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Corrupt Spell


(Complete Divine, page 79, DnD 3.5)


[Metamagic]


You can transform one of your spells into an evil version of itself.

Prerequisite


Any evil alignment

Benefit


This feat adds the evil descriptor to a spell. Furthermore, if the spell deals damage, half of the damage (rounded down) results directly from divine power and is therefore not subject to be reduced by resistance or immunity to energy-based attacks. The corrupted spell uses up a spell slot one level higher than the spell's actual level.