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Wounding Spell


(Lost Empires of Faerun, page 9, DnD 3.5)


[Metamagic]


Because you have studied the cruel arts of the Athalantan magelords of old, you know how to cast spells that cause terrible, bleeding wounds.

Prerequisite


Empower Spell, Knowledge (history) 4 ranks

Benefit


When affected by this feat, a spell that deals damage to a creature also inflicts a bleeding wound that does not heal normally. On each subsequent round, the victim loses 1 hit point at the beginning of your turn. The continuing hit point loss can be stopped with a "Heal":skills/heal/ check (DC equal to the spell's save DC, or the save DC it would otherwise have in the case of a spell with no save), a
cure spell, or a
heal spell. You cannot apply this feat to a spell that does not deal damage (such as "
charm person":spells/players-handbook-v35--6/charm-person--2535/ or "
baleful polymorph":spells/players-handbook-v35--6/baleful-polymorph--2781/). A wounding spell occupies a spell slot two levels higher than the spell's actual level.