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Magic Armor Properties

Item Name  Summary Market Price  Rulebook 
Agility+1 on Reflex saves500Magic Item Compendium
Stamina+1 on Fortitude saves500Magic Item Compendium
AcidicDeals 2d4 points of acid damage/round on contact+1 bonusMagic Item Compendium
Anchoring+5 bonus on checks to resist being moved+1 bonusMagic Item Compendium
Anchoring, greaterS+10 bonus on checks to resist being moved+1 bonusMagic Item Compendium
Blurring3/day blur for 5 rounds+1 bonusMagic Item Compendium
Death ward1/day ignore death effect or negative energy effect+1 bonusMagic Item Compendium
Displacement1/day displacement for 5 rounds+1 bonusMagic Item Compendium
DragondodgerEvasion ability against breath weapons, light armor only+1 bonusMagic Item Compendium
Ectoplasmic feedback1d6 damage to incorporeal creatures+1 bonusMagic Item Compendium
Energy defenseS3/day 1d6+10 energy damage to attacker+1 bonusMagic Item Compendium
Fortification, light25% chance to negate criticals, sneak attacks+1 bonusDungeon Master's Guide v.3.5
Ghost wardArmor’s enhancement bonus applies against touch attacks+1 bonusMagic Item Compendium
MobilityGain benefit of Mobility feat, light armor only+1 bonusMagic Item Compendium
NimblenessMaximum Dex bonus 1 higher, armor check penalty 2 less+1 bonusMagic Item Compendium
SoulboundStores up to 2 points of essentia for enhancement bonuses+1 bonusMagic Item Compendium
StypticStabilized if dying, resistance to blood-draining attacks+1 bonusMagic Item Compendium
TwilightArcane spell failure chance reduced by 10%+1 bonusMagic Item Compendium
BlueshineImmune to acid damage and rust, +2 on Hide, metal armor only1,500Magic Item Compendium
Easy travelCarry medium load as light load, walk 10 hours a day with no Con check1,500Magic Item Compendium
CalledCall armor to you on command2,000Magic Item Compendium
Commander+2 on Diplomacy, allies within 30 ft. gain +1 on Will saves and –5 on Hide2,000Magic Item Compendium
GlameredCan change to look like normal clothing, on command2,700Dungeon Master's Guide v.3.5
DaylightDaylight for 30 minutes/day3,000Magic Item Compendium
Mindarmor3/day gain +5 on Will saves against mind-affecting spells and abilities3,000Magic Item Compendium
Balance+5 competence bonus on Balance3,750Magic Item Compendium
Shadow+5 on Hide3,750Dungeon Master's Guide v.3.5
Silent moves+5 on Move Silently3,750Dungeon Master's Guide v.3.5
Slick+5 on Escape Artist3,750Dungeon Master's Guide v.3.5
Agility, improvedS+3 on Reflex saves4,000Magic Item Compendium
Buoyant+2 on Swim, no armor check penalty on Swim checks4,000Magic Item Compendium
LandingIgnore first 60 ft. of fall damage, always land on feet4,000Magic Item Compendium
Stamina, improvedS+3 on Fortitude saves4,000Magic Item Compendium
AxeblockDamage reduction 5/bludgeoning or piercing+2 bonusMagic Item Compendium
BeastskinArmor effective in wild shape+2 bonusMagic Item Compendium
Blurring, greaterSAs blur spell for 10 minutes, at will+2 bonusMagic Item Compendium
Energy immunity1/day gain immunity to energy damage of choice for 1 minute+2 bonusMagic Item Compendium
HammerblockDamage reduction 5/piercing or slashing+2 bonusMagic Item Compendium
RetaliationDeals damage when you are attacked+2 bonusMagic Item Compendium
Soulbound, greaterSStores up to 4 points of essentia for enhancement bonuses+2 bonusMagic Item Compendium
SpearblockDamage reduction 5/bludgeoning or slashing+2 bonusMagic Item Compendium
Spell resistance (13)Spell resistance 13+2 bonusDungeon Master's Guide v.3.5
Quickness+5 ft. to land speed5,000Magic Item Compendium
GilledWater-breathing wearer breathes and speaks freely in air6,000Magic Item Compendium
Linked3/day telepathic bond with other linked item wearers for 1 hour6,000Magic Item Compendium
Speed3/day haste for 1 round6,000Magic Item Compendium
Agility, greaterS+5 on Reflex saves8,000Magic Item Compendium
Healing1/day healed of 2d8+5 damage8,000Magic Item Compendium
Stamina, greaterS+5 on Fortitude saves8,000Magic Item Compendium
Woodwalk3/day tree stride for 1 round9,000Magic Item Compendium
Fortification, moderate75% chance to negate critical hits, sneak attacks+3 bonusDungeon Master's Guide v.3.5
Ghost touchEffective against, can be used by incorporeal creatures+3 bonusDungeon Master's Guide v.3.5
InvulnerabilityDR 5/magic+3 bonusDungeon Master's Guide v.3.5
RoaringReflects nonmagic projectiles, +4 on initiative+3 bonusMagic Item Compendium
Spell resistance (15)Spell resistance 15+3 bonusDungeon Master's Guide v.3.5
Vanishing2/day completely undetectable for up to 3 minutes+3 bonusMagic Item Compendium
WildBonuses apply while in wild shape+3 bonusDungeon Master's Guide v.3.5
Magic-eatingHeal 1 point per spell level if you save against a spell10,000Magic Item Compendium
Balance, improvedS+10 competence bonus on Balance11,250Magic Item Compendium
DeepdwellerBreathe and function in deep water, see twice as far underwater12,000Magic Item Compendium
Bane blindImperceptible to specified creature type15,000Magic Item Compendium
Blinking1/day blink15,000Magic Item Compendium
Fearsome3/day panics creatures within 20 ft. for 1 round15,000Magic Item Compendium
Shadow, improved+10 on Hide15,000Dungeon Master's Guide v.3.5
Silent moves, improved+10 on Move Silently15,000Dungeon Master's Guide v.3.5
Slick, improved+10 on Escape Artist15,000Dungeon Master's Guide v.3.5
RadiantResistance 10 against all energy attacks; radiates light+4 bonusMagic Item Compendium
Spell resistance (17)Spell resistance 17+4 bonusDungeon Master's Guide v.3.5
Acid resistanceAbsorbs 10 points of acid damage per attack18,000Dungeon Master's Guide v.3.5
Cold resistanceAbsorbs 10 points of cold damage per attack18,000Dungeon Master's Guide v.3.5
Electricity resistanceAbsorbs 10 points of electricity damage per attack18,000Dungeon Master's Guide v.3.5
Fire resistanceAbsorbs 10 points of fire damage per attack18,000Dungeon Master's Guide v.3.5
Sonic resistanceAbsorbs 10 points of sonic damage per attack18,000Dungeon Master's Guide v.3.5
Balance, greaterS+15 competence bonus on Balance18,750Magic Item Compendium
AporterTransports you up to 800 ft. as dimension door20,000Magic Item Compendium
Healing, greaterS2/day healed of 3d8+15 damage24,000Magic Item Compendium
Fortification, heavyAlways negates critical hits, sneak attacks+5 bonusDungeon Master's Guide v.3.5
FreedomContinual freedom of movement+5 bonusMagic Item Compendium
Spell resistance (19)Spell resistance 19+5 bonusDungeon Master's Guide v.3.5
Menacing3/day panics one creature within 30 ft. for 5 rounds30,000Magic Item Compendium
Shadow, greater+15 on Hide33,750Dungeon Master's Guide v.3.5
Silent moves, greater+15 on Move Silently33,750Dungeon Master's Guide v.3.5
Slick, greater+15 on Escape Artist33,750Dungeon Master's Guide v.3.5
MaskingContinual nondetection40,000Magic Item Compendium
Acid resistance, improvedAbsorbs 20 points of acid damage per attack42,000Dungeon Master's Guide v.3.5
Cold resistance, improvedAbsorbs 20 points of cold damage per attack42,000Dungeon Master's Guide v.3.5
Electricity resistance, improvedAbsorbs 20 points of electricity damage per attack42,000Dungeon Master's Guide v.3.5
Fire resistance, improvedAbsorbs 20 points of fire damage per attack42,000Dungeon Master's Guide v.3.5
Sonic resistance, improvedAbsorbs 20 points of sonic damage per attack42,000Dungeon Master's Guide v.3.5
Etherealness1/day can become ethereal49,000Dungeon Master's Guide v.3.5
Undead controllingControl up to 26 HD of undead per day49,000Dungeon Master's Guide v.3.5
Acid resistance, greaterAbsorbs 30 points of acid damage per attack66,000Dungeon Master's Guide v.3.5
Cold resistance, greaterAbsorbs 30 points of cold damage per attack66,000Dungeon Master's Guide v.3.5
Electricity resistance, greaterAbsorbs 30 points of electricity damage per attack66,000Dungeon Master's Guide v.3.5
Fire resistance, greaterAbsorbs 30 points of fire damage per attack66,000Dungeon Master's Guide v.3.5
Sonic resistance, greaterAbsorbs 30 points of sonic damage per attack66,000Dungeon Master's Guide v.3.5