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Runestaff of power

(Magic Item Compendium, page 181)

Price (Item Level): 38,300 gp (17th)
Body Slot: — (held)
Caster Level: 12th
Aura: Strong; (DC 21) abjuration
Activation: As spell used and swift (mental)
Weight: 4 lb.

At the top of this smooth, jet-black staff is a single glistening gem. Several arcane runes have been etched into the crystal.

A runestaff of power allows you to cast any of the following spells (each once per day) by expending a prepared arcane spell or arcane spell slot of the same level or higher.

  • cone of cold
  • continual flame
  • fireball
  • globe of invulnerability
  • hold monster
  • levitate
  • lightning bolt
  • magic missile
  • ray of enfeeblement
  • wall of force (in a 5-foot-radius hemisphere around the wielder only)
In addition, a runestaff of power functions as a +2/masterwork quarterstaff and grants you a +2 luck bonus to AC and on saves as long as it is held.
As a swift action, you can expend a 1st-level arcane spell or spell slot while holding a runestaff of power to activate a smite ability. Until the start of your next turn, all melee attacks made with the runestaff of power deal double damage (or triple damage on a critical hit).
If you aren’t attuned to a runestaff of power (see page 224 for details on attunement), its enhancement bonus remains, but all its other abilities are unavailable to you.

Prerequisites: Craft Magic Arms and Armor, Craft Staff, cone of cold, continual fl ame, fireball, globe of invulnerability, hold monster, levitate, lightning bolt, magic missile, ray of enfeeblement, wall of force.
Cost to Create: 19,000 gp (plus 300 gp for base item), 1520 XP, 38 days.