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Expert

(Dungeon Master's Guide v.3.5, page 109, DnD 3.5)


This NPC class contains people such as skilled artisans, specialist laborers, and ingenious inventors.

Requirements

Hit die

d6

Skill points

At first level: (6 + intelligence modifier) times 4.

Skillpoints per level: 6 + intelligence modifier.

Class features

The following is a class feature of the expert NPC class.

Weapon and Armor Proficiency: The expert is proficient in the use of all simple weapons and with light armor but not shields.

The expert can choose any ten skills to be class skills.

Class Advancement

Level BAB Fort Ref Will
1st +0 +0 +0 +2
2nd +1 +0 +0 +3
3rd +2 +1 +1 +3
4th +3 +1 +1 +4
5th +3 +1 +1 +4
6th +4 +2 +2 +5
7th +5 +2 +2 +5
8th +6/+1 +2 +2 +6
9th +6/+1 +3 +3 +6
10th +7/+2 +3 +3 +7
11th +8/+3 +3 +3 +7
12th +9/+4 +4 +4 +8
13th +9/+4 +4 +4 +8
14th +10/+5 +4 +4 +9
15th +11/+6/+1 +5 +5 +9
16th +12/+7/+2 +5 +5 +10
17th +12/+7/+2 +5 +5 +10
18th +13/+8/+3 +6 +6 +11
19th +14/+9/+4 +6 +6 +11
20th +15/+10/+5 +6 +6 +12

Class Skills

Skill nameUntrained?Key Ability
AppraiseYesINT
BalanceYesDEX*
RideYesDEX
JumpYesSTR*
BluffYesCHA
ClimbYesSTR*
ConcentrationYesCON
CraftYesINT
Decipher ScriptNoINT
DiplomacyYesCHA
Disable DeviceNoINT
DisguiseYesCHA
Escape ArtistYesDEX*
ForgeryYesINT
Gather InformationYesCHA
Handle AnimalNoCHA
HealYesWIS
HideYesDEX*
IntimidateYesCHA
Knowledge (arcana)NoINT
Knowledge (architecture and engineering)NoINT
Knowledge (dungeoneering)NoINT
Knowledge (geography)NoINT
Knowledge (history)NoINT
Knowledge (local)NoINT
Knowledge (nature)NoINT
Knowledge (nobility and royalty)NoINT
Knowledge (religion)NoINT
Knowledge (the planes)NoINT
ListenYesWIS
Move SilentlyYesDEX*
Open LockNoDEX
PerformYesCHA
ProfessionNoWIS
SearchYesINT
Sense MotiveYesWIS
Sleight of HandNoDEX*
Speak LanguageNoNone
SpellcraftNoINT
SpotYesWIS
SurvivalYesWIS
SwimYesSTR*
TumbleNoDEX*
Use Magic DeviceNoCHA
Use RopeYesDEX
TruespeakNoINT

Also appears in

  1. Dragonlance Campaign Setting
  2. Unearthed Arcana