d20 Logo System Reference Document v3.5

Cerebremancer

(Expanded Psionics Handbook, page 141, DnD 3.5)


Cerebremancers access both the arcane mysteries of spellcasting and the psionic powers of the mind.

Requirements

Skills required: Knowledge (arcana) 6 ranks, Knowledge (psionics) 6 ranks

Spells: Able to cast 2nd-level arcane spells.
Psionics: Able to manifest 2nd-level powers.

Hit die

d4

Skill points

Skillpoints per level: 2 + intelligence modifier.

Class features

Weapon and Armor Pro?ciency: Cerebremancers gain no pro?ciency with any weapon or armor.

Spells per Day/Powers Known: When a new cerebremancer level is attained, the character gains new spells per day as if he had also attained a level in any one arcane spellcasting class he belonged to before he added the prestige class. He gains additional power points per day and access to new powers as if he had also gained a level in any one manifesting class he belonged to previously. He does not, however, gain any other bene?t a character of either class would have gained (bonus metamagic, metapsionic, or item creation feats, psicrystal special abilities, and so on). This essentially means that he adds the level of cerebremancer to the level of whatever other arcane spellcasting class and manifesting class the character has, then determines spells per day, caster level, power points per day, powers known, and manifester level accordingly.

For example, a 3rd-level wizard/3rd-level psion who takes a level in cerebremancer has the same access to spells as a 4th-level wizard and the same number of power points as a 4th-level psion. But his wizard familiar and his psicrystal (if he has one) won’t gain any new abilities.

If a character had more than one arcane spellcasting class or more than one manifesting class before he became a cerebremancer, he must decide to which class he adds each level of cerebremancer for purpose of determining spells per day, caster level, power points per day, powers known, and manifester level.

Class Advancement

Level BAB Fort Ref Will Spells per Day/Powers Known
1st +0 +0 +0 +2 +1 level of existing arcane spellcasting class/+1 level of existing manifesting class
2nd +1 +0 +0 +3 +1 level of existing arcane spellcasting class/+1 level of existing manifesting class
3rd +1 +1 +1 +3 +1 level of existing arcane spellcasting class/+1 level of existing manifesting class
4th +2 +1 +1 +4 +1 level of existing arcane spellcasting class/+1 level of existing manifesting class
5th +2 +1 +1 +4 +1 level of existing arcane spellcasting class/+1 level of existing manifesting class
6th +3 +2 +2 +5 +1 level of existing arcane spellcasting class/+1 level of existing manifesting class
7th +3 +2 +2 +5 +1 level of existing arcane spellcasting class/+1 level of existing manifesting class
8th +4 +2 +2 +6 +1 level of existing arcane spellcasting class/+1 level of existing manifesting class
9th +4 +3 +3 +6 +1 level of existing arcane spellcasting class/+1 level of existing manifesting class
10th +5 +3 +3 +7 +1 level of existing arcane spellcasting class/+1 level of existing manifesting class

Class Skills

Skill nameUntrained?Key Ability
ConcentrationYesCON
CraftYesINT
Decipher ScriptNoINT
Knowledge (arcana)NoINT
ProfessionNoWIS
SpellcraftNoINT
Knowledge (psionics)NoINT
PsicraftNoINT