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Psychoactive skin of fiendish embrace

(Magic Item Compendium, page 170)

Price (Item Level): 24,000 gp (15th)
Body Slot:
Caster Level: 15th
Aura: Strong; (DC 22) transmutation
Activation: Swift (mental)
Weight: 2 lb.

This glistening, blood-red skin raises horns the color of bloodied bones from your forehead.

When activated, a skin of fiendish embrace grants you the following abilities for 15 rounds (if you already have any of these abilities, use your own values if higher):

  • Damage reduction 10/magic.
  • Darkvision 60 feet.
  • Batlike wings that allow you to fly at your base land speed with average maneuverability.
  • Claws: Two primary claw attacks that each deal 1d6 points of damage (assuming you are Medium).
  • Immunity to poison.
  • Resistance to acid 10, cold 10, electricity 10, and fire 10.
  • Smite Good (Su): Once during the skin’s duration, you can attempt a normal melee attack to deal an extra 15 points of damage against a good foe. If you accidentally smite a creature that is not good, or if your smite attack misses, the smite has no effect, but the ability is still used up for that day.
  • Spell resistance 25.

A skin of fiendish embrace functions once per day. At the end of its duration, it falls dormant until the following dawn.

Prerequisites: Craft Wondrous Item, infernal transformation (SC 122) or planar embrace (CP 94).
Cost to Create: 12,000 gp, 960 XP, 24 days.