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Greensinger Initiate


(Eberron Campaign Setting, page 54, DnD 3.5)


[General]


You have embraced the druidic traditions of the Greensingers, a chaotic Eldeen Reaches sect with close ties to the fey.

Prerequisite


Ability to spontaneously cast summon nature's ally

Benefit


Add Bluff, Hide, and Perform to your list of druid class skills. In addition, you can cast the following spells as if they were on the druid spell list at the indicated level. 1st level: charm person 2nd level: daze monster. 3rd level: displacement. 4th level: charm monster. 5th level: hold monster. 6th level: cat's grace, mass. 7th level: ethereal jaunt. 8th level: charm monster, mass. 9th level: etherealness.