This rolled-up sheet of vellum is generally kept in a dark-colored scroll tube decorated with wagon wheel motifs.
A map of unseen lands is a boon to caravans of halfling pilgrims, who use it to avoid danger and make their way through the wilderness. While holding the map, you gain a +5 competence bonus on Knowledge (geography) and Survival checks if you are neutral good, lawful good, chaotic good, or neutral.
Relic Power: Once per day, if you have established the proper divine connection, you can command a map of unseen lands to spend 2 minutes redrawing itself. Doing so causes it to map the terrain within a 10-mile radius with total accuracy but only middling detail. This ability doesn’t function underground.
When the redraw command is issued, the DM should spend no more than 2 minutes of real time sketching out a map, adding items from the following list in the given order of priority.
- General terrain features (mountains, rivers, and so forth), labeled if their names are widely known.
- Structures encompassing more than 5,000 square feet (castles, temples, and ruins), named either specifically (“Fortress of the Undying”) or generally (“bardic college”).
- Structures important for travel (bridges, dungeon entrances, and magic portals), labeled only if they are unusual in some respect.
- Lairs of creatures of CR 12 or higher, labeled by creature type only.
To use the relic power, you must worship Yondalla and either sacrifice a 5th-level divine spell slot or have the True Believer feat and at least 9 HD.
Lore: The first map of unseen lands was sketched out by Fharlanghn as a gift for Yondalla. Since then, she has occasionally given one to a large tribe of halflings intending to strike out for new territory (Knowledge [religion] DC 20).
Prerequisites: Craft Wondrous Item, Sanctify Relic, discern location.
Cost to Create: 2,500 gp (plus 200 gp for base item), 200 XP, 5 days.