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Nightbringer Initiate


(Faiths of Eberron, page 147, DnD 3.5)


[General]


You have been trained in the ways of the Nightbringers, a new offshoot of the Children of Winter

Prerequisite


Nongood alignment, ability to spontaneously cast summon nature's ally

Benefit


Add Hide and Move Silently to your list of druid class skills. In addition, you can cast the following spells as if they were on the druid spell list at the indicated level.

Level Spell
1st
inflict light wounds
2nd
darkness
3rd
deeper darkness
4th
enervation
5th
summon monster V (can only be used to summon a shadow mastiff)
6th
planar ally (can only be used to call a native of Mabar)
7th
control undead
8th
create greater undead (can only be used to create shadows
9th
gate (can only be used to open a gate to Mabar)