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Spell storing

(Dungeon Master's Guide v.3.5, page 225)

Price (Item Level): 2,300 gp (6th)
Body Slot: Melee Weapon
Caster Level: 12th
Aura: Strong; (DC 21) evocation (plus aura of stored spell)
Activation: Standard (command)
Weight:

A spell storing weapon allows a spellcaster to store a single targeted spell of up to 3rd level in the weapon. (The spell must have a casting time of 1 standard action.) Any time the weapon strikes a creature and the creature takes damage from it, the weapon can immediately cast the spell on that creature as a free action if the wielder desires. (This special ability is an exception to the general rule that casting a spell from an item takes at least as long as casting that spell normally.) Once the spell has been cast from the weapon, a spellcaster can cast any other targeted spell of up to 3rd level into it. The weapon magically imparts to the wielder the name of the spell currently stored within it. A randomly rolled spell storing weapon has a 50% chance to have a spell stored in it already.

Prerequisites: Craft Magic Arms and Armor, creator must be a caster of at least 12th level.
Cost to Create: 1,000 gp (plus 300 gp for base item), 80 XP, 2 days.