Item Name  |
Summary |
Market Price  |
Rulebook  |
Oil of magic weapon | Weapon gains +1 enhancement bonus | 50 | Player's Handbook v.3.5 |
Potion of cure light wounds | Heal 1d8+1 points of damage | 50 | Player's Handbook v.3.5 |
Potion of endure elements | Exist comfortably in extreme environments | 50 | Player's Handbook v.3.5 |
Potion of enlarge person | Double in size | 50 | Player's Handbook v.3.5 |
Potion of mage armor | +4 armor bonus to AC | 50 | Player's Handbook v.3.5 |
Potion of magic fang | Natural weapon gains +1 enhancement bonus | 50 | Player's Handbook v.3.5 |
Potion of protection from chaos/evil/good/law | +2 on saves and to AC, counter mind control, hedge out elementals/outsiders | 50 | Player's Handbook v.3.5 |
Potion of remove fear | Suppresses fear or gives +4 on saves against fear | 50 | Player's Handbook v.3.5 |
Potion of shield of faith +2 | +2 bonus to AC | 50 | Player's Handbook v.3.5 |
Universal solvent | Dissolves sovereign glue, tanglefoot bags, and kuo-toa adhesive | 50 | Dungeon Master's Guide v.3.5 |
Oil of bless weapon | Weapon automatically confirms crits against evil foes, good-aligned | 100 | Player's Handbook v.3.5 |
Elixir of love | Drinker is charmed with first person seen | 150 | Dungeon Master's Guide v.3.5 |
Unguent of timelessness | Once-living material resists passage of time | 150 | Dungeon Master's Guide v.3.5 |
Elixir of hiding | +10 on Hide | 250 | Dungeon Master's Guide v.3.5 |
Elixir of sneaking | +10 on Move Silently | 250 | Dungeon Master's Guide v.3.5 |
Elixir of swimming | +10 on Swim | 250 | Dungeon Master's Guide v.3.5 |
Elixir of vision | +10 on Search | 250 | Dungeon Master's Guide v.3.5 |
Silversheen | Gives weapon properties of alchemical silver for 1 hour | 250 | Dungeon Master's Guide v.3.5 |
Potion of barkskin +2 | +2 enhancement bonus to natural armor | 300 | Player's Handbook v.3.5 |
Potion of bear’s endurance | +4 enhancement bonus to Con | 300 | Player's Handbook v.3.5 |
Potion of blur | Gain concealment | 300 | Player's Handbook v.3.5 |
Potion of bull’s strength | +4 enhancement bonus to Str | 300 | Player's Handbook v.3.5 |
Potion of cat’s grace | +4 enhancement bonus to Dex | 300 | Player's Handbook v.3.5 |
Potion of cure moderate wounds | Heal 2d8+3 points of damage | 300 | Player's Handbook v.3.5 |
Potion of darkvision | Gain darkvision out to 60 ft. | 300 | Player's Handbook v.3.5 |
Potion of delay poison | Temporarily stop poison from harming you | 300 | Player's Handbook v.3.5 |
Potion of eagle’s splendor | +4 enhancement bonus to Cha | 300 | Player's Handbook v.3.5 |
Potion of fox’s cunning | +4 enhancement bonus to Int | 300 | Player's Handbook v.3.5 |
Potion or oil of invisibility | Turn invisible | 300 | Player's Handbook v.3.5 |
Potion of lesser restoration | Magical ability penalty is dispelled or 1d4 ability damage is repaired | 300 | Player's Handbook v.3.5 |
Potion or oil of levitate | Move up or down at will | 300 | Player's Handbook v.3.5 |
Potion of owl’s wisdom | +4 enhancement bonus to Wis | 300 | Player's Handbook v.3.5 |
Potion of remove paralysis | Frees subject from paralysis or slow effect | 300 | Player's Handbook v.3.5 |
Potion of resist energy 10 | Ignore 10 points of damage per attack from specified energy type | 300 | Player's Handbook v.3.5 |
Potion of shield of faith +3 | +3 bonus to AC | 300 | Player's Handbook v.3.5 |
Potion of spider climb | Can walk on walls or ceilings | 300 | Player's Handbook v.3.5 |
Elixir of truth | Drinker must say nothing but the truth for 10 minutes | 500 | Dungeon Master's Guide v.3.5 |
Potion of barkskin +3 | +3 enhancement bonus to natural armor | 600 | Player's Handbook v.3.5 |
Potion of shield of faith +4 | +4 bonus to AC | 600 | Player's Handbook v.3.5 |
Potion of resist energy 20 | Ignore 20 points of damage per attack from specified energy type | 700 | Player's Handbook v.3.5 |
Oil of greater magic weapon +1 | +1 enhancement bonus to weapon, or up to 50 projectiles | 750 | Player's Handbook v.3.5 |
Oil of keen edge | Normal weapon’s threat range is doubled | 750 | Player's Handbook v.3.5 |
Oil of magic vestment +1 | +1 enhancement bonus to armor or shield | 750 | Player's Handbook v.3.5 |
Potion of cure serious wounds | Heal 3d8+5 hit points of damage | 750 | Player's Handbook v.3.5 |
Potion of displacement | Gain total concealment | 750 | Player's Handbook v.3.5 |
Potion of fly | Fly speed of 60 ft. | 750 | Player's Handbook v.3.5 |
Potion of gaseous form | Become insubstantial and fly slowly | 750 | Player's Handbook v.3.5 |
Potion of greater magic fang +1 | +1 enhancement bonus to one or all natural weapons | 750 | Player's Handbook v.3.5 |
Potion of haste | Move faster, +1 on attack rolls, AC, and Reflex saves | 750 | Player's Handbook v.3.5 |
Potion of heroism | +2 on attack rolls, saves, skill checks | 750 | Player's Handbook v.3.5 |
Potion of magic circle against chaos/evil/good/law | +2 on saves and to AC, counter mind control, hedge out elementals/outsiders | 750 | Player's Handbook v.3.5 |
Potion of neutralize poison | Immunity to poison, venom in or on you neutralized | 750 | Player's Handbook v.3.5 |
Potion of protection from energy | Absorb 36 points of damage from one kind of energy | 750 | Player's Handbook v.3.5 |
Potion of remove blindness/deafness | Cure normal or magical blindness or deafness | 750 | Player's Handbook v.3.5 |
Potion of remove curse | Frees you from curse | 750 | Player's Handbook v.3.5 |
Potion of remove disease | Cures you of all diseases | 750 | Player's Handbook v.3.5 |
Potion of water breathing | Breathe underwater | 750 | Player's Handbook v.3.5 |
Potion of barkskin +4 | +4 enhancement bonus to natural armor | 900 | Player's Handbook v.3.5 |
Salve of slipperiness | +20 on Escape Artist for 8 hours | 1,000 | Dungeon Master's Guide v.3.5 |
Potion of good hope | +2 on attack rolls, damage rolls, saves, and checks | 1,050 | Player's Handbook v.3.5 |
Elixir of fire breath | Gain ability to breathe fire three times | 1,100 | Dungeon Master's Guide v.3.5 |
Potion of resist energy 30 | Ignore 30 points of damage per attack from specified energy type | 1,100 | Player's Handbook v.3.5 |
Oil of greater magic weapon +2 | +2 enhancement bonus to weapon or up to 50 projectiles | 1,200 | Player's Handbook v.3.5 |
Oil of magic vestment +2 | +2 enhancement bonus to armor or shield | 1,200 | Player's Handbook v.3.5 |
Potion of barkskin +5 | +5 enhancement bonus to natural armor | 1,200 | Player's Handbook v.3.5 |
Potion of greater magic fang +2 | +2 enhancement bonus to one or all natural weapons | 1,200 | Player's Handbook v.3.5 |
Oil of greater magic weapon +3 | +3 enhancement bonus to weapon or up to 50 projectiles | 1,800 | Player's Handbook v.3.5 |
Oil of magic vestment +3 | +3 enhancement bonus to armor or shield | 1,800 | Player's Handbook v.3.5 |
Potion of greater magic fang +3 | +3 enhancement bonus to one or all natural weapons | 1,800 | Player's Handbook v.3.5 |
Oil of greater magic weapon +4 | +4 enhancement bonus to weapon or up to 50 projectiles | 2,400 | Player's Handbook v.3.5 |
Oil of magic vestment +4 | +4 enhancement bonus to armor or shield | 2,400 | Player's Handbook v.3.5 |
Potion of greater magic fang +4 | +4 enhancement bonus to one or all natural weapons | 2,400 | Player's Handbook v.3.5 |
Sovereign glue | Binds any two substances together permanently | 2,400 | Dungeon Master's Guide v.3.5 |
Oil of greater magic weapon +5 | +5 enhancement bonus to weapon or up to 50 projectiles | 3,000 | Player's Handbook v.3.5 |
Oil of magic vestment +5 | +5 enhancement bonus to armor or shield | 3,000 | Player's Handbook v.3.5 |
Potion of greater magic fang +5 | +5 enhancement bonus to one or all natural weapons | 3,000 | Player's Handbook v.3.5 |
Keoghtom’s ointment | Acts as neutralize poison, remove disease, or cure light wounds | 4,000 | Dungeon Master's Guide v.3.5 |
Stone salve | Acts as stone to flesh or stoneskin | 4,000 | Dungeon Master's Guide v.3.5 |
Eversmoking bottle | Covers up to 100-ft. radius in smoke | 5,400 | Dungeon Master's Guide v.3.5 |
Bottle of air | Continually retains and replenishes fresh air | 7,250 | Dungeon Master's Guide v.3.5 |
Iron flask | 1/day capture extraplanar creature and force it to serve you for 1 hour | 170,000 | Dungeon Master's Guide v.3.5 |