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Draconic Aura


(Dragon Magic, page 16, DnD 3.5)


[Heritage]


You can tap into the raw power of dragons to create a variety of potent auras around you.

Prerequisite


Character Level 3

Benefit


When you select this feat, choose a draconic aura (see page 86). You can project this aura as a swift action. Its benefit applies to you and to all allies within 30 feet. The bonus of your draconic aura is +1. The aura remains in effect until you dismiss it (a free action), you are rendered unconscious or dead, or you activate another draconic aura in its place.

Special


if you are of the dragonblood subtype, the bonus of your draconic aura improves with your class level. The aura grants a +2 bonus at 7th level, a +3 bonus at 14th level, and a +4 bonus at 20th level. You can select this feat more than once. Each time you select it, you gain the ability to project another aura of your choice (but not more than one aura at a time).

AURA EFFECTS

Each aura grants a bonus to a particular statistic or group of statistics, as noted below. Benefi ts from multiple draconic auras overlap, rather than stacking.

Energy: This aura grants you a bonus on the save DC for your acid, cold, electricity, or fire effects; choose one type when you gain the aura. (A dragon shaman must choose the energy type associated with his totem dragon; see page 13 of Player's Handbook II). The bonus applies to spells, powers, spell-like abilities, supernatural abilities, or any other ability that either has the appropriate descriptor or deals damage of the chosen type.
Insight: This aura grants you a bonus on Decipher Script, Knowledge, and Spellcraft checks.
Power: This aura grants you a bonus on caster level checks made to overcome spell resistance (and manifester level checks made to overcome power resistance).
Presence: This aura grants you a bonus on Bluff, Diplomacy, and Intimidate checks.
Resistance: This aura grants you resistance to acid, cold, electricity, or fire (choose one when you gain the aura) equal to 5 x your bonus. (A dragon shaman must choose the energy type associated with his totem dragon; see page 13 of Player's Handbook II).
Resolve: This aura grants you a bonus on Concentration checks and on saves against fear, paralysis, and sleep effects.
Senses: This aura grants you a bonus on Listen checks, Spot checks, and initiative checks.
Stamina: This aura grants you a bonus on Constitution checks (but not Constitution-based skill checks) and Fortitude saves.
Swiftness: This aura grants you a bonus on Climb, Jump, and Swim checks. It also increases your climb, fly, and swim speeds by 5 x your bonus. (The aura doesn't grant you a fly or swim speed if you don't already have one.)
Toughness: This aura grants you damage reduction 1/magic for each point of your bonus.