This streamlined, gray metallic shield is keenly balanced and features a razor-sharp edge.
While using a ranged shield, you can throw it in combat. The thrown shield has a range increment of 30 feet. While in the air, the shield is treated in all ways as a ranged weapon, and it cannot be blocked or grabbed except by those with appropriate feats. Regardless of your size, a ranged buckler or ranged light shield deals 1d6 points of slashing damage, and a ranged heavy shield deals 1d8 points. You add your Strength modifier and the shield’s enhancement bonus (but not its effective bonus from this or other special properties) to this base damage.
After you have thrown it, a ranged shield flies through the air back to you. It returns just before your next turn (and is therefore ready to use again on that turn). You do not benefit from its shield bonus to AC while it is not in your possession.
Catching a ranged shield when it comes back is a free action. If you can’t catch it, or if you have moved since throwing it, the shield drops to the ground in the square from which it was thrown.
Prerequisites: Craft Magic Arms and Armor, hurl (SC 117) or far hand (EPH 106).
Cost to Create: 500 gp (plus 150 gp for base item), 40 XP, 1 day.