d20 Logo System Reference Document v3.5

Sovereign Speaker

(Faiths of Eberron, page 32, DnD 3.5)


Although devotion to a single god enables some individuals to gain additional power, overriding

Requirements

Feats Required: Worldly Focus

Skills required: Knowledge (religion) 8 ranks

Sovereign Host, without favoring one god above the others,
access to at least one cleric domain (Eberron adepts meet
this requirement).

Hit die

d8

Skill points

Skillpoints per level: 2 + intelligence modifier.

Class features

Weapon Proficiency: You gain proficiency with all the favored weapons of the deities of the Sovereign Host—the battleaxe, halberd, heavy mace, longsword, morningstar, quarterstaff, sickle, spear, and warhammer.

Spellcasting: At each level other than 1st and 6th, you gain new spells per day and an increase in caster level (and spells known, if applicable) as if you had also gained a level in a divine spellcasting class to which you belonged before adding the prestige class level. You do not, however, gain any other benefit a character of that class would have gained. If you had more than one divine spellcasting class before becoming a sovereign speaker, you must decide to which class to add each level for the purpose of determining spells per day, caster level, and spells known.

Bonus Domain: For every level you take in this class, you gain a bonus domain offered by one of the deities of the Sovereign Host. You cannot choose more than two domains offered by the same deity (for example, if you already have the Strength and War domains, you can't choose Good, since Dol Dorn offers all three). You also can't choose an alignment domain if your own alignment does not match it.

You gain the granted power of the chosen domain. If you have domain spell slots (as a cleric), you can prepare spells of the chosen domain in those slots as normal. If you instead add domain spells to your existing spell list (as an adept does), simply add the spells of the chosen domain to the appropriate class spell list.

Extra Domain Slot: At 3rd, 6th, and 9th level, you gain an extra domain spell slot, which can be filled by any domain spell of that level or lower. At 3rd level, you gain an extra 3rd-level domain spell slot. At 6th level, you gain an extra 5th-level domain spell slot. At 9th level, you gain an extra 7th-level domain spell slot.

Class Advancement

Level BAB Fort Ref Will Special Spellcasting
1st +0 +0 +0 +2 Bonus domain
2nd +1 +0 +0 +3 Bonus domain +1 level of existing divine spellcasting class
3rd +2 +1 +1 +3 Bonus domain, extra domain slot +1 level of existing divine spellcasting class
4th +3 +1 +1 +4 Bonus domain +1 level of existing divine spellcasting class
5th +3 +1 +1 +4 Bonus domain +1 level of existing divine spellcasting class
6th +4 +2 +2 +5 Bonus domain, extra domain slot
7th +5 +2 +2 +5 Bonus domain +1 level of existing divine spellcasting class
8th +6 +2 +2 +6 Bonus domain +1 level of existing divine spellcasting class
9th +6 +3 +3 +6 Bonus domain, extra domain slot +1 level of existing divine spellcasting class

Class Skills

Skill nameUntrained?Key Ability
ConcentrationYesCON
CraftYesINT
DiplomacyYesCHA
HealYesWIS
Knowledge (arcana)NoINT
Knowledge (history)NoINT
Knowledge (religion)NoINT
Knowledge (the planes)NoINT
ProfessionNoWIS
SpellcraftNoINT