This weapon has a twisted haft or grip and spikes along its blade, head, or point.
A maiming weapon twists and digs into the flesh of its target, rending, tearing, smashing, and bruising it. Whenever you score a critical hit with this weapon, it deals an amount of extra damage depending on its critical multiplier.
Critical Multiplier | Extra Damage |
×2 | 1d6 |
×3 | 2d6 |
×4 | 3d6 |
Prerequisites: Craft Magic Arms and Armor, keen edge.
Cost to Create: 1,000 gp (plus 300 gp for base item), 80 XP, 2 days.