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Troubadour of Stars

(Book of Exalted Deeds, page 78, DnD 3.5)


Bards who channel their celestial music through their mortal voices and instruments are troubadours of stars.

Requirements

Alignment: Chaotic Good

Feats Required: Knight of Stars

Skills required: Perform 6 ranks

Spells: Able to spontaneously cast 4th-level arcane spells.

Hit die

d6

Skill points

Skillpoints per level: 6 + intelligence modifier.

Class features

Weapon and Armor Proficiency: Troubadours of stars gain no proficiency with any weapon or armor.

Bardic Music: A troubadour of stars adds her class level to her bard level, if any, to determine what bardic music abilities she can use and how often she can use them. In addition, her troubadour levels stack with her bard levels for purposes of determining the bonus granted by her bestow courage ability. A troubadour of stars with no bard levels gains bardic music abilities as a bard of her class level.

Detect Evil (Sp): At will, as the spell.

Holy Cacophony (Su): A 2nd-level troubadour of stars with 8 or more ranks in Perform can, as an extra bardic music effect, create a song of discordant notes that hampers evil creatures. Any evil creature within 30 feet of the troubadour must make a successful Concentration check (DC 15 + spell level) in order to cast a spell or use a spell-like ability. Using the Words of Creation with this ability increases the save DC to 20 + spell level and deals 8d4 points of nonlethal damage to the troubadour. Holy cacophony is a sonic, mind-affecting ability.

Celestial Spells: Once she reaches 2nd level, a troubadour of stars can cast spells as if she were an eladrin. Specifically, the troubadour can learn and cast any spell described in Chapter 6 that has a celestial or eladrin component, as long as she can otherwise cast the spell (it appears on her spell list, it is of a level of spells that she can cast, and she has a sufficient ability score to cast spells of that level).

Spells per Day/Spells Known: At each even-numbered troubadour of stars level, the character gains new spells per day and spells known as if she had also gained a level in an arcane spellcasting class to which she belonged before adding the prestige class level. The class must spontaneously cast spells (as a sorcerer or bard does). She does not, however, gain any other benefit a character of that class would have gained (bardic music abilities, improved familiar abilities, and so on). If the character had more than one arcane spellcasting class before becoming a troubadour of stars, she must decide to which class she adds each troubadour level for the purpose of determining spells per day and spells known.

Starmantle (Sp): At 3rd level, a troubadour of stars gains the ability to use starmantle, as the spell (see Chapter 6), once per day. Her caster level is equal to her character level.

Song of Hope (Su): A 5th-level troubadour of stars with 11 or more ranks in Perform can, as an additional bardic music effect, inspire powerful hope in her allies. Good-aligned creatures within 30 feet of the troubadour who are her allies gain a +2 morale bonus on saving throws, attack rolls, ability checks, skill checks, and weapon damage rolls, as if affected by the good hope spell. In addition, affected creatures gain a new saving throw against any fear effect, despair effect (such as the crushing despair spell), or similar mind-affecting condition, excluding "charm person"/spells/players-handbook-v35—6/charm-person—2535/, dominate person, and similar spells. An affected creature may use the troubadour's Perform check result in place of her saving throw if, after rolling the saving throw, the Perform check result proves to be better. Using the Words of Creation with this ability increases the morale bonus to +4 and deals 11d4 points of nonlethal damage to the troubadour. Song of hope is a sonic, mind-affecting ability.

Sanctified Spells: A 6th-level troubadour of stars can use sanctified spells as though they were among her spells known.

Eladrin Form (Sp): At 7th level, a troubadour of stars gains the ability to use eladrin form, as the spell (see Chapter 6), once per day. Her caster level is equal to her class level.

Celestial Symphony (Su): A 9th-level troubadour of stars with 15 or more ranks in Perform can, as an additional bardic music effect, create an effect that duplicates the holy word spell. Nongood creatures within 30 feet of the troubadour are affected as though by the spell. The troubadour's caster level is equal to her class level. Using the Words of Creation with this effect grants the troubadour a +4 bonus on her caster level check to overcome spell resistance and deals 15d4 points of nonlethal damage to the troubadour. Celestial symphony is a sonic effect.

Celestial Ascension (Ex): At 10th level, a troubadour of stars is so attuned to the ways of the eladrins that she becomes a magical creature. Her type changes to outsider (native) and she gains damage reduction 10/unholy. Unlike other outsiders, the troubadour can still be brought back from the dead.

Class Advancement

Level BAB Fort Ref Will Special Spells per Day
1st +0 +0 +2 +2 Bardic music, detect evil
2nd +1 +0 +3 +3 Holy cacophony, celestial spells +1 level of existing class
3rd +2 +1 +3 +3 Starmantle
4th +3 +1 +4 +4 +1 level of existing class
5th +3 +1 +4 +4 Song of hope
6th +4 +2 +5 +5 Sanctified spells +1 level of existing class
7th +5 +2 +5 +5 Eladrin form
8th +6 +2 +6 +6 +1 level of existing class
9th +6 +3 +6 +6 Celestial symphony
10th +7 +3 +7 +7 Celestial ascension +1 level of existing class

Class Skills

Skill nameUntrained?Key Ability
BalanceYesDEX*
JumpYesSTR*
BluffYesCHA
ClimbYesSTR*
ConcentrationYesCON
CraftYesINT
Decipher ScriptNoINT
DiplomacyYesCHA
DisguiseYesCHA
Escape ArtistYesDEX*
Gather InformationYesCHA
HideYesDEX*
Knowledge (arcana)NoINT
Knowledge (architecture and engineering)NoINT
Knowledge (dungeoneering)NoINT
Knowledge (geography)NoINT
Knowledge (history)NoINT
Knowledge (local)NoINT
Knowledge (nature)NoINT
Knowledge (nobility and royalty)NoINT
Knowledge (religion)NoINT
Knowledge (the planes)NoINT
ListenYesWIS
Move SilentlyYesDEX*
PerformYesCHA
ProfessionNoWIS
Sense MotiveYesWIS
Sleight of HandNoDEX*
Speak LanguageNoNone
SpellcraftNoINT
SwimYesSTR*
TumbleNoDEX*
Use Magic DeviceNoCHA
Knowledge (psionics)NoINT