d20 Logo System Reference Document v3.5

Hand of the Winged Masters

(Dragon Magic, page 43, DnD 3.5)


Dragons often need expert servants to be their eyes, ears, and hands in humanoid society.

Requirements

Base Attack Bonus: +4

Feats Required: Dragontouched

Skills required: Bluff 4 ranks, Hide 4 ranks, Move Silently 4 ranks, Knowledge (arcana) 4 ranks, Sense Motive 4 ranks

Language: Draconic.
Special: Sneak attack, sudden strike, or skirmish +2d6.

Hit die

d8

Skill points

Skillpoints per level: 6 + intelligence modifier.

Class features

Draconic Senses: At 1st level, you gain Draconic Senses (see page 17) as a bonus feat, even if you don't meet its prerequisite. If you already have Draconic Senses, you can instead take any other draconic feat for which you meet the prerequisite.

Special Attack (Ex): At 2nd level, 5th level, and 8th level, your sneak attack, skirmish, or sudden strike ability deals an extra 1d6 points of damage. If you have more than one of these abilities, you can improve any one ability of your choice (choose each time you gain this benefit).

Dragonfire Strike: At 3rd level, you gain Dragonfire Strike (see page 18) as a bonus feat, even if you don't meet its prerequisite. If you already have Dragonfire Strike, you can instead take any other draconic feat for which you do meet the prerequisite.

Master's Gift (Su): Starting at 7th level, you are so attuned to the arcane powers of your dragon master that beneficial arcane spells have an improved effect on you. Any arcane spell that is harmless (those that include the word "harmless" in their saving throw entry) has twice the standard duration when cast on you. If the spell is cast on multiple targets, the duration is doubled only for you.

Improved Dragonfire Strike (Su): At 9th level, you gain the ability to deal extra damage when using your Dragonfire Strike feat. Whenever you choose to convert your sneak attack, skirmish, or sudden strike damage to energy damage by using this feat, you can add an extra 1 point of damage per die rolled. For example, if you have sneak attack +6d6, you would deal 6d6+6 points of fire damage with your Dragonfire Strike feat.

True Stealth (Ex): At 10th level, you gain a heightened awareness of the difficulties involved with concealing your presence from advanced senses. This ability helps you learn to avoid even the keenest senses. If you take a —10 penalty on Hide or Move Silently checks (as appropriate), you can use these skills to conceal yourself from scent, tremorsense, blindsense, and blindsight. Creatures using those sensory abilities must make an opposed Listen or Spot check to notice you.

Class Advancement

Level BAB Fort Ref Will Special
1st +0 +0 +2 +2 Draconic Senses
2nd +1 +0 +3 +3 Special attack +1d6
3rd +2 +1 +3 +3 Dragonfire Strike
4th +3 +1 +4 +4
5th +3 +1 +4 +4 Special attack +2d6
6th +4 +2 +5 +5
7th +5 +2 +5 +5 Master's gift
8th +6 +2 +6 +6 Special attack +3d6
9th +6 +3 +6 +6 Improved dragonfire strike
10th +7 +3 +7 +7 True stealth

Class Skills

Skill nameUntrained?Key Ability
AppraiseYesINT
BalanceYesDEX*
JumpYesSTR*
BluffYesCHA
ClimbYesSTR*
CraftYesINT
Decipher ScriptNoINT
DiplomacyYesCHA
Disable DeviceNoINT
DisguiseYesCHA
Escape ArtistYesDEX*
ForgeryYesINT
Gather InformationYesCHA
HideYesDEX*
IntimidateYesCHA
Knowledge (arcana)NoINT
Knowledge (local)NoINT
ListenYesWIS
Move SilentlyYesDEX*
Open LockNoDEX
ProfessionNoWIS
SearchYesINT
Sense MotiveYesWIS
Sleight of HandNoDEX*
SpotYesWIS
SurvivalYesWIS
SwimYesSTR*
TumbleNoDEX*
Use RopeYesDEX