| |
Bane
(Dungeon Master's Guide v.3.5, page 224)
Price (Item Level): 2,300 gp (6th)
Body Slot: Weapon
Caster Level: 8th
Aura: Moderate; (DC 19) conjuration
Activation: —
Weight: —
A bane weapon excels at attacking one type or subtype of creature. Against its designated foe, its effective enhancement bonus is +2 better than its normal enhancement bonus. It deals an extra 2d6 points of damage against the foe. To randomly determine a weapon’s designated foe, roll on the following table.
d% | Designated Foe | d% | Designated Foe | d% | Designated Foe |
01-05 | Aberrations | 46 | Humanoids, gnome | 77 | Outsiders, earth |
06-09 | Animals | 47-49 | Humanoids, goblinoid | 78-80 | Outsiders, evil |
10-16 | Constructs | 50 | Humanoids, halfling | 81 | Outsiders, fire |
17-22 | Dragons | 51-54 | Humanoids, human | 82-84 | Outsiders, good |
23-27 | Elementals | 55-57 | Humanoids, reptilian | 85-87 | Outsiders, lawful |
28-32 | Fey | 58-60 | Humanoids, orc | 88 | Outsiders, water |
33-39 | Giants | 61-65 | Magical beasts | 89-90 | Plants |
40 | Humanoids, aquatic | 66-70 | Monstrous humanoids | 91-98 | Undead |
41-42 | Humanoids, dwarf | 71-72 | Oozes | 99-100 | Vermin |
43-44 | Humanoids, elf | 73 | Outsiders, air | | |
45 | Humanoids, gnoll | 74-76 | Outsiders, chaotic | | |
Projectile weapons bestow this property upon their ammunition.
Prerequisites: Craft Magic Arms and Armor, summon monster I.
Cost to Create: 1,000 gp (plus 300 gp for base item), 80 XP, 2 days.
|