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Horn of Valhalla

(Dungeon Master's Guide v.3.5, page 260)

Price (Item Level): 50,000 gp (18th)
Body Slot: — (held)
Caster Level: 13th
Aura: Strong; (DC 21) conjuration
Activation: Standard (command)
Weight: 2 lb.

This magic instrument comes in four varieties. Each appears to be normal until someone speaks its command word and blows the horn. Then the horn summons a number of human barbarians to fight for the character who summoned them. Each horn can be blown just once every seven days. Roll d% and refer to the table below to see what type of horn is found. The horn’s type determines what barbarians are summoned and what prerequisite is needed to use the horn. Any character who uses a horn of Valhalla but doesn’t have the prerequisite is attacked by the barbarians she herself summoned.

d%Type of HornBarbarians SummonedPrerequisite
01-40Silver2d4+2, 2nd levelNone
41-75Brass2d4+1, 3rd levelSpellcaster level 1st
76-90Bronze2d4, 4th levelProficiency with all martial weapons or bardic music ability
91-100Iron1d4+1, 5th levelProficiency with all martial weapons or bardic music ability

Summoned barbarians are constructs, not actual people (though they seem to be); they arrive with the starting equipment for barbarians. They attack anyone the possessor of the horn commands them to fight until they or their opponents are slain or until 1 hour has elapsed, whichever comes first.

Prerequisites: Craft Wondrous Item, summon monster VI.
Cost to Create: 25,000 gp, 2000 XP, 50 days.