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Tigerskin armor

(Magic Item Compendium, page 22)

Price (Item Level): 17,100 gp (14th)
Body Slot: Body
Caster Level: 9th
Aura: Moderate; (DC 19) transmutation
Activation: — and swift (command)
Weight: 25 lb.

Striped fur, smelling thickly of some great beast, covers this chain shirt.

While wearing this +1 mithral shirt, you gain a +2 competence bonus on Climb, Hide, Jump, and Move Silently checks. In addition, the armor has three other special abilities.
Once per day, you can activate the armor to gain a +4 enhancement bonus to Dexterity for 9 minutes.
Two times per day, you can activate the armor to gain the scent special quality (MM 314) for 5 rounds.
Three times per day on command, the armor allows you to sprout a pair of claws. These claws deal 1d4 points of damage each (assuming you are Medium) and extend your natural reach by 5 feet. You can attack with both claws as though they were primary natural weapons. Alternatively, you can use a single claw to make an attack as a natural secondary weapon (–5 on the attack roll, no effect on your other attacks). If you charge a foe, you can attack with both claws at the end of the charge. These claws last for 5 rounds.
The special properties of a suit of tigerskin armor function normally while you are in wild shape (although it does not grant its armor bonus to AC). Despite its mithral construction, druids are not prohibited from wearing this armor.

Prerequisites: Craft Magic Arms and Armor, cat’s grace, wild shape.
Cost to Create: 8,500 gp (plus 100 gp for base item), 680 XP, 17 days.