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Witch Slayer

(Tome of Magic, page 67, DnD 3.5)


Witch slayers devote themselves to capturing and destroying those who share their souls with other entities.

Requirements

Base Attack Bonus: +5

Skills required: Knowledge (religion) 4 ranks, Sense Motive 4 ranks

Special: Must have fought a binder or possessed creature

Hit die

d8

Skill points

Skillpoints per level: 4 + intelligence modifier.

Class features

Smite Spirit Sharer (Su): Once per day per witch slayer level, you can smite a binder with a bound vestige or any creature possessed by another (by means of malevolence, a dual mind, or any similar ability) with a normal melee attack. You add your Charisma bonus (if any) to your attack roll and deal 1 extra point of damage per witch slayer level. If you accidentally smite a creature that is not either possessed or bound to a vestige, the smite has no effect, but the ability is still used up for that day.

Mettle (Su): Beginning at 2nd level, you can shrug off magical effects that could harm you. If you make a successful Will or Fortitude saving throw that would normally reduce (rather than negate) a spell or other magical effect, the magic has no effect on you at all. Any spell that is normally negated by a successful saving throw is unaffected by this ability.

Locate Possession (Su): By the time you attain 3rd level, you have attuned your senses to discern the presence of possessing forces. By concentrating for a full round, you can determine the presence or absence of any possessing mind within a 60-foot cone. By concentrating for a second full round, you can determine the location of the possessed creature or object. A possessing creature whose Hit Dice are higher than your character level can attempt a Will saving throw (DC 10 + your witch slayer level + your Cha modifier) to avoid detection. An opponent that succeeds on the saving throw has immunity to your locate possession ability for 24 hours.

Slippery Mind (Ex): At 4th level, you gain the special rogue ability slippery mind (PH 51).

Momentary Disjunction (Su): At 5th level, you can temporarily disable the spellcasting, spell-like, and supernatural abilities of a single creature within 30 feet as a swift action. If the target fails a Will saving throw (DC 20 + your Cha modifier), it cannot use spells, spell-like abilities, or supernatural abilities of any kind, as if affected by an antimagic field, for 1 round. Once you have used this ability, you cannot do so again for 5 rounds.

Multiclass Note: A paladin who becomes a witch slayer can continue advancing as a paladin.

Class Advancement

Level BAB Fort Ref Will Special
1st +1 +2 +0 +2 Smite spirit sharer
2nd +2 +3 +0 +3 Mettle
3rd +3 +3 +1 +3 Locate possession
4th +4 +4 +1 +4 Slippery mind
5th +5 +4 +1 +4 Momentary disjunction

Class Skills

Skill nameUntrained?Key Ability
BluffYesCHA
ConcentrationYesCON
CraftYesINT
Decipher ScriptNoINT
Gather InformationYesCHA
IntimidateYesCHA
Knowledge (arcana)NoINT
Knowledge (history)NoINT
Knowledge (local)NoINT
Knowledge (religion)NoINT
Knowledge (the planes)NoINT
ListenYesWIS
ProfessionNoWIS
SearchYesINT
Sense MotiveYesWIS
SpellcraftNoINT
SpotYesWIS
SurvivalYesWIS