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Spell Specialization: Energy Missile


(Tome and Blood: A Guidebook to Wizards and Sorcerers, page 42, DnD 3.0)


[Metamagic]


You deal more damage with ray or energy missile spells.

Prerequisite


spellcaster level 4th+

Benefit


Your damage-dealing spells that make a ranged touch attack gain a +2 damage modifier. The damage bonus only applies if the target is within 30 feet, because only at that range can you strike precisely enough to hit more effectively.

Special


You can gain this feat twice: once for ray spells and once for energy missile spells. Its effects do not stack.