This looks like a normal item of its kind except for a faint blue sheen.
A soulbound shield or suit of armor serves as a receptacle for your essentia, much like a soulmeld does. Every point of essentia invested in the shield or armor increases its enhancement bonus to Armor Class by 1, up to a maximum enhancement bonus of +3. Each soulbound shield or suit of armor has an essentia capacity. The maximum number of essentia points that can be invested in it equals this value or your normal essentia capacity (see Table 2–1: Essentia Capacity, Magic of Incarnum 19), whichever is lower. A soulbound shield or suit of armor has a maximum essentia capacity of 2.
Chakra Bind: A soulbound shield or suit of armor grants bonuses when it is bound to a chakra, as described below. These effects function continuously, with no need for activation. See Binding Items to Chakras (MoI 108) for more information.
Arms: Binding a soulbound shield to your arms chakra grants you a +4 insight bonus on checks or rolls made to avoid being bull rushed or overrun, or to avoid having the item sundered.
Soul: Binding soulbound armor to your soul chakra grants you a +4 insight bonus on saves made against the attacks of creatures whose alignments are opposed to yours in any way. For example, a lawful good character would gain this bonus against the spells, spell-like abilities, and supernatural attacks of chaotic or evil creatures, while a neutral good character would gain it only against the attacks of evil creatures. Neutral characters gain no benefit from this chakra bind.
Prerequisites: Craft Magic Arms and Armor, magic vestment, essentia pool 2.
Cost to Create: 500 gp (plus 150 gp for base item), 40 XP, 1 day.