The elite members of an order of priests of law defend the temple, contemplate the mysteries of the Sapphire Eidolon, and seek to fulfill its single command by perfecting themselves and bringing order out of chaos wherever they find it.
Weapon and Armor Proficiency: You gain no new proficiencies with weapons, armor, or shields.
Meldshaping: At each sapphire hierarch level, you increase your meldshaper level, the number of soulmelds you can shape, the number of chakra binds you can create, and your essentia pool as if you had gained a level in a meldshaping class to which you belonged prior to gaining the sapphire hierarch level. You do not, however, gain any other abilities of that class, such as new tiers of chakra binds. If you had more than one meldshaping class before becoming a sapphire hierarch, you must decide to which class to add each level for the purpose of determining your essentia pool, meldshaper level, and the number of soulmelds and chakra binds available.
Spellcasting: At each sapphire hierarch level, you gain new spells per day and an increase in caster level (and spells known, if applicable) as if you had also gained a level in a divine spellcasting class to which you belonged before adding the prestige class level. You do not, however, gain any other benefit a character of that class would have gained (improved chance of turning or destroying undead, metamagic or item creation feats, and so on). If you had more than one divine spellcasting class before becoming a sapphire hierarch, you must decide to which class to add each level for the purpose of determining spells per day, caster level, and spells known.
Consultation: Beginning at 1st level, you can consult with the Sapphire Eidolon to gain advice about almost any subject. This consultation functions like a commune spell, except that you need not be able to cast the spell to use it. (In effect, you can use commune as a spell-like ability, but only while in the presence of the Sapphire Eidolon.) Contact with the creature's enormous intellect is draining, however, so you must pay the spell's XP cost as normal.
You can consult with the Sapphire Eidolon only three times at each sapphire hierarch level from 1st to 9th. Any unused consultations for a given level are lost as soon as you attain a new one. Upon reaching 10th level, you can consult the Sapphire Eidolon once per month for the rest of your career.
Smite Chaos (Su): Beginning at 1st level, you can smite chaos once per day. This ability is identical to the paladin's smite evil class feature on page 44 of the Player's Handbook, except that the bonuses apply against chaotic creatures rather than evil ones. At 4th level, and at every three levels thereafter, you can smite chaos one additional time per day, as indicated on Table 6—5: The Sapphire Hierarch. Smite chaos attempts/day attained from multiple sources stack.
Favored of the Eidolon (Ex): By 2nd level, you have learned to arrest the actions of chaos and change within your own body. You gain a +4 sacred bonus on saving throws against chaotic and transmutation effects.
Damage Reduction (Ex): When you attain 3rd level, your body begins to toughen, granting you damage reduction 1/adamantine. Your damage reduction improves to 2/adamantine at 6th level, and to 3/adamantine at 9th level.
Sapphire Body (Ex): When you attain 5th level, the truth of the Sapphire Eidolon is graven into your flesh. Any critical hit or sneak attack scored against you has a 25% chance to be negated, so that damage is rolled normally. When you attain 10th level, this chance increases to 50%.
Timeless Body (Ex): Beginning at 8th level, you no longer age. See the druid class feature of the same name on page 37 of the Player's Handbook.