This brightly glowing holy symbol of Pelor is made of hammered gold and set with small diamonds.
A shard of the sun is mentioned in several religious texts as “Pelor’s gift, which I carry into darkness—a sun that never sets.” When you hold this item, it continuously emits a warm light equivalent to a daylight spell heightened to 5th level, provided that you are neutral good, lawful good, chaotic good, or neutral. The symbol must be covered completely to douse its light.
Relic Power: If you have established the proper divine connection, you can command a shard of the sun to fire two simultaneous searing light spells, though each must be aimed at a different target. Each beam deals 10d6 points of damage to undead, 5d6 points to constructs and objects, and 5d8 points of damage to other creatures. Creatures particularly vulnerable to bright light, such as vampires, take 10d8 points of damage from these beams. This ability functions three times per day.
To use the relic power, you must worship Pelor and either sacrifice a 6th-level divine spell slot or have the True Believer feat and at least 11 HD. If you sacrifice an 8th-level spell slot or have the True Believer feat and at least 15 HD, you can fire four searing light beams with each activation (no two at the same target).
Lore: The first shards of the sun were hewn by Pelor himself from the orb of the sun and molded into the shape of his symbol. Over the centuries, he gifted them to his most favored high priests, and most of them remain in the hands of his clergy today (Knowledge [religion] DC 20).
Prerequisites: Craft Wondrous Item, Sanctify Relic, daylight, searing light.
Cost to Create: 1,500 gp (plus 500 gp for base item), 120 XP, 3 days.