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Prestige Ranger

(Unearthed Arcana, page 71, DnD 3.5)


The prestige ranger navigates the dark forests, craggy mountains, or desert wastes of her homeland with unparalleled skill.

Requirements

Base Attack Bonus: +4

Feats Required: Endurance, Track, and Rapid Shot, or Two-Weapon Fighting

Skills required: Knowledge (nature) 2 ranks, Survival 4 ranks

Spellcasting: Must be able to cast calm animals as a divine spell.

Hit die

d8

Skill points

Skillpoints per level: 6 + intelligence modifier.

Class features

Weapon and Armor Proficiency: As the standard ranger in the Player's Handbook.

Animal Companion (Ex): At 1st level, a prestige ranger gains an animal companion. This is identical to the standard druid ability of the same name.

If a prestige ranger already has an animal companion from another class, the character's prestige ranger levels stack with those class levels for purposes of determining the companion's abilities.

Favored Enemy (Ex): As the standard ranger ability of the same name.

Wild Empathy (Ex): As the standard ranger ability of the same name.

If a prestige ranger already has the wild empathy ability from another class, the character's prestige ranger levels stack with those class levels when making animal empathy checks.

Bonus Feat: At 2nd level, a prestige ranger gains either Manyshot or Improved Two-Weapon Fighting as a bonus feat. She must have the Rapid Shot feat to select Manyshot as a bonus feat, and she must have Two-Weapon Fighting to select Improved Two-Weapon Fighting as a bonus feat. However, the ranger need not have any of the other normal prerequisites for the bonus feat selected.

At 7th level, a prestige ranger gains either Improved Precise Shot or Greater Two-Weapon Fighting as a bonus feat. She must have the Manyshot and Rapid Shot feats to select Improved Precise Shot as a bonus feat, and she must have Two-Weapon Fighting and Improved Two-Weapon Fighting to select Greater Two-Weapon Fighting as a bonus feat. However, the ranger need not have any of the other normal prerequisites for the bonus feat selected.

Woodland Stride (Ex): As the standard ranger ability of the same name.

Camouflage (Ex): As the standard ranger ability of the same name.

Hide in Plain Sight (Ex): As the standard ranger ability of the same name.

Class Advancement

Level BAB Fort Ref Will Special Spells per Day
1st +1 +2 +2 +0 1st favored enemy, animal companion, wild empathy
2nd +2 +3 +3 +0 Bonus feat, woodland stride +1 level of existing divine spellcasting class
3rd +3 +3 +3 +1 Swift tracker
4th +4 +4 +4 +1 +1 level of existing divine spellcasting class
5th +5 +4 +4 +1 2nd favored enemy
6th +6 +5 +5 +2 +1 level of existing divine spellcasting class
7th +7 +5 +5 +2 Bonus feat
8th +8 +6 +6 +2 +1 level of existing divine spellcasting class
9th +9 +6 +6 +3 Camouflage
10th +10 +7 +7 +3 3rd favored enemy +1 level of existing divine spellcasting class
11th +11 +7 +7 +3
12th +12 +8 +8 +4 +1 level of existing divine spellcasting class
13th +13 +8 +8 +4 Hide in plain sight
14th +14 +9 +9 +4 +1 level of existing divine spellcasting class
15th +15 +9 +9 +5 4th favored enemy

Class Skills

Skill nameUntrained?Key Ability
RideYesDEX
JumpYesSTR*
ClimbYesSTR*
ConcentrationYesCON
CraftYesINT
Handle AnimalNoCHA
HealYesWIS
HideYesDEX*
Knowledge (dungeoneering)NoINT
Knowledge (geography)NoINT
Knowledge (nature)NoINT
ListenYesWIS
Move SilentlyYesDEX*
ProfessionNoWIS
SearchYesINT
SpotYesWIS
SurvivalYesWIS
SwimYesSTR*
Use RopeYesDEX