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Leap of the Heavens


(Player's Handbook II, page 80, DnD 3.5)


[General]


Your excellent athletic ability and superior conditioning allow you to make near-superhuman leaps.

Prerequisite


Jump 4 ranks

Benefit


When making a Jump check, the DC for the check doesn't double if you fail to move 20 feet in a straight line prior to jumping. If you do move 20 feet in a straight line before attempting a jump, you gain a +5 competence bonus on your check.

Normal


All Jump checks require a 20-foot running start to avoid doubling the DC of the check.