however. Zerthin teaches that though the passage of time allows events to become chaotic and uncontrolled, a disciplined mind filled with a reservoir of psionic power can view the time stream as just one more dimension of space. This privileged point of view allows a zerth cenobite to see a moment or two into the past and future, thereby gaining insight as to where to place her next blow and how to best dodge the next blow of her foe. Practitioners of zerthin claim to be able to peer into the future, enhancing their martial expertise to unmatched heights. Almost all zerth cenobites are monks who have gained the knowledge necessary to begin studying the rarefied art of zerthin. Many are githzerai, since zerthin was developed first in Zerth'Ad'Lun on Limbo, but after the first zerth cenobite broke the stricture and began teaching zerthin to nongithzerai, all the censure and displeasure of Limbo couldn't keep zerthin a purely githzerai psionic ability.Complete Psionic(CP)
Zhentarim SkymageThese powerful spellcasters ride strange flying beasts and serve the Zhentarim by performing acts of espionage and causing unrest on the frontiers of civilization.Lords of Darkness(LD)
Zhentarim Spyd66 + IntAny evilThe Zhentarim spy is probably the one Faerûnians encounter most often -- even if they never realize it.Player's Guide to Faerûn(PG)