Constructed of supple leather, this quiver is festooned with arcane symbols.
A quiver of energy can hold up to 20 arrows or bolts. Each quiver imbues arrows or bolts drawn from it with a particular type of energy (acid, cold, electricity, or fire), indicated by the arcane symbols it bears.
Such projectiles, if left within the quiver for at least 1 round before being drawn, deal an extra 1d6 points of the appropriate type of damage.
The projectile loses this extra damage after it is used in an attack, or 1 round after it is drawn (whichever comes first). This quiver weighs 3 lb. when full.
Prerequisites: Craft Wondrous Item, energy missile (CP 88) or the appropriate spell from the following: lightning bolt, ice storm, fireball, or Melf’s acid arrow.
Cost to Create: 7,500 gp, 600 XP, 15 days.