A disciple of Mephistopheles wields hellfire as his weapon.
All the following are class features of the disciple of Meph- istopheles prestige class.
Weapon and Armor Proficiency: Disciples of Mephistopheles are proficient with all simple and martial weapons, with all types of armor, and with shields.
Hellfire Grasp (Su): A disciple of Mephistopheles can deal 1d6 points of fire damage as a touch attack at will. This damage is added to damage dealt by other unarmed attacks.
Fire Adept (Su): A disciple of Mephistopheles who can cast spells gains a +1 bonus to caster level when casting a spell with the fire descriptor.
Fire Resistance (Su): At 2nd level, a disciple of Meph- istopheles gains fire resistance 10. At 6th level, this becomes fire resistance 20.
Hellfire Blast (Su): A 3rd-level disciple of Mephis- topheles can release a gout of hellfire from his hand at will, dealing 4d6 points of fire damage as a ranged touch attack. The range for this attack is 30 feet.
*_Flare_ (Sp): Once per day per class level, a disciple of Mephistopheles can produce an effect identical to that of a flare spell cast by a 15th-level caster.
Summon Hamatula (Sp): A 5th-level disciple of Mephistopheles can summon 1 hamatula once per day. This functions as a summon monster spell cast by a 15th-level caster. A 9th-level disciple can summon 1d4 hamatulas once per day.
Hellfire (Sp): Three times per day, a 6th-level disciple of Mephistopheles can produce an effect identical to that of a hellfire spell cast by a 15th-level caster.
Fire Shield (Sp): Twice per day, a 7th-level disciple of Mephistopheles can produce an effect identical to that of a fire shield spell cast by a 15th-level caster.
Hellfire Storm (Sp): Twice per day, an 8th-level disciple of Mephistopheles can produce an effect identical to that of the hellfire storm spell cast by a 15th-level caster.
Body of Flame (Su): A 10th-level disciple of Mephistopheles can transform his body into flame for up to 10 minutes once per day. He gains fire immunity and damage reduction 30/+1, and anyone he touches must succeed at a Reflex save (DC 15) or catch fire. The flame burns for 1d4 rounds (see Catching on Fire in Chapter 3 of the DUNGEON MASTER's Guide). A burning creature can take a move-equivalent action to put out the flame.
Creatures hitting a disciple of Mephistopheles with natural weapons or unarmed attacks take 2d6 points of fire damage and also catch fire unless they succeed at a Reflex save (DC 15).