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Power Dive


(Draconomicon, page 72, DnD 3.5)


[General]


You can fall upon an opponent from the sky.

Prerequisite


STR 15, fly speed (average maneuverability)

Benefit


When flying, you can dive and land on an opponent to deal extra damage. This is a standard action that can only affect creatures that are smaller than you. You make an overrun attack, but the opponent cannot choose to avoid you. If you knock down the target, you may make an additional slam attack, dealing the indicated damage plus 1-1/2 times your Strength bonus (round down). This attack is at the usual +4 bonus against prone opponents.

Size Power Dive Damage
Fine 1d2
Diminutive 1d3
Tiny 1d4
Medium 1d6
Large 1d8
Huge 2d6
Gargantuan 2d8
Colossal 4d6

Special


If you fail in the overrun attempt and are tripped in turn, you are instead knocked down and deal the indicated slam damage to yourself.

Normal


Without this feat, you can attack with just one natural weapon and do not have a chance to knock down the opponent.