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Enervate Spell


(Libris Mortis: The Book of the Dead, page 26, DnD 3.5)


[Metamagic]


Your spells channel negative energy to deal extra damage to living creatures, but are less effective against unliving opponents.

Prerequisite


Nongood alignment, must not have the ability to turn undead

Benefit


Your spells are infused with negative energy. An enervated spell deals an extra 50% damage to living creatures, but deals 50% less damage to constructs, undead, and objects. An enervated spell uses up a spell slot two levels higher than the spell's actual level.

Special


A character who has the ability to channel positive energy to turn undead cannot select this feat.