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Grass Trekker


(Savage Species, page 35, DnD 3.0)


[General]


You are adapted to a plains environment.

Prerequisite


Plains terrain type

Benefit


You are a nomad of the steppes, used to traveling long distances, often on foot. You gain a +2 competence bonus on Jump checks. In addition, you do not need to make Fortitude saves when making a forced march until you have traveled for 12 hours (see Movement in Chapter 9 of the Player's Handbook). The save DC for longer travel is 10 + 1 per hour beyond 12.