Item Name  |
Summary |
Market Price  |
Rulebook  |
Agility | +1 on Reflex saves | 500 | Magic Item Compendium |
Stamina | +1 on Fortitude saves | 500 | Magic Item Compendium |
Acidic | Deals 2d4 points of acid damage/round on contact | +1 bonus | Magic Item Compendium |
Anchoring | +5 bonus on checks to resist being moved | +1 bonus | Magic Item Compendium |
Anchoring, greaterS | +10 bonus on checks to resist being moved | +1 bonus | Magic Item Compendium |
Blurring | 3/day blur for 5 rounds | +1 bonus | Magic Item Compendium |
Death ward | 1/day ignore death effect or negative energy effect | +1 bonus | Magic Item Compendium |
Displacement | 1/day displacement for 5 rounds | +1 bonus | Magic Item Compendium |
Dragondodger | Evasion ability against breath weapons, light armor only | +1 bonus | Magic Item Compendium |
Ectoplasmic feedback | 1d6 damage to incorporeal creatures | +1 bonus | Magic Item Compendium |
Energy defenseS | 3/day 1d6+10 energy damage to attacker | +1 bonus | Magic Item Compendium |
Fortification, light | 25% chance to negate criticals, sneak attacks | +1 bonus | Dungeon Master's Guide v.3.5 |
Ghost ward | Armor’s enhancement bonus applies against touch attacks | +1 bonus | Magic Item Compendium |
Mobility | Gain benefit of Mobility feat, light armor only | +1 bonus | Magic Item Compendium |
Nimbleness | Maximum Dex bonus 1 higher, armor check penalty 2 less | +1 bonus | Magic Item Compendium |
Soulbound | Stores up to 2 points of essentia for enhancement bonuses | +1 bonus | Magic Item Compendium |
Styptic | Stabilized if dying, resistance to blood-draining attacks | +1 bonus | Magic Item Compendium |
Twilight | Arcane spell failure chance reduced by 10% | +1 bonus | Magic Item Compendium |
Blueshine | Immune to acid damage and rust, +2 on Hide, metal armor only | 1,500 | Magic Item Compendium |
Easy travel | Carry medium load as light load, walk 10 hours a day with no Con check | 1,500 | Magic Item Compendium |
Called | Call armor to you on command | 2,000 | Magic Item Compendium |
Commander | +2 on Diplomacy, allies within 30 ft. gain +1 on Will saves and –5 on Hide | 2,000 | Magic Item Compendium |
Glamered | Can change to look like normal clothing, on command | 2,700 | Dungeon Master's Guide v.3.5 |
Daylight | Daylight for 30 minutes/day | 3,000 | Magic Item Compendium |
Mindarmor | 3/day gain +5 on Will saves against mind-affecting spells and abilities | 3,000 | Magic Item Compendium |
Balance | +5 competence bonus on Balance | 3,750 | Magic Item Compendium |
Shadow | +5 on Hide | 3,750 | Dungeon Master's Guide v.3.5 |
Silent moves | +5 on Move Silently | 3,750 | Dungeon Master's Guide v.3.5 |
Slick | +5 on Escape Artist | 3,750 | Dungeon Master's Guide v.3.5 |
Agility, improvedS | +3 on Reflex saves | 4,000 | Magic Item Compendium |
Buoyant | +2 on Swim, no armor check penalty on Swim checks | 4,000 | Magic Item Compendium |
Landing | Ignore first 60 ft. of fall damage, always land on feet | 4,000 | Magic Item Compendium |
Stamina, improvedS | +3 on Fortitude saves | 4,000 | Magic Item Compendium |
Axeblock | Damage reduction 5/bludgeoning or piercing | +2 bonus | Magic Item Compendium |
Beastskin | Armor effective in wild shape | +2 bonus | Magic Item Compendium |
Blurring, greaterS | As blur spell for 10 minutes, at will | +2 bonus | Magic Item Compendium |
Energy immunity | 1/day gain immunity to energy damage of choice for 1 minute | +2 bonus | Magic Item Compendium |
Hammerblock | Damage reduction 5/piercing or slashing | +2 bonus | Magic Item Compendium |
Retaliation | Deals damage when you are attacked | +2 bonus | Magic Item Compendium |
Soulbound, greaterS | Stores up to 4 points of essentia for enhancement bonuses | +2 bonus | Magic Item Compendium |
Spearblock | Damage reduction 5/bludgeoning or slashing | +2 bonus | Magic Item Compendium |
Spell resistance (13) | Spell resistance 13 | +2 bonus | Dungeon Master's Guide v.3.5 |
Quickness | +5 ft. to land speed | 5,000 | Magic Item Compendium |
Gilled | Water-breathing wearer breathes and speaks freely in air | 6,000 | Magic Item Compendium |
Linked | 3/day telepathic bond with other linked item wearers for 1 hour | 6,000 | Magic Item Compendium |
Speed | 3/day haste for 1 round | 6,000 | Magic Item Compendium |
Agility, greaterS | +5 on Reflex saves | 8,000 | Magic Item Compendium |
Healing | 1/day healed of 2d8+5 damage | 8,000 | Magic Item Compendium |
Stamina, greaterS | +5 on Fortitude saves | 8,000 | Magic Item Compendium |
Woodwalk | 3/day tree stride for 1 round | 9,000 | Magic Item Compendium |
Fortification, moderate | 75% chance to negate critical hits, sneak attacks | +3 bonus | Dungeon Master's Guide v.3.5 |
Ghost touch | Effective against, can be used by incorporeal creatures | +3 bonus | Dungeon Master's Guide v.3.5 |
Invulnerability | DR 5/magic | +3 bonus | Dungeon Master's Guide v.3.5 |
Roaring | Reflects nonmagic projectiles, +4 on initiative | +3 bonus | Magic Item Compendium |
Spell resistance (15) | Spell resistance 15 | +3 bonus | Dungeon Master's Guide v.3.5 |
Vanishing | 2/day completely undetectable for up to 3 minutes | +3 bonus | Magic Item Compendium |
Wild | Bonuses apply while in wild shape | +3 bonus | Dungeon Master's Guide v.3.5 |
Magic-eating | Heal 1 point per spell level if you save against a spell | 10,000 | Magic Item Compendium |
Balance, improvedS | +10 competence bonus on Balance | 11,250 | Magic Item Compendium |
Deepdweller | Breathe and function in deep water, see twice as far underwater | 12,000 | Magic Item Compendium |
Bane blind | Imperceptible to specified creature type | 15,000 | Magic Item Compendium |
Blinking | 1/day blink | 15,000 | Magic Item Compendium |
Fearsome | 3/day panics creatures within 20 ft. for 1 round | 15,000 | Magic Item Compendium |
Shadow, improved | +10 on Hide | 15,000 | Dungeon Master's Guide v.3.5 |
Silent moves, improved | +10 on Move Silently | 15,000 | Dungeon Master's Guide v.3.5 |
Slick, improved | +10 on Escape Artist | 15,000 | Dungeon Master's Guide v.3.5 |
Radiant | Resistance 10 against all energy attacks; radiates light | +4 bonus | Magic Item Compendium |
Spell resistance (17) | Spell resistance 17 | +4 bonus | Dungeon Master's Guide v.3.5 |
Acid resistance | Absorbs 10 points of acid damage per attack | 18,000 | Dungeon Master's Guide v.3.5 |
Cold resistance | Absorbs 10 points of cold damage per attack | 18,000 | Dungeon Master's Guide v.3.5 |
Electricity resistance | Absorbs 10 points of electricity damage per attack | 18,000 | Dungeon Master's Guide v.3.5 |
Fire resistance | Absorbs 10 points of fire damage per attack | 18,000 | Dungeon Master's Guide v.3.5 |
Sonic resistance | Absorbs 10 points of sonic damage per attack | 18,000 | Dungeon Master's Guide v.3.5 |
Balance, greaterS | +15 competence bonus on Balance | 18,750 | Magic Item Compendium |
Aporter | Transports you up to 800 ft. as dimension door | 20,000 | Magic Item Compendium |
Healing, greaterS | 2/day healed of 3d8+15 damage | 24,000 | Magic Item Compendium |
Fortification, heavy | Always negates critical hits, sneak attacks | +5 bonus | Dungeon Master's Guide v.3.5 |
Freedom | Continual freedom of movement | +5 bonus | Magic Item Compendium |
Spell resistance (19) | Spell resistance 19 | +5 bonus | Dungeon Master's Guide v.3.5 |
Menacing | 3/day panics one creature within 30 ft. for 5 rounds | 30,000 | Magic Item Compendium |
Shadow, greater | +15 on Hide | 33,750 | Dungeon Master's Guide v.3.5 |
Silent moves, greater | +15 on Move Silently | 33,750 | Dungeon Master's Guide v.3.5 |
Slick, greater | +15 on Escape Artist | 33,750 | Dungeon Master's Guide v.3.5 |
Masking | Continual nondetection | 40,000 | Magic Item Compendium |
Acid resistance, improved | Absorbs 20 points of acid damage per attack | 42,000 | Dungeon Master's Guide v.3.5 |
Cold resistance, improved | Absorbs 20 points of cold damage per attack | 42,000 | Dungeon Master's Guide v.3.5 |
Electricity resistance, improved | Absorbs 20 points of electricity damage per attack | 42,000 | Dungeon Master's Guide v.3.5 |
Fire resistance, improved | Absorbs 20 points of fire damage per attack | 42,000 | Dungeon Master's Guide v.3.5 |
Sonic resistance, improved | Absorbs 20 points of sonic damage per attack | 42,000 | Dungeon Master's Guide v.3.5 |
Etherealness | 1/day can become ethereal | 49,000 | Dungeon Master's Guide v.3.5 |
Undead controlling | Control up to 26 HD of undead per day | 49,000 | Dungeon Master's Guide v.3.5 |
Acid resistance, greater | Absorbs 30 points of acid damage per attack | 66,000 | Dungeon Master's Guide v.3.5 |
Cold resistance, greater | Absorbs 30 points of cold damage per attack | 66,000 | Dungeon Master's Guide v.3.5 |
Electricity resistance, greater | Absorbs 30 points of electricity damage per attack | 66,000 | Dungeon Master's Guide v.3.5 |
Fire resistance, greater | Absorbs 30 points of fire damage per attack | 66,000 | Dungeon Master's Guide v.3.5 |
Sonic resistance, greater | Absorbs 30 points of sonic damage per attack | 66,000 | Dungeon Master's Guide v.3.5 |