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Brilliant energy

(Dungeon Master's Guide v.3.5, page 224)

Price (Item Level): 32,300 gp (16th)
Body Slot: Weapon
Caster Level: 16th
Aura: Strong; (DC 23) transmutation
Activation:
Weight:

A brilliant energy weapon has its significant portion transformed into light, although this does not modify the item’s weight. It always gives off light as a torch (20-foot radius). A brilliant energy weapon ignores nonliving matter. Armor and shield bonuses to AC (including any enhancement bonuses to that armor) do not count against it because the weapon passes through armor. (Dexterity, deflection, dodge, natural armor, and other such bonuses still apply.) A brilliant energy weapon cannot harm undead, constructs, and objects. This property can only be applied to melee weapons, thrown weapons, and ammunition.

Prerequisites: Craft Magic Arms and Armor, gaseous form, continual flame.
Cost to Create: 16,000 gp (plus 300 gp for base item), 1280 XP, 32 days.