Coercive Spell
(Drow of the Underdark, page 47, DnD 3.5)
[Metamagic]
Living foes damaged by your spell become more pliable and vulnerable to your commands.
Benefit
You can alter a spell that deals damage to foes so that any living creature dealt damage by the spell takes a --2 penalty on Will saves for 3 rounds.
Penalties from multiple coercive spells do not stack. A coercive spell uses up a spell slot one level higher than the spell's actual level.