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Shadow Veil


(Complete Mage, page 47, DnD 3.5)


[Reserve]


You draw wisps of darkness across your enemy's eyes, obscuring the world around him.

Prerequisite


Ability to cast 2nd-level spells

Benefit


As long as you have a darkness spell of 2nd level or higher available to cast, you can obscure the vision of a subject within 30 feet as a standard action. If the subject fails a Will save, it treats all other creatures and objects as though they had concealment and takes a -5 penalty on Spot checks for 1 round. As a secondary benefit, you gain a +1 competence bonus to your caster level when casting darkness spells.