Spinemeld Warrior(Magic of Incarnum, page 147, DnD 3.5)
When a spinemeld warrior trains, he is participating in a tradition that has long been venerated in skarn society. Requirements
Alignment: Any lawful
Base Attack Bonus: +5
Race: Skarn
Essentia Pool: 1
Hit die
d10
Skill points
Skillpoints per level: 2 + intelligence modifier.
Class features
Weapon and Armor Proficiency: You gain no new proficiencies with weapons, armor, or shields.
Meldshaping: You have the ability to shape a small number of soulmelds. At 3rd level, you can shape one meld at the beginning of each day, and at 7th level, you can shape up to two per day. The maximum number of soulmelds that you can have shaped simultaneously equals your Constitution score minus 10. You select your soulmelds from the soulborn class list. Your meldshaper level for these soulmelds equals your spinmeld warrior level, and the save DC (if applicable) is 10 + invested essentia + your Con modifier. This ability otherwise follows the normal rules for meldshaping.
Twin Spine Fighting (Ex): At 1st level, you can attack with the spines on both of your arms as if you were fighting with two light weapons. You cannot combine this ability with attacks using any other weapons.
Two-Weapon Fighting: You gain the
Spells Known |
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