Item Name  |
Summary |
Market Price  |
Rulebook  |
Acidic | Deals 2d4 points of acid damage/round on contact | +1 bonus | Magic Item Compendium |
Anchoring | +5 on checks to resist being moved | +1 bonus | Magic Item Compendium |
Anchoring, greaterS | +10 on checks to resist being moved | +1 bonus | Magic Item Compendium |
Arrow catching | Attracts, gives +1 bonus against projectiles and thrown weapons | +1 bonus | Dungeon Master's Guide v.3.5 |
Bashing | Deals bashing damage as a weapon of two size categories larger | +1 bonus | Dungeon Master's Guide v.3.5 |
Blinding | 2/day blinds all but you | +1 bonus | Dungeon Master's Guide v.3.5 |
Death ward | 1/day ignore death effect or negative energy effect | +1 bonus | Magic Item Compendium |
Energy defenseS | 3/day 1d6+10 energy damage to attacker | +1 bonus | Magic Item Compendium |
Fortification, light | 25% chance to negate critical hits, sneak attacks | +1 bonus | Dungeon Master's Guide v.3.5 |
Ghost ward | Shield’s enhancement bonus applies against touch attacks | +1 bonus | Magic Item Compendium |
Ranged | Shield can be thrown as a weapon, returns to you; not tower shield | +1 bonus | Magic Item Compendium |
Soulbound | Stores up to 2 points of essentia for enhancement bonuses | +1 bonus | Magic Item Compendium |
Variable | Changes size on command | +1 bonus | Magic Item Compendium |
Called | Call shield to you on command | 2,000 | Magic Item Compendium |
Commander | +2 on Diplomacy, allies within 30 ft. gain +1 on Will saves and –5 on Hide | 2,000 | Magic Item Compendium |
Heartening | 2/day gain 5 temporary hit points for 5 minutes | 2,000 | Magic Item Compendium |
Daylight | Daylight for 30 minutes/day | 3,000 | Magic Item Compendium |
Mindarmor | 3/day gain +3 on Will saves against mind-affecting spells and abilities | 3,000 | Magic Item Compendium |
Animated | Floats within 2 ft. of you on command | +2 bonus | Dungeon Master's Guide v.3.5 |
Arrow deflection | Protects you as Deflect Arrows feat | +2 bonus | Dungeon Master's Guide v.3.5 |
Axeblock | Damage reduction 5/bludgeoning and piercing | +2 bonus | Magic Item Compendium |
Ectoplasmic wall | 1/day wall of ectoplasm | +2 bonus | Magic Item Compendium |
Energy immunity | 1/day gain immunity to energy damage of choice for 1 minute | +2 bonus | Magic Item Compendium |
Hammerblock | Damage reduction 5/piercing and slashing | +2 bonus | Magic Item Compendium |
Soulbound, greaterS | Stores up to 4 points of essentia for enhancement bonuses | +2 bonus | Magic Item Compendium |
Spearblock | Damage reduction 5/bludgeoning and slashing | +2 bonus | Magic Item Compendium |
Spell resistance (13) | Spell resistance 13 | +2 bonus | Dungeon Master's Guide v.3.5 |
Linked | 3/day telepathic bond with other linked item wearers for 1 hour | 6,000 | Magic Item Compendium |
Manifester | 1/day draw 3 power points from shield | 6,000 | Magic Item Compendium |
Speed | 3/day haste for 1 round | 6,000 | Magic Item Compendium |
Ghost touch | Effective against, can be used by incorporeal creatures | +3 bonus | Dungeon Master's Guide v.3.5 |
Fortification, moderate | 75% chance to negate critical hits, sneak attacks | +3 bonus | Dungeon Master's Guide v.3.5 |
Spell resistance (15) | Spell resistance 15 | +3 bonus | Dungeon Master's Guide v.3.5 |
Vanishing | 2/day completely undetectable for up to 3 minutes | +3 bonus | Magic Item Compendium |
Wild | Bonuses apply while in wild shape | +3 bonus | Dungeon Master's Guide v.3.5 |
Averter | Enemies within 30 ft. can’t approach | 13,000 | Magic Item Compendium |
Fearsome | 3/day panics creatures within 20 ft. | 15,000 | Magic Item Compendium |
Spell resistance (17) | Spell resistance 17 | +4 bonus | Dungeon Master's Guide v.3.5 |
Acid resistance | Absorbs 10 points of acid damage per attack | 18,000 | Dungeon Master's Guide v.3.5 |
Cold resistance | Absorbs 10 points of cold damage per attack | 18,000 | Dungeon Master's Guide v.3.5 |
Electricity resistance | Absorbs 10 points of electricity damage per attack | 18,000 | Dungeon Master's Guide v.3.5 |
Fire resistance | Absorbs 10 points of fire damage per attack | 18,000 | Dungeon Master's Guide v.3.5 |
Sonic resistance | Absorbs 10 points of sonic damage per attack | 18,000 | Dungeon Master's Guide v.3.5 |
Aporter | Transports you up to 800 ft. as dimension door | 20,000 | Magic Item Compendium |
Fortification, heavy | Always negates critical hits, sneak attacks | +5 bonus | Dungeon Master's Guide v.3.5 |
Reflecting | 1/day reflect a spell as spell turning | +5 bonus | Dungeon Master's Guide v.3.5 |
Spell resistance (19) | Spell resistance 19 | +5 bonus | Dungeon Master's Guide v.3.5 |
Time buttress | 1/day ignore all attacks, spells, and powers for 1 round | +5 bonus | Magic Item Compendium |
Acid resistance, improved | Absorbs 20 points of acid damage per attack | 42,000 | Dungeon Master's Guide v.3.5 |
Cold resistance, improved | Absorbs 20 points of cold damage per attack | 42,000 | Dungeon Master's Guide v.3.5 |
Electricity resistance, improved | Absorbs 20 points of electricity damage per attack | 42,000 | Dungeon Master's Guide v.3.5 |
Fire resistance, improved | Absorbs 20 points of fire damage per attack | 42,000 | Dungeon Master's Guide v.3.5 |
Sonic resistance, improved | Absorbs 20 points of sonic damage per attack | 42,000 | Dungeon Master's Guide v.3.5 |
Undead controlling | Control up to 26 HD of undead per day | 49,000 | Dungeon Master's Guide v.3.5 |
Acid resistance, greater | Absorbs 30 points of acid damage per attack | 66,000 | Dungeon Master's Guide v.3.5 |
Cold resistance, greater | Absorbs 30 points of cold damage per attack | 66,000 | Dungeon Master's Guide v.3.5 |
Electricity resistance, greater | Absorbs 30 points of electricity damage per attack | 66,000 | Dungeon Master's Guide v.3.5 |
Fire resistance, greater | Absorbs 30 points of fire damage per attack | 66,000 | Dungeon Master's Guide v.3.5 |
Sonic resistance, greater | Absorbs 30 points of sonic damage per attack | 66,000 | Dungeon Master's Guide v.3.5 |