d20 Logo System Reference Document v3.5

Melee Weapon Properties

Item Name  Summary Market Price  Rulebook 
IlluminatingBright illumination to 20 ft., shadowy illumination to 40 ft.500Magic Item Compendium
AquaticFreedom of movement underwater2,000Magic Item Compendium
ChangelingChange length and appearance of spear at will; spears, shortspears, and longspears only2,000Magic Item Compendium
Everbright2/day blinding effect, weapon is immune to acid damage and rusting2,000Magic Item Compendium
HideawayCollapses to two size categories smaller, easy to conceal2,000Magic Item Compendium
Acidic burstSAs corrosive, extra acid damage on critical hit+1 bonusMagic Item Compendium
Bane+2 bonus, +2d6 damage against one type of creature+1 bonusDungeon Master's Guide v.3.5
Berserker+1d8 damage while raging; two-handed weapons only+1 bonusMagic Item Compendium
Binding2/day dimensional anchor on target for 10 minutes+1 bonusMagic Item Compendium
BlessedGains some bless weapon traits+1 bonusMagic Item Compendium
BloodfeedingStores blood points that can be released for extra damage+1 bonusMagic Item Compendium
BloodstoneStores and empowers one vampiric touch spell+1 bonusMagic Item Compendium
BrashRage lasts for 3 additional rounds, immune to fear effects+1 bonusMagic Item Compendium
Brutal surge1 + Con bonus times per day, make powerful bull rush attack+1 bonusMagic Item Compendium
ChargebreakerCharging targets knocked prone+1 bonusMagic Item Compendium
Charging+2d6 damage on charge attacks while mounted+1 bonusMagic Item Compendium
Corrosive+1d6 acid damage+1 bonusMagic Item Compendium
Deadly precision+1d6 damage on sneak attack or sudden strike+1 bonusMagic Item Compendium
DefendingAdd enhancement bonus to AC+1 bonusDungeon Master's Guide v.3.5
Defensive surge1 + Int bonus times per day, +2 to AC for one turn if using Combat Expertise or fighting defensively+1 bonusMagic Item Compendium
Dessicating+1d4 damage, +1d8 damage to plants and water elementals+1 bonusMagic Item Compendium
Dessicating burstSAs desiccating, extra desiccating damage on critical hit+1 bonusMagic Item Compendium
Dislocator3/day struck target teleported up to 10 ft.+1 bonusMagic Item Compendium
Dislocator, greatS3/day struck target teleported up to 30 ft.+1 bonusMagic Item Compendium
Dispelling3/day struck target subject to dispel magic+1 bonusMagic Item Compendium
Dispelling, greaterS3/day struck target subject to greater dispel magic+1 bonusMagic Item Compendium
Divine wrathExpend turn undead use to imbue weapon with divine power+1 bonusMagic Item Compendium
Dragondoom3/day deliver smite attack against creature of dragon type+1 bonusMagic Item Compendium
EagerVarious speed-themed bonuses+1 bonusMagic Item Compendium
Energy surgeSAs prerequisite property, 1 + Con bonus times/day, +3d6 energy damage+1 bonusMagic Item Compendium
FiercebaneSAs bane, extra benefits against bane type or subtype+1 bonusMagic Item Compendium
Flaming+1d6 fire damage+1 bonusDungeon Master's Guide v.3.5
Frost+1d6 cold damage+1 bonusDungeon Master's Guide v.3.5
Ghost strikeSAs ghost touch, can deal sneak attacks and critical hits to undead+1 bonusMagic Item Compendium
Ghost touchDeals damage normally to/can be used by incorporeal creatures+1 bonusDungeon Master's Guide v.3.5
HarmonizingVarious bonuses to bardic music+1 bonusMagic Item Compendium
Heavenly burstOn critical hit, +3d6 damage and blinding effect to evil creatures+1 bonusMagic Item Compendium
Holy surgeSAs holy, 1 + Cha bonus times per day, +3d6 damage to evil target+1 bonusMagic Item Compendium
Hunting+4 on weapon damage rolls against favored enemies+1 bonusMagic Item Compendium
Illusion bane1/day destroy illusions, ignore miss chance from illusion effects+1 bonusMagic Item Compendium
ImpactDouble threat range, bludgeoning weapons only+1 bonusMagic Item Compendium
Impaling3/day treat next attack before end of turn as touch attack, piercing weapons only+1 bonusMagic Item Compendium
Incorporeal bindingSAs ghost touch, incorporeal target loses some incorporeal traits for 1 round+1 bonusMagic Item Compendium
KeenDouble threat range, piercing or slashing weapons only+1 bonusDungeon Master's Guide v.3.5
Ki focusUse ki attacks as if unarmed+1 bonusDungeon Master's Guide v.3.5
Knockback3/day pushes back target 5 ft.+1 bonusMagic Item Compendium
Lucky1/day reroll one failed attack roll+1 bonusMagic Item Compendium
MagebaneExtra benefits against arcane spellcasters, invokers+1 bonusMagic Item Compendium
MaimingOn critical hit, deal extra damage based on critical multiplier+1 bonusMagic Item Compendium
Merciful+1d6 damage, all damage is nonlethal on command+1 bonusDungeon Master's Guide v.3.5
Mighty cleavingOne additional cleave attempt per round if you have Cleave feat+1 bonusDungeon Master's Guide v.3.5
Mighty smiting+2 on smite’s attack roll and damage roll, one extra smite per day+1 bonusMagic Item Compendium
MindfeederGain 1 temporary power point per 5 points of critical hit damage dealt+1 bonusMagic Item Compendium
MorphingCan become any melee or thrown weapon of same size and type+1 bonusMagic Item Compendium
Paralyzing1/day target paralyzed for up to 10 rounds+1 bonusMagic Item Compendium
Power storingStores single targeted power of up to 5 power points+1 bonusMagic Item Compendium
Profane+1d6 damage to living creatures, various evil-themed abilities+1 bonusMagic Item Compendium
Profane burstSAs profane, on critical hit, extra negative energy and Con damage+1 bonusMagic Item Compendium
Psychokinetic+1d4 force damage+1 bonusMagic Item Compendium
Psychokinetic burstSAs psychokinetic, extra force damage on critical hit+1 bonusMagic Item Compendium
ResoundingOn successful attack, allies gain +1 morale bonus on attacks and against fear for 1 round+1 bonusMagic Item Compendium
RevealingStruck target subject to faerie fire+1 bonusMagic Item Compendium
Sacred+1d6 damage to undead or +2d6 to evil outsider, good-aligned for overcoming DR+1 bonusMagic Item Compendium
Sacred burstSAs sacred, extra positive energy and Cha damage on critical hit+1 bonusMagic Item Compendium
Screaming+1d4 sonic damage+1 bonusMagic Item Compendium
Screaming burstSAs screaming, extra sonic damage on critical hit+1 bonusMagic Item Compendium
ShattermantleStruck target’s spell resistance reduced by 2 for 1 round+1 bonusMagic Item Compendium
ShieldingTransforms into heavy steel shield on command, light weapons only+1 bonusMagic Item Compendium
Shock+1d6 electricity damage+1 bonusDungeon Master's Guide v.3.5
SoulboundStores up to 2 points of essentia for enhancement bonuses+1 bonusMagic Item Compendium
SoulbreakerSAs enervating, negative levels from enervating property might be permanent+1 bonusMagic Item Compendium
SouldrinkingSAs enervating, on critical hit gain 5 temporary hp, +2 on melee damage rolls+1 bonusMagic Item Compendium
Spell storingStore single targeted spell of up to 3rd level+1 bonusDungeon Master's Guide v.3.5
SpellstrikeTransfer enhancement bonus to saves against spells or spell-like abilities+1 bonusMagic Item Compendium
StunningSAs screaming, struck target stunned for 1 round on critical hit+1 bonusMagic Item Compendium
Stunning surge+1 Cha bonus times per day, target stunned for 1 round+1 bonusMagic Item Compendium
Stygian3/day next attack bestows negative level on target for 10 minutes+1 bonusMagic Item Compendium
SunderingAttack as Improved Sunder, +1d6 damage on sunder attacks+1 bonusMagic Item Compendium
Sweeping+2 on Strength checks to trip an opponent with the weapon+1 bonusMagic Item Compendium
ThrowingRange increment of 10 ft., can be thrown+1 bonusDungeon Master's Guide v.3.5
ThunderingDeals sonic damage, deafens on critical hit+1 bonusDungeon Master's Guide v.3.5
Unholy surgeSAs unholy, 1 + Cha bonus times per day, +3d6 damage to good target+1 bonusMagic Item Compendium
Venomous3/day coat weapon in poison dealing 1d4 initial and secondary Str damage+1 bonusMagic Item Compendium
Vicious+2d6 damage, 1d6 damage to you on every attack+1 bonusDungeon Master's Guide v.3.5
Warning+5 on initiative+1 bonusMagic Item Compendium
WeakeningOn critical hit, target takes –4 to its Strength+1 bonusMagic Item Compendium
Whirling3/day strike all adjacent opponents as Whirlwind Attack+1 bonusMagic Item Compendium
Shadowstrike1/day add 5 ft. to reach and deny target Dex bonus to AC5,000Magic Item Compendium
SizingChanges size category on command5,000Magic Item Compendium
Slow burstOn critical hit, target slowed for 3 rounds5,000Magic Item Compendium
Vanishing1/day after attack, transport self and gear up to 60 ft. as dimension door8,000Magic Item Compendium
Anarchic+2d6 damage against lawful creatures+2 bonusDungeon Master's Guide v.3.5
AquanExtra benefits against creatures with fire subtype+2 bonusMagic Item Compendium
AuranExtra benefits against creatures with earth subtype+2 bonusMagic Item Compendium
Axiomatic+2d6 damage against chaotic creatures+2 bonusDungeon Master's Guide v.3.5
Banishing3/day banish a struck creature back to its home plane+2 bonusMagic Item Compendium
Blindsighted3/day gain blindsight out to 30 ft. for 1 minute+2 bonusMagic Item Compendium
Blurstrike10/day first attack made in round treats target as flat-footed+2 bonusMagic Item Compendium
Collision+5 damage on each successful attack+2 bonusMagic Item Compendium
Consumptive+1d8 damage against living creatures+2 bonusMagic Item Compendium
Disarming+2 on disarm attempts, you cannot be disarmed+2 bonusMagic Item Compendium
DisruptionDestroy undead (bludgeoning weapons only)+2 bonusDungeon Master's Guide v.3.5
DomineeringStruck target shaken for 1 minute+2 bonusMagic Item Compendium
Doom burstOn critical hit, target shaken for 5 rounds+2 bonusMagic Item Compendium
Energy aura+1d6 damage of energy type of choice+2 bonusMagic Item Compendium
EnervatingOn critical hit, bestow one negative level on living target for 1 hour+2 bonusMagic Item Compendium
Flaming burst+1d6 fire damage, extra fire damage on critical hit+2 bonusDungeon Master's Guide v.3.5
FleshgrindingLodges in creature and deals normal damage for 5 rounds; piercing or slashing weapons only+2 bonusMagic Item Compendium
Holy+2d6 damage against evil creatures+2 bonusDungeon Master's Guide v.3.5
Icy burst+1d6 cold damage, extra cold damage on critical hit+2 bonusDungeon Master's Guide v.3.5
IgnanExtra benefits against creatures with water subtype+2 bonusMagic Item Compendium
Illusion theftSAs illusion bane, 1/day steal illusions+2 bonusMagic Item Compendium
ImpedanceImpedes struck target’s ability to create spell effects+2 bonusMagic Item Compendium
MetallineChange composition to adamantine, silver, cold iron, or steel+2 bonusMagic Item Compendium
MindcrusherStruck psionic target loses power points, nonpsionic target takes Wis damage+2 bonusMagic Item Compendium
Paralytic burstOn critical hit, target paralyzed for 1 round+2 bonusMagic Item Compendium
Parrying+1 to AC, +1 on saves+2 bonusMagic Item Compendium
PsibaneExtra benefits against psionic creatures+2 bonusMagic Item Compendium
PsychicGains enhancement bonus based on power point reserve+2 bonusMagic Item Compendium
Shocking burst+1d6 electricity damage, extra electricity damage on critical hit+2 bonusDungeon Master's Guide v.3.5
Soulbound, greaterSStores up to 4 points of essentia for enhancement bonuses+2 bonusMagic Item Compendium
TerranExtra benefits against creatures with air subtype+2 bonusMagic Item Compendium
TransmutingTransforms to overcome target’s damage reduction+2 bonusMagic Item Compendium
Unholy+2d6 damage against good creatures+2 bonusDungeon Master's Guide v.3.5
Vampiric+1d6 damage to living creatures, healed of amount equal to extra damage+2 bonusMagic Item Compendium
Wounding+1 point Con damage+2 bonusDungeon Master's Guide v.3.5
Manifester1/day draw 5 power points from weapon when manifesting power12,000Magic Item Compendium
BodyfeederGain temporary hp equal to half damage dealt by critical hits+3 bonusMagic Item Compendium
CursespewingOn critical hit, bestows curse for 1 minute+3 bonusMagic Item Compendium
Ethereal reaverAs the ghost touch property, and continuous see invisibility+3 bonusMagic Item Compendium
ImplacableTarget loses 2 hp/round for 5 rounds+3 bonusMagic Item Compendium
Necrotic focusDeal ability drain and bestow negative levels as with natural weapons+3 bonusMagic Item Compendium
SpeedExtra attack with full attack+3 bonusDungeon Master's Guide v.3.5
Prismatic burstOn critical hit, target subject to prismatic spray30,000Magic Item Compendium
Brilliant energySheds light, ignores armor bonuses to AC and nonliving matter+4 bonusDungeon Master's Guide v.3.5
DancingFights on its own for 4 rounds, on command+4 bonusDungeon Master's Guide v.3.5
VorpalSever foe’s head on critical hit; slashing weapons only+5 bonusDungeon Master's Guide v.3.5