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Ranged Weapon Properties

Item Name  Summary Market Price  Rulebook 
IlluminatingBright illumination to 20 ft., shadowy illumination to 40 ft.500Magic Item Compendium
AquaticFreedom of movement underwater2,000Magic Item Compendium
Everbright2/day blinding effect, weapon is immune to acid damage and rusting2,000Magic Item Compendium
HideawayCollapses to two size categories smaller, easy to conceal2,000Magic Item Compendium
Acidic burstSAs corrosive, extra acid damage on critical hit+1 bonusMagic Item Compendium
Arcane mightSacrifice spell use for extra damage on next bow attack; bows only+1 bonusMagic Item Compendium
Bane+2 bonus, +2d6 damage against one type of creature+1 bonusDungeon Master's Guide v.3.5
Binding2/day dimensional anchor on target for 10 minutes+1 bonusMagic Item Compendium
BlessedGains some bless weapon traits+1 bonusMagic Item Compendium
Corrosive+1d6 acid damage+1 bonusMagic Item Compendium
Deadly precision+1d6 damage on sneak attack or sudden strike+1 bonusMagic Item Compendium
Dessicating+1d4 damage, +1d8 damage to plants and water elementals+1 bonusMagic Item Compendium
Dessicating burstSAs desiccating, extra desiccating damage on critical hit+1 bonusMagic Item Compendium
Dislocator3/day struck target teleported up to 10 ft.+1 bonusMagic Item Compendium
Dislocator, greatS3/day struck target teleported up to 30 ft.+1 bonusMagic Item Compendium
Dispelling3/day struck target subject to dispel magic+1 bonusMagic Item Compendium
Dispelling, greaterS3/day struck target subject to greater dispel magic+1 bonusMagic Item Compendium
DistanceDouble range increment+1 bonusDungeon Master's Guide v.3.5
Divine wrathExpend turn undead use to imbue weapon with divine power+1 bonusMagic Item Compendium
DragonhunterDragon target takes 1 Str damage, critical hit multiplier increases against dragons; projectile weapons only+1 bonusMagic Item Compendium
FiercebaneSAs bane, extra benefits against bane type or subtype+1 bonusMagic Item Compendium
Flaming+1d6 fire damage+1 bonusDungeon Master's Guide v.3.5
Frost+1d6 cold damage+1 bonusDungeon Master's Guide v.3.5
Heavenly burstOn critical hit, +3d6 damage and blinding effect to evil creatures+1 bonusMagic Item Compendium
Hunting+4 on weapon damage rolls against favored enemies+1 bonusMagic Item Compendium
Illusion bane1/day destroy illusions, ignore miss chance from illusion effects+1 bonusMagic Item Compendium
ImpactDouble threat range; bludgeoning weapons only+1 bonusMagic Item Compendium
Knockback3/day pushes back target 5 ft.+1 bonusMagic Item Compendium
Lucky1/day reroll one failed attack roll+1 bonusMagic Item Compendium
MagebaneExtra benefits against arcane spellcasters, invokers+1 bonusMagic Item Compendium
MaimingOn critical hit, deal extra damage based on critical multiplier+1 bonusMagic Item Compendium
Merciful+1d6 damage, all damage is nonlethal on command+1 bonusDungeon Master's Guide v.3.5
MindfeederGain 1 temporary power point per 5 points of critical hit damage dealt+1 bonusMagic Item Compendium
MorphingCan become any melee or thrown weapon of same size and type; thrown weapons only+1 bonusMagic Item Compendium
Power storingStores single targeted power of up to 5 power points+1 bonusMagic Item Compendium
PreciseShoot or throw into melee without –4 penalty+1 bonusMagic Item Compendium
Profane+1d6 damage to living creatures, various evil-themed abilities+1 bonusMagic Item Compendium
Profane burstSAs profane, on critical hit, extra negative energy and Con damage+1 bonusMagic Item Compendium
Psychokinetic+1d4 force damage+1 bonusMagic Item Compendium
Psychokinetic burstSAs psychokinetic, extra force damage on critical hit+1 bonusMagic Item Compendium
Quick loadingReload quickly, store 100 bolts in extradimensional space; crossbows only+1 bonusMagic Item Compendium
ReturningReturns to thrower+1 bonusDungeon Master's Guide v.3.5
RevealingStruck target subject to faerie fire+1 bonusMagic Item Compendium
Sacred+1d6 damage to undead or +2d6 to evil outsider, good-aligned for overcoming DR+1 bonusMagic Item Compendium
Sacred burstSAs sacred, extra positive energy and Cha damage on critical hit+1 bonusMagic Item Compendium
Screaming+1d4 sonic damage+1 bonusMagic Item Compendium
Screaming burstSAs screaming, extra sonic damage on critical hit+1 bonusMagic Item Compendium
SeekingNegate any miss chances+1 bonusDungeon Master's Guide v.3.5
ShattermantleStruck target’s spell resistance reduced by 2 for 1 round+1 bonusMagic Item Compendium
Shock+1d6 electricity damage+1 bonusDungeon Master's Guide v.3.5
SoulboundStores up to 2 points of essentia for enhancement bonuses+1 bonusMagic Item Compendium
SoulbreakerSAs enervating, negative levels from enervating property might be permanent+1 bonusMagic Item Compendium
SpellstrikeTransfer enhancement bonus to saves against spells or spell-like abilities+1 bonusMagic Item Compendium
StunningSAs screaming, struck target stunned for 1 round on critical hit+1 bonusMagic Item Compendium
Stunning surge+1 Cha bonus times per day, target stunned for 1 round+1 bonusMagic Item Compendium
Stygian3/day next attack bestows negative level on target for 10 minutes+1 bonusMagic Item Compendium
ThunderingDeals sonic damage, deafens on critical hit+1 bonusDungeon Master's Guide v.3.5
Venomous3/day coat weapon in poison dealing 1d4 initial and secondary Str damage+1 bonusMagic Item Compendium
Warning+5 on initiative+1 bonusMagic Item Compendium
WeakeningOn critical hit, target takes –4 to its Strength+1 bonusMagic Item Compendium
Shadowstrike1/day add 5 ft. to reach and deny target Dex bonus to AC5,000Magic Item Compendium
SizingChanges size category on command5,000Magic Item Compendium
Slow burstOn critical hit, target slowed for 3 rounds5,000Magic Item Compendium
Anarchic+2d6 damage against lawful creatures+2 bonusDungeon Master's Guide v.3.5
AquanExtra benefits against creatures with fire subtype+2 bonusMagic Item Compendium
AuranExtra benefits against creatures with earth subtype+2 bonusMagic Item Compendium
Axiomatic+2d6 damage against chaotic creatures+2 bonusDungeon Master's Guide v.3.5
Banishing3/day banish struck creature back to its home plane+2 bonusMagic Item Compendium
Blindsighted3/day gain blindsight out to 30 ft. for 1 minute+2 bonusMagic Item Compendium
Collision+5 damage on each successful attack+2 bonusMagic Item Compendium
Consumptive+1d8 damage against living creatures+2 bonusMagic Item Compendium
Disarming+2 on disarm attempts, you cannot be disarmed+2 bonusMagic Item Compendium
DomineeringStruck target shaken for 1 minute+2 bonusMagic Item Compendium
Doom burstOn critical hit, target shaken for 5 rounds+2 bonusMagic Item Compendium
Energy aura+1d6 damage of energy type of choice+2 bonusMagic Item Compendium
EnervatingOn critical hit, bestow one negative level on living target for 1 hour+2 bonusMagic Item Compendium
Flaming burst+1d6 fire damage, extra fire damage on critical hit+2 bonusDungeon Master's Guide v.3.5
ForceTurns projectiles into force attacks; projectile weapons only+2 bonusMagic Item Compendium
Holy+2d6 damage against evil creatures+2 bonusDungeon Master's Guide v.3.5
Icy burst+1d6 frost damage, extra cold damage on critical hit+2 bonusDungeon Master's Guide v.3.5
IgnanExtra benefits against creatures with water subtype+2 bonusMagic Item Compendium
Illusion theftSAs illusion bane, 1/day steal illusions+2 bonusMagic Item Compendium
ImpedanceImpedes struck target’s ability to create spell effects+2 bonusMagic Item Compendium
MetallineChange composition to adamantine, silver, cold iron, or steel+2 bonusMagic Item Compendium
MindcrusherStruck psionic target loses power points, nonpsionic target takes Wis damage+2 bonusMagic Item Compendium
Paralytic burstOn critical hit, target paralyzed for 1 round+2 bonusMagic Item Compendium
Parrying+1 to AC, +1 on saves+2 bonusMagic Item Compendium
PsibaneExtra benefits against psionic creatures+2 bonusMagic Item Compendium
PsychicGains enhancement bonus based on power point reserve+2 bonusMagic Item Compendium
Shocking burst+1d6 electricity, extra electricity damage on critical hit+2 bonusDungeon Master's Guide v.3.5
Soulbound, greaterSStores up to 4 points of essentia for enhancement bonuses+2 bonusMagic Item Compendium
TerranExtra benefits against creatures of air subtype+2 bonusMagic Item Compendium
TransmutingTransforms to overcome target’s damage reduction+2 bonusMagic Item Compendium
Unholy+2d6 damage against good creatures+2 bonusDungeon Master's Guide v.3.5
Manifester1/day draw 5 power points from weapon when manifesting power12,000Magic Item Compendium
BodyfeederGain temporary hp equal to half damage dealt by critical hits+3 bonusMagic Item Compendium
CursespewingOn critical hit, bestows curse for 1 minute+3 bonusMagic Item Compendium
ImplacableTarget loses 2 hp/round for 5 rounds+3 bonusMagic Item Compendium
SpeedExtra attack with full attack+3 bonusDungeon Master's Guide v.3.5
Prismatic burstOn critical hit, target subject to prismatic spray30,000Magic Item Compendium
Brilliant energySheds light, ignores armor bonuses to AC and nonliving matter+4 bonusDungeon Master's Guide v.3.5