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Maester

(Complete Adventurer, page 56, DnD 3.5)


Maesters are the master crafters of the gnome world, combining technical and magical expertise to create incredible marvels. They specialize in the creation of magic items, bending all their skill and ability toward the construction of items that are their art and livelihood.

Maesters are usually wizards, although sorcerers occasionally take up the class. Some bards also have been known to become maesters, but typically not until they have spent a number of years adventuring.

Requirements

Skills required: Craft (any) 8 ranks, Use Magic Device 4 ranks

Race: Gnome.
Feats: Any two item creation feats.
Spells: Arcane caster level 5th.

Hit die

d4

Skill points

Skillpoints per level: 4 + intelligence modifier.

Class features

Weapon and Armor Proficiency: Maesters gain no proficiency with any weapon or armor.

Bonus Feats: At 1st and 5th level, a maester receives a bonus item creation feat. He must meet the prerequisites for this feat.

Quick Crafting (Ex): A maester can craft magic items in half the normal time required (one day per 2,000 gp in the itemÂ’s base price; minimum one day).

Spells per Day/Spells Known: Beginning at 2nd level, a maester gains new spells per day (and spells known, if applicable) as if he had also gained a level in a spellcasting class to which he belonged before adding the prestige class level. He does not, however, gain any other benefi t a character of that class would have gained. If he had more than one spellcasting class before becoming a maester, he must decide to which class to add each level for the purpose of determining spells per day and spells known.

Identification (Sp): A maester of 3rd level or higher can determine the magical properties of a magic item by handling it for 1 minute and making a successful Spellcraft check (DC 10 + the itemÂ’s caster level). The maester canÂ’t take 10 on this check, nor can he retry the check (and thus he canÂ’t take 20). This ability otherwise functions as the identify spell.

Class Advancement

Level BAB Fort Ref Will Special Spells per Day/Spells Known
1st +0 +0 +0 +2 Bonus feat, quick crafting
2nd +1 +0 +0 +3 +1 level of existing spellcasting class
3rd +1 +1 +1 +3 Identification +1 level of existing spellcasting class
4th +2 +1 +1 +4 +1 level of existing spellcasting class
5th +2 +1 +1 +4 Bonus feat +1 level of existing spellcasting class

Class Skills

Skill nameUntrained?Key Ability
AppraiseYesINT
ConcentrationYesCON
CraftYesINT
Disable DeviceNoINT
Knowledge (arcana)NoINT
Knowledge (architecture and engineering)NoINT
SpellcraftNoINT
Use Magic DeviceNoCHA