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Black Flame Zealot

(Complete Divine, page 21, DnD 3.5)


Trained in unholy rites, the black flame zealots use stealth, divine magic, and the zeal of fanaticism to destroy those who have given offense to their god.

Requirements

Alignment: Any nongood

Feats Required: Exotic Weapon Proficiency (kukri), Iron Will

Skills required: Hide 8 ranks, Knowledge (religion) 8 ranks, Move Silently 8 ranks

Special: Able to cast 2nd-level divine spells, Sneak attack damage +1d6, The character must worship the deity to whom the order is dedicated, and the character must slay an enemy of the faith for no other reason than to join the Order of the Black Flame.

Hit die

d6

Skill points

Skillpoints per level: 4 + intelligence modifier.

Class features

Weapon and Armor Proficiency: Black flame zealots gain no proficiency in any weapon or armor.

Spells per Day/Spells Known: At each even-numbered black flame zealot level, the character gains new spells per day (and spells known, if applicable) as if he had also gained a level in a divine spellcasting class to which he belonged before adding the prestige class level. He does not, however, gain any other benefit a character of that class would have gained (improved chance of turning or destroying undead, metamagic or item creation feats, and so on). If the character had more than one divine spellcasting class before becoming a black flame zealot, the player must decide to which class to add each black flame zealot level for the purpose of determining spells per day and spells known.

Death Attack (Ex): As the assassin ability described on page 180 of the Dungeon Master’s Guide, except that black flame zealots do not have the option of paralyzing their targets. If a black flame zealot has this class feature from another class (such as assassin), he may add black flame zealot class levels together with the class levels of such other classes to calculate the save DC of his death attack.

Zealous Heart (Su): A black flame zealot is immune to fear, magical or otherwise. Unlike a paladin’s aura of courage, this confers no special benefits on his companions.

Poison Use (Ex): At 2nd level, a black flame zealot gains the ability to use poison safely, as the assassin ability.

Sneak Attack (Ex): When he reaches 3rd, 6th, and 9th level, a black flame zealot deals additional sneak attack damage, as the rogue ability. Since the black flame zealot gets a sneak attack bonus from another source (such as rogue levels), the bonuses to damage stack.

Fateful Stride (Sp): Once per day at 5th level and higher, a black flame zealot can take a single step and pass through obstacles or distance as the spell dimension door. The zealot’s caster level is equal to half his character level.

Sacred Flame (Su): Beginning at 6th level, at will, a black flame zealot can command a single melee weapon in his possession to burn with a black, deadly fire. The weapon gains the flaming ability, dealing 1d6 points of fire damage per successful attack in addition to its normal weapon damage. Once per day, as a free action the black flame zealot can instead bestow the flaming burst property on a weapon in his possession for 1 minute.

Unholy Immolation (Su): When a black flame zealot reaches 10th level, any creature killed by his death attack or sneak attack is immediately and utterly consumed by unholy fire. The only way to restore life to a being slain in this manner is to use true resurrection, or a carefully worded wish spell followed by resurrection, or miracle.

Class Advancement

Level BAB Fort Ref Will Special Spellcasting
1st +0 +0 +2 +2 Death attack, zealous heart
2nd +1 +0 +3 +3 Poison use +1 level of existing divine spellcasting class
3rd +2 +1 +3 +3 Sneak attack +1d6
4th +3 +1 +4 +4 +1 level of existing divine spellcasting class
5th +3 +1 +4 +4 Fateful stride
6th +4 +2 +5 +5 Sneak attack +2d6 +1 level of existing divine spellcasting class
7th +5 +2 +5 +5 Sacred flame
8th +6 +2 +6 +6 +1 level of existing divine spellcasting class
9th +6 +3 +6 +6 Sneak attack +3d6
10th +7 +3 +7 +7 Unholy immolation +1 level of existing divine spellcasting class

Class Skills

Skill nameUntrained?Key Ability
BalanceYesDEX*
JumpYesSTR*
ClimbYesSTR*
ConcentrationYesCON
CraftYesINT
Escape ArtistYesDEX*
HideYesDEX*
Knowledge (religion)NoINT
ListenYesWIS
Move SilentlyYesDEX*
Open LockNoDEX
ProfessionNoWIS
SearchYesINT
Sleight of HandNoDEX*
SpellcraftNoINT
SpotYesWIS
SwimYesSTR*
TumbleNoDEX*
Use RopeYesDEX

Also appears in

  1. Unapproachable East