In return for abandoning her continuing study of bardic music, a sublime chord instead masters a number of spells more powerful than most bards can ever use.
Weapon and Armor Proficiency: Sublime chords gain no proficiency with any weapon or armor.
As with bard spells, the somatic components for a sublime chords spells do not incur an arcane spell failure chance as normal for arcane spells if the sublime chord is wearing light armor.
|
Spells Known |
Level |
4th |
5th |
6th |
7th |
8th |
9th |
1st |
3 |
1 |
— |
— |
— |
— |
2nd |
4 |
2 |
— |
— |
— |
— |
3rd |
4 |
2 |
1 |
— |
— |
— |
4th |
4 |
3 |
2 |
— |
— |
— |
5th |
4 |
3 |
2 |
1 |
— |
— |
6th |
4 |
4 |
3 |
2 |
— |
— |
7th |
4 |
4 |
3 |
2 |
1 |
— |
8th |
4 |
4 |
4 |
3 |
2 |
— |
9th |
4 |
4 |
4 |
3 |
2 |
1 |
10th |
4 |
4 |
4 |
4 |
3 |
2 |
Spells per Day: A sublime chord has the ability to cast a small number of arcane spells, all of 4th level or higher. To cast a sublime chord spell, a character must have a Charisma score of at least 10 + the spells level, so if she has a Charisma of 13 or lower, she cannot cast any sublime chord spells. Bonus spells are based on Charisma, and saving throws against these spells have a DC of 10 + spell level + the sublime chords Cha modifier. A sublime chord can choose spells from the sorcerer/wizard spell list or the bard spell list; if a spell appears on both lists at different levels, she uses the bard version of the spell. A sublime chords caster level for both her sublime chord spells and the spells she gains from other arcane spellcasting classes is determined by adding her sublime chord level to her level in another arcane spellcasting class. If she had more than one arcane spellcasting class before becoming a sublime chord, she must choose to which class to add her sublime chord levels for the purpose of determining her sublime chord spellcaster level. A sublime chord prepares and casts spells just as a sorcerer does, including the ability to replace a known sublime chord spell with a new spell at every even-numbered class level
beginning at 4th.
Bardic Knowledge: A sublime chord continues to collect the odd bits of lore and knowledge that bards acquire. She can add her sublime chord class level to her bardic knowledge checks, so her bardic knowledge checks have a bonus equal to her bard level + her sublime chord level + her Int modifier.
Bardic Music: A sublime chord expands her repertoire of bardic music to encompass new songs or poetics of strange and wondrous power. These effects function just as the bardic music effects described in the Players Handbook. Each use of a sublime chord song expends one daily use of the characters bardic music ability. A sublime chord adds one-half her class level (rounded down) to her bard level to determine her number of daily uses of bardic music.
Song of Arcane Power (Su): A sublime chord of 2nd level or higher with 12 or more ranks in a Perform skill learns how to use her bardic music to assist her spellcasting. As a move action, she can prepare to cast a spell by giving voice to the song of power. The next spell she casts gains a bonus to its caster level based on the result of the sublime chords Perform check:
Perform Check Result |
Caster Level Increase |
9 or lower |
+0 |
10 to 19 |
+1 |
20 to 29 |
+2 |
30 or higher |
+4 |
The spell to be enhanced by the song of arcane power must be cast by the end of the sublime chords next turn, or else the song fades with no effect (other than consuming a bardic music use).
Song of Timelessness (Su): A sublime chord of 6th level or higher with 16 or more ranks in a Perform skill knows the song of timelessness. As a standard action, she can envelop a single creature within 60 feet in a field of timelessness, provided she has line of effect to the target (see page 176 of the Players Handbook). The subject is entitled to a Will save (DC 10 + sublime chord level + Cha modifier) to negate the effect. If the subject fails its save, it is frozen in a shimmering aura of timelessness and can take no actions. However, no force can affect itweapons cannot reach it, spells that target it automatically fail, and if the ground it is standing on is somehow taken away, it would not even begin to fall. A sublime chord can keep her target frozen in time for as long as she maintains the power by continuing to perform, up to a maximum of 1 minute per level. When she stops performing, the subject immediately returns to normal. As far as the creature is concerned, no time seems
to have passed.
Song of Cosmic Fire (Su): A 10th-level sublime chord with 20 or more ranks in a Perform skill learns the song of cosmic fire. Using this ability costs a sublime chord two of her daily uses of bardic music. The song of cosmic fire creates a 20-foot-radius spread of fire anywhere within 100 feet of the sublime chord (provided she has line of effect to the fires point of origin). Creatures in the area take damage equal to the sublime Chords Perform check result. All affected creatures are entitled to a Reflex save (DC 10 + sublime chord level + Cha modifier) for half damage.