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Tempest

(Masters of the Wild: A Guidebook to Barbarians, Druids, and Rangers, page 72, DnD 3.0)


A tempest is the point of calm within a whirling barrier of deadly blades.

Requirements

Base Attack Bonus: +9

Feats Required: Ambidexterity, Dodge, Mobility, Spring Attack, Two-Weapon Fighting, Weapon Finesse (any), or Weapon Focus (any)

Hit die

d10

Skill points

Skillpoints per level: 2 + intelligence modifier.

Class features

Weapon and Armor Proficiency: Tempests gain no weapon or armor proficiencies.

Improved Two-Weapon Fighting: Beginning at 1st level, a tempest can fight with two weapons as if she had the Improved Two-Weapon Fighting feat when she is wearing light armor or no armor. She loses this ability when fighting in medium or heavy armor, or when using a double weapon (such as a two-bladed sword).

Off-Hand Parry: At 2nd level, the tempest gains Off-Hand Parry as a bonus feat. As she gains tempest levels, her AC bonus from this feat increases, rising to +4 at 4th level and to +6 at 6th level.

Greater Two-Weapon Fighting: At 5th level, a tempest can fight with two weapons as if she had the Greater Two-Weapon Fighting feat when she is wearing light armor or no armor. She loses this ability when fighting in medium or heavy armor, or when using a double weapon (such as a two-bladed sword).

Absolute Ambidexterity: Beginning at 8th level, the tempest's attack penalties for fighting with two weapons lessen by 2 when she is wearing light armor or no armor. Thus, if she fights with a light weapon in her off hand, she suffers no penalties on her attack rolls for fighting with two weapons. (If the off-hand weapon is not light, she suffers a —2 penalty on attack rolls with both her primary hand and her offhand.)

Supreme Two-Weapon Fighting: At 10th level, a tempest gains an additional attack with her off-hand weapon when she is wearing light armor or no armor. In addition to the three attacks she already has each round with her off-hand weapon (for Improved Two-Weapon Fighting and Greater Two-Weapon Fighting) at penalties of 0, —5, and —10, respectively, she is also entitled to a fourth attack with her off-hand weapon at a —15 penalty (see Table 8—2: Two-Weapon Fighting Penalties in the Player's Handbook). She loses this special ability when fighting in medium or heavy armor, or when using a double weapon (such as a two-bladed sword).

Class Advancement

Level BAB Fort Ref Will Special
1st +1 +2 +0 +0 Improved Two-Weapon Fighting
2nd +2 +3 +0 +0 Off-Hand Parry +2
3rd +3 +3 +1 +1
4th +4 +4 +1 +1 Off-Hand Parry +4
5th +5 +4 +1 +1 Greater Two-Weapon Fighting
6th +6 +5 +2 +2
7th +7 +5 +2 +2 Off-Hand Parry +6
8th +8 +6 +2 +2 Absolute ambidexterity
9th +9 +6 +3 +3
10th +10 +7 +3 +3 Supreme two-weapon fighting

Class Skills

Skill nameUntrained?Key Ability
RideYesDEX
JumpYesSTR*
ClimbYesSTR*
IntimidateYesCHA
ListenYesWIS
Wilderness LoreYesWis

Also appears in

  1. Complete Adventurer