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Plant Defiance


(Deities and Demigods, page 51, DnD 3.0)


[General]


The deity can channel the power of nature to drive off or stop plant creatures.

Prerequisite


Ability to cast detect animals or plants

Benefit


The deity can turn (but not destroy) plant creatures as a good cleric turns undead. When determining the result of a turning attempt, treat all destruction results as normal turning. Treat immobile plant creatures as creatures unable to flee. This ability is usable a total number of times per day equal to 3 + the deity's Charisma modifier. The deity uses its highest caster level to determine the level at which it turns plants.