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Lightbringer


(Races of Faerun, page 166, DnD 3.0)


[Racial]


You can channel positive energy into your spells so that they glow with holy power.

Prerequisite


Damaran human, able to cast divine spells, able to turn undead

Benefit


Whenever you cast a spell, you can expend three of your daily turn attempts to infuse the spell with positive energy. Each round you do this immediately prior to casting the spell, you gain +2 spell power (+2 on save DCs and +2 bonus on checks to overcome spell resistance). Infusing a spell with positive energy is a full-round action that does not provoke attacks of opportunity. The turn attempts are wasted if you don't cast a spell immediately after spending one or more rounds infusing it.