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System Reference Document v3.5 | |||
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Leap of the Heavens(Player's Handbook II, page 80, DnD 3.5) [General] Your excellent athletic ability and superior conditioning allow you to make near-superhuman leaps. PrerequisiteJump 4 ranks BenefitWhen making a Jump check, the DC for the check doesn't double if you fail to move 20 feet in a straight line prior to jumping. If you do move 20 feet in a straight line before attempting a jump, you gain a +5 competence bonus on your check. NormalAll Jump checks require a 20-foot running start to avoid doubling the DC of the check. |