Plant Defiance
(Masters of the Wild: A Guidebook to Barbarians, Druids, and Rangers, page 24, DnD 3.0)
[General]
You channel the power of nature to drive off plant creatures.
Prerequisite
Ability to cast detect animals or plants
Benefit
You turn (but not destroy) plants as a good cleric turns undead. Treat immobile plant creatures as creatures unable to flee. The number of times per day that you can use this ability is equal to 3 + your Charisma modifier. Your highest divine caster level is the level at which you turn plants.