Item Name  |
Summary |
Market Price  |
Rulebook  |
Illuminating | Bright illumination to 20 ft., shadowy illumination to 40 ft. | 500 | Magic Item Compendium |
Aquatic | Freedom of movement underwater | 2,000 | Magic Item Compendium |
Changeling | Change length and appearance of spear at will; spears, shortspears, and longspears only | 2,000 | Magic Item Compendium |
Everbright | 2/day blinding effect, weapon is immune to acid damage and rusting | 2,000 | Magic Item Compendium |
Hideaway | Collapses to two size categories smaller, easy to conceal | 2,000 | Magic Item Compendium |
Acidic burstS | As corrosive, extra acid damage on critical hit | +1 bonus | Magic Item Compendium |
Bane | +2 bonus, +2d6 damage against one type of creature | +1 bonus | Dungeon Master's Guide v.3.5 |
Berserker | +1d8 damage while raging; two-handed weapons only | +1 bonus | Magic Item Compendium |
Binding | 2/day dimensional anchor on target for 10 minutes | +1 bonus | Magic Item Compendium |
Blessed | Gains some bless weapon traits | +1 bonus | Magic Item Compendium |
Bloodfeeding | Stores blood points that can be released for extra damage | +1 bonus | Magic Item Compendium |
Bloodstone | Stores and empowers one vampiric touch spell | +1 bonus | Magic Item Compendium |
Brash | Rage lasts for 3 additional rounds, immune to fear effects | +1 bonus | Magic Item Compendium |
Brutal surge | 1 + Con bonus times per day, make powerful bull rush attack | +1 bonus | Magic Item Compendium |
Chargebreaker | Charging targets knocked prone | +1 bonus | Magic Item Compendium |
Charging | +2d6 damage on charge attacks while mounted | +1 bonus | Magic Item Compendium |
Corrosive | +1d6 acid damage | +1 bonus | Magic Item Compendium |
Deadly precision | +1d6 damage on sneak attack or sudden strike | +1 bonus | Magic Item Compendium |
Defending | Add enhancement bonus to AC | +1 bonus | Dungeon Master's Guide v.3.5 |
Defensive surge | 1 + Int bonus times per day, +2 to AC for one turn if using Combat Expertise or fighting defensively | +1 bonus | Magic Item Compendium |
Dessicating | +1d4 damage, +1d8 damage to plants and water elementals | +1 bonus | Magic Item Compendium |
Dessicating burstS | As desiccating, extra desiccating damage on critical hit | +1 bonus | Magic Item Compendium |
Dislocator | 3/day struck target teleported up to 10 ft. | +1 bonus | Magic Item Compendium |
Dislocator, greatS | 3/day struck target teleported up to 30 ft. | +1 bonus | Magic Item Compendium |
Dispelling | 3/day struck target subject to dispel magic | +1 bonus | Magic Item Compendium |
Dispelling, greaterS | 3/day struck target subject to greater dispel magic | +1 bonus | Magic Item Compendium |
Divine wrath | Expend turn undead use to imbue weapon with divine power | +1 bonus | Magic Item Compendium |
Dragondoom | 3/day deliver smite attack against creature of dragon type | +1 bonus | Magic Item Compendium |
Eager | Various speed-themed bonuses | +1 bonus | Magic Item Compendium |
Energy surgeS | As prerequisite property, 1 + Con bonus times/day, +3d6 energy damage | +1 bonus | Magic Item Compendium |
FiercebaneS | As bane, extra benefits against bane type or subtype | +1 bonus | Magic Item Compendium |
Flaming | +1d6 fire damage | +1 bonus | Dungeon Master's Guide v.3.5 |
Frost | +1d6 cold damage | +1 bonus | Dungeon Master's Guide v.3.5 |
Ghost strikeS | As ghost touch, can deal sneak attacks and critical hits to undead | +1 bonus | Magic Item Compendium |
Ghost touch | Deals damage normally to/can be used by incorporeal creatures | +1 bonus | Dungeon Master's Guide v.3.5 |
Harmonizing | Various bonuses to bardic music | +1 bonus | Magic Item Compendium |
Heavenly burst | On critical hit, +3d6 damage and blinding effect to evil creatures | +1 bonus | Magic Item Compendium |
Holy surgeS | As holy, 1 + Cha bonus times per day, +3d6 damage to evil target | +1 bonus | Magic Item Compendium |
Hunting | +4 on weapon damage rolls against favored enemies | +1 bonus | Magic Item Compendium |
Illusion bane | 1/day destroy illusions, ignore miss chance from illusion effects | +1 bonus | Magic Item Compendium |
Impact | Double threat range, bludgeoning weapons only | +1 bonus | Magic Item Compendium |
Impaling | 3/day treat next attack before end of turn as touch attack, piercing weapons only | +1 bonus | Magic Item Compendium |
Incorporeal bindingS | As ghost touch, incorporeal target loses some incorporeal traits for 1 round | +1 bonus | Magic Item Compendium |
Keen | Double threat range, piercing or slashing weapons only | +1 bonus | Dungeon Master's Guide v.3.5 |
Ki focus | Use ki attacks as if unarmed | +1 bonus | Dungeon Master's Guide v.3.5 |
Knockback | 3/day pushes back target 5 ft. | +1 bonus | Magic Item Compendium |
Lucky | 1/day reroll one failed attack roll | +1 bonus | Magic Item Compendium |
Magebane | Extra benefits against arcane spellcasters, invokers | +1 bonus | Magic Item Compendium |
Maiming | On critical hit, deal extra damage based on critical multiplier | +1 bonus | Magic Item Compendium |
Merciful | +1d6 damage, all damage is nonlethal on command | +1 bonus | Dungeon Master's Guide v.3.5 |
Mighty cleaving | One additional cleave attempt per round if you have Cleave feat | +1 bonus | Dungeon Master's Guide v.3.5 |
Mighty smiting | +2 on smite’s attack roll and damage roll, one extra smite per day | +1 bonus | Magic Item Compendium |
Mindfeeder | Gain 1 temporary power point per 5 points of critical hit damage dealt | +1 bonus | Magic Item Compendium |
Morphing | Can become any melee or thrown weapon of same size and type | +1 bonus | Magic Item Compendium |
Paralyzing | 1/day target paralyzed for up to 10 rounds | +1 bonus | Magic Item Compendium |
Power storing | Stores single targeted power of up to 5 power points | +1 bonus | Magic Item Compendium |
Profane | +1d6 damage to living creatures, various evil-themed abilities | +1 bonus | Magic Item Compendium |
Profane burstS | As profane, on critical hit, extra negative energy and Con damage | +1 bonus | Magic Item Compendium |
Psychokinetic | +1d4 force damage | +1 bonus | Magic Item Compendium |
Psychokinetic burstS | As psychokinetic, extra force damage on critical hit | +1 bonus | Magic Item Compendium |
Resounding | On successful attack, allies gain +1 morale bonus on attacks and against fear for 1 round | +1 bonus | Magic Item Compendium |
Revealing | Struck target subject to faerie fire | +1 bonus | Magic Item Compendium |
Sacred | +1d6 damage to undead or +2d6 to evil outsider, good-aligned for overcoming DR | +1 bonus | Magic Item Compendium |
Sacred burstS | As sacred, extra positive energy and Cha damage on critical hit | +1 bonus | Magic Item Compendium |
Screaming | +1d4 sonic damage | +1 bonus | Magic Item Compendium |
Screaming burstS | As screaming, extra sonic damage on critical hit | +1 bonus | Magic Item Compendium |
Shattermantle | Struck target’s spell resistance reduced by 2 for 1 round | +1 bonus | Magic Item Compendium |
Shielding | Transforms into heavy steel shield on command, light weapons only | +1 bonus | Magic Item Compendium |
Shock | +1d6 electricity damage | +1 bonus | Dungeon Master's Guide v.3.5 |
Soulbound | Stores up to 2 points of essentia for enhancement bonuses | +1 bonus | Magic Item Compendium |
SoulbreakerS | As enervating, negative levels from enervating property might be permanent | +1 bonus | Magic Item Compendium |
SouldrinkingS | As enervating, on critical hit gain 5 temporary hp, +2 on melee damage rolls | +1 bonus | Magic Item Compendium |
Spell storing | Store single targeted spell of up to 3rd level | +1 bonus | Dungeon Master's Guide v.3.5 |
Spellstrike | Transfer enhancement bonus to saves against spells or spell-like abilities | +1 bonus | Magic Item Compendium |
StunningS | As screaming, struck target stunned for 1 round on critical hit | +1 bonus | Magic Item Compendium |
Stunning surge | +1 Cha bonus times per day, target stunned for 1 round | +1 bonus | Magic Item Compendium |
Stygian | 3/day next attack bestows negative level on target for 10 minutes | +1 bonus | Magic Item Compendium |
Sundering | Attack as Improved Sunder, +1d6 damage on sunder attacks | +1 bonus | Magic Item Compendium |
Sweeping | +2 on Strength checks to trip an opponent with the weapon | +1 bonus | Magic Item Compendium |
Throwing | Range increment of 10 ft., can be thrown | +1 bonus | Dungeon Master's Guide v.3.5 |
Thundering | Deals sonic damage, deafens on critical hit | +1 bonus | Dungeon Master's Guide v.3.5 |
Unholy surgeS | As unholy, 1 + Cha bonus times per day, +3d6 damage to good target | +1 bonus | Magic Item Compendium |
Venomous | 3/day coat weapon in poison dealing 1d4 initial and secondary Str damage | +1 bonus | Magic Item Compendium |
Vicious | +2d6 damage, 1d6 damage to you on every attack | +1 bonus | Dungeon Master's Guide v.3.5 |
Warning | +5 on initiative | +1 bonus | Magic Item Compendium |
Weakening | On critical hit, target takes –4 to its Strength | +1 bonus | Magic Item Compendium |
Whirling | 3/day strike all adjacent opponents as Whirlwind Attack | +1 bonus | Magic Item Compendium |
Shadowstrike | 1/day add 5 ft. to reach and deny target Dex bonus to AC | 5,000 | Magic Item Compendium |
Sizing | Changes size category on command | 5,000 | Magic Item Compendium |
Slow burst | On critical hit, target slowed for 3 rounds | 5,000 | Magic Item Compendium |
Vanishing | 1/day after attack, transport self and gear up to 60 ft. as dimension door | 8,000 | Magic Item Compendium |
Anarchic | +2d6 damage against lawful creatures | +2 bonus | Dungeon Master's Guide v.3.5 |
Aquan | Extra benefits against creatures with fire subtype | +2 bonus | Magic Item Compendium |
Auran | Extra benefits against creatures with earth subtype | +2 bonus | Magic Item Compendium |
Axiomatic | +2d6 damage against chaotic creatures | +2 bonus | Dungeon Master's Guide v.3.5 |
Banishing | 3/day banish a struck creature back to its home plane | +2 bonus | Magic Item Compendium |
Blindsighted | 3/day gain blindsight out to 30 ft. for 1 minute | +2 bonus | Magic Item Compendium |
Blurstrike | 10/day first attack made in round treats target as flat-footed | +2 bonus | Magic Item Compendium |
Collision | +5 damage on each successful attack | +2 bonus | Magic Item Compendium |
Consumptive | +1d8 damage against living creatures | +2 bonus | Magic Item Compendium |
Disarming | +2 on disarm attempts, you cannot be disarmed | +2 bonus | Magic Item Compendium |
Disruption | Destroy undead (bludgeoning weapons only) | +2 bonus | Dungeon Master's Guide v.3.5 |
Domineering | Struck target shaken for 1 minute | +2 bonus | Magic Item Compendium |
Doom burst | On critical hit, target shaken for 5 rounds | +2 bonus | Magic Item Compendium |
Energy aura | +1d6 damage of energy type of choice | +2 bonus | Magic Item Compendium |
Enervating | On critical hit, bestow one negative level on living target for 1 hour | +2 bonus | Magic Item Compendium |
Flaming burst | +1d6 fire damage, extra fire damage on critical hit | +2 bonus | Dungeon Master's Guide v.3.5 |
Fleshgrinding | Lodges in creature and deals normal damage for 5 rounds; piercing or slashing weapons only | +2 bonus | Magic Item Compendium |
Holy | +2d6 damage against evil creatures | +2 bonus | Dungeon Master's Guide v.3.5 |
Icy burst | +1d6 cold damage, extra cold damage on critical hit | +2 bonus | Dungeon Master's Guide v.3.5 |
Ignan | Extra benefits against creatures with water subtype | +2 bonus | Magic Item Compendium |
Illusion theftS | As illusion bane, 1/day steal illusions | +2 bonus | Magic Item Compendium |
Impedance | Impedes struck target’s ability to create spell effects | +2 bonus | Magic Item Compendium |
Metalline | Change composition to adamantine, silver, cold iron, or steel | +2 bonus | Magic Item Compendium |
Mindcrusher | Struck psionic target loses power points, nonpsionic target takes Wis damage | +2 bonus | Magic Item Compendium |
Paralytic burst | On critical hit, target paralyzed for 1 round | +2 bonus | Magic Item Compendium |
Parrying | +1 to AC, +1 on saves | +2 bonus | Magic Item Compendium |
Psibane | Extra benefits against psionic creatures | +2 bonus | Magic Item Compendium |
Psychic | Gains enhancement bonus based on power point reserve | +2 bonus | Magic Item Compendium |
Shocking burst | +1d6 electricity damage, extra electricity damage on critical hit | +2 bonus | Dungeon Master's Guide v.3.5 |
Soulbound, greaterS | Stores up to 4 points of essentia for enhancement bonuses | +2 bonus | Magic Item Compendium |
Terran | Extra benefits against creatures with air subtype | +2 bonus | Magic Item Compendium |
Transmuting | Transforms to overcome target’s damage reduction | +2 bonus | Magic Item Compendium |
Unholy | +2d6 damage against good creatures | +2 bonus | Dungeon Master's Guide v.3.5 |
Vampiric | +1d6 damage to living creatures, healed of amount equal to extra damage | +2 bonus | Magic Item Compendium |
Wounding | +1 point Con damage | +2 bonus | Dungeon Master's Guide v.3.5 |
Manifester | 1/day draw 5 power points from weapon when manifesting power | 12,000 | Magic Item Compendium |
Bodyfeeder | Gain temporary hp equal to half damage dealt by critical hits | +3 bonus | Magic Item Compendium |
Cursespewing | On critical hit, bestows curse for 1 minute | +3 bonus | Magic Item Compendium |
Ethereal reaver | As the ghost touch property, and continuous see invisibility | +3 bonus | Magic Item Compendium |
Implacable | Target loses 2 hp/round for 5 rounds | +3 bonus | Magic Item Compendium |
Necrotic focus | Deal ability drain and bestow negative levels as with natural weapons | +3 bonus | Magic Item Compendium |
Speed | Extra attack with full attack | +3 bonus | Dungeon Master's Guide v.3.5 |
Prismatic burst | On critical hit, target subject to prismatic spray | 30,000 | Magic Item Compendium |
Brilliant energy | Sheds light, ignores armor bonuses to AC and nonliving matter | +4 bonus | Dungeon Master's Guide v.3.5 |
Dancing | Fights on its own for 4 rounds, on command | +4 bonus | Dungeon Master's Guide v.3.5 |
Vorpal | Sever foe’s head on critical hit; slashing weapons only | +5 bonus | Dungeon Master's Guide v.3.5 |