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Weapon Master

(Sword and Fist: A Guidebook to Monks and Fighters, page 38, DnD 3.0)


For weapon masters, the perfection of kiis found in the mastery of a single melee weapon.

Requirements

Base Attack Bonus: +5

Feats Required: Dodge, Mobility, Combat Reflexes, Expertise, Weapon Focus, Whirlwind Attack

Skills required: Intimidate 4 ranks

Proficiency: With your weapon of choice.
Dexterity: 13+.

Hit die

d10

Skill points

Skillpoints per level: 2 + intelligence modifier.

Class features

Ki Damage: After you score a hit with your weapon of choice, you do not roll dice to determine the damage. Instead, you figure the normal maximum damage (not a critical hit) you can inflict with that weapon and do that much damage to the target. Assume you use a longsword, have a base attack bonus of +7, and possess a 17 Strength. A longsword does 1d8 damage, so its maximum damage is 8 points. Your Strength modifier is +3, so add that for a total of 11. Additional damage, such as from using the Power Attack feat (following all the rules for it normally) and the sneak attack ability are determined normally; they are not maximized. This ability cannot be used when you roll a successful critical hit.

Increased Multiplier: Determine the standard critical multiplier for your weapon of choice. With this ability, you can increase that multiplier by +1. For example, the longsword has a critical multiplier of ×2. Using this ability, you can increase that multiplier to ×3 (2+1=3) once per day at 2nd level. You must declare the use of this ability before you roll any damage dice.

Superior Weapon Focus: Stacking with any existing Weapon Focus bonus, this adds an additional +1 to all attack rolls with the weapon master's weapon of choice.

Superior Combat Reflexes: This ability lets you make a total number of attacks of opportunity in a round equal to your Dexterity modifier plus your Wisdom modifier.

Ki Critical: Gain the Improved Critical feat for free. If you already possess this feat, add an additional +2 to your weapon of choice's threat range for critical hits.

Ki Whirlwind: You can make a Whirlwind Attack as a standard action rather than a full attack action.

Multiclass Note: Monk characters can freely multiclass with this class. In other words, you can give your monk PC a weapon master level, then return to the monk class for your next level, take a weapon master level after that, and so on.

Class Advancement

Level BAB Fort Ref Will Special
1st +1 +0 +2 +0 Ki damage 1/day/level
2nd +2 +0 +3 +0 Increased multiplier 1/day
3rd +3 +1 +3 +1 Superior Weapon Focus
4th +4 +1 +4 +1 Increased multiplier 2/day
5th +5 +1 +4 +1 Superior Combat Reflexes
6th +6 +2 +5 +2 Increased multiplier 3/day
7th +7 +2 +5 +2 Ki critical
8th +8 +2 +6 +2 Increased multiplier 4/day
9th +9 +3 +6 +3 Ki Whirlwind Attack
10th +10 +3 +7 +3 Increased multiplier 5/day

Class Skills

Skill nameUntrained?Key Ability
IntimidateYesCHA
ListenYesWIS
Sense MotiveYesWIS
SpotYesWIS
Knowledge (weaponry)YesINT